tag:blogger.com,1999:blog-58856769507784051082024-02-07T12:22:53.600+00:00LOTRO Levelling GuideA levelling guide for the Lord of the Rings Online MMORPGLOTRO LGhttp://www.blogger.com/profile/01177869739425951324noreply@blogger.comBlogger34125tag:blogger.com,1999:blog-5885676950778405108.post-43410675940229989602020-05-21T08:42:00.002+01:002020-05-21T08:42:48.756+01:00Crafting: ScholarFirst up - you need to turn on Track Artefacts and, when you are out questing, visit every single one you see on your mini-map.<br />
<br />
In the guide below I will offer 3 choices of items to make<br />
<ul>
<li>Vendor Recipes - these can be bought from Novice Scholars, you will always be able to get them and they don't cost very much.</li>
<li>Dropped Recipes - these will cost you a few coins on the auction house (or you could get lucky and get a drop) but use less scholar-materials than the vendor recipes so you can get more xp for your materials</li>
<li>Dyes - these are usually the cheapest in terms of xp/resource but they usually require dropped recipes (buy from auction house) and specific materials which you need a different trade-skill to obtain. If you're levelling a crafting alt these are golden because you don't have to go out in the "real world" but if you're questing anyway you're probably getting lots of scholar-materials and you might as well use those! If you happen to have a Westfold Farmer (Tier 7) you can grow Wild Flowers to get an assortment of scholar dye mats from each field. The recipe requires Friend Standing with the Men of Dunland.</li>
</ul>
<div>
Finally, if you are short on cash and are collecting your own scholar-materials then you always have the option of just making the free recipes you get each tier (scrolls of battle/warding lore and scrolls of crafting lore). These require no vendor-bought ingredients (so cost no money) but they offer less xp/scholar mat so you will have to spend longer gathering enough materials.</div>
<b><br /></b>
<h3>
<b>Apprentice</b></h3>
The collected materials for this tier are Aged Scraps of Text, Early Third Age Relics and Worn Tablet Fragments.<br />
<br />
The recipes you start off with each require 2 Scraps & 1 Relic (Scrolls of Crafting Lore, 8xp) or 2 Scraps, 1 Relic and 1 Fragment (Scrolls of Battle/Warding Lore, 10xp). The Crafting scrolls are worthless - don't bother with them. By all means make a couple of Battle/Warding Lore scrolls if you think you'll use them but for levelling Scholar skills they are very expensive recipes to make.<br />
<br />
<h4>
Vendor Recipes:</h4>
Instead, visit a Novice Scholar and buy the recipes for:<br />
<ul>
<li>Either Lesser Athelas Essence or Lesser Celebrant Salve (6xp for 2 Scraps, mats cost 2 silver)</li>
<li>One of Lesser Conhuith/Healing/Lhinestad or Milkthistle Draughts. (6xp for 1 Relic, mats cost 40 bronze)</li>
</ul>
<div>
So with the same ingredients you can use to make 1 crafting scroll (8xp) or 1 Battle/Warding Scroll (10xp) you can make 1 of each type of potion and get 12xp. </div>
<div>
<br /></div>
<div>
This will leave you with a stack of unused Worn Tablet Fragments - vendor or auction them because you will waste time if you use them.</div>
<br />
<h4>
Dyes</h4>
The dye and paints available in this tier are:<br />
<ul>
<li>Gold Dye (1 Yarrow Root for 6xp, mats cost 2 silver 24) - harvestable world item</li>
<li>Sienna Dye (1 Sienna for 6xp, mats cost 2 silver 24) - rare drop for Prospectors of Tin nodes</li>
<li>Pea-green Wall Paint (1 Lily-of-the-valley leaf, mats cost 2 silver 24) - rare drop for Farmers of Lilly of the valley fields</li>
</ul>
If you have a farmer who can obtain Lily-of-the-valley leaf, a miner who finds Sienna or any character that comes across Yarrow root in the wild then buy the Pea-green Wall Paint, Sienna or Gold Dye recipes respectively and get 6xp from each - note however these are rare resources so farming them is not very practical.<br />
<br />
Assuming you make the recommended crafts at 6xp/time it takes 34 crafts to reach proficiency and another 66 to complete mastery (i.e. 100 crafts total)<br />
<br />
There is a list of the full ingredients for each recipe <a href="http://lotro-wiki.com/index.php/Scholar_Apprentice_Recipe_Index">here</a><br />
<h3>
<b>Journeyman</b></h3>
<div>
The collected materials for this tier are Cryptic Texts and Ruined Second Age Trinkets.</div>
<div>
<br /></div>
<div>
The starter recipes are Scrolls of Lesser Battle/Warding lore at 2 Texts, 2 Trinkets for 10xp and Scrolls of Lesser Crafting at 2 Texts 1 Trinket for 8xp.</div>
<div>
<br />
<h4>
Vendor Recipes</h4>
</div>
<div>
The better recipes to use, which can be purchased from a Novice Scholar, are:</div>
<div>
<ul>
<li>Fire-Oil (2 Texts for 6xp, mats cost 40 bronze)</li>
<li>Journeyman Potion of Focus/Fevour (2 Trinkets for 6xp, mats cost 40 bronze)</li>
</ul>
<div>
<h4>
Dropped Recipes</h4>
If you can find the recipes for Simple Athelas Essence / Simple Celebrant Salve they use less resources than the Focus/Fervour potions (1 Trinket for 6xp, mats cost 2 silver 80) but the recipes drop from mobs so you'll need to get lucky or buy them on the auction house.</div>
<div>
<h4>
Dyes</h4>
</div>
</div>
<div>
You can also make Dyes if you have the raw materials, the recipes are again mob-drops:</div>
<div>
<ul>
<li>Olive Dye (1 Pile of Copper Salts for 6xp) - rare drop for Prospectors of Copper nodes</li>
<li>Umber Dye (1 Piece of Umber for 6xp) - rare drop for Prospectors of Barrow-iron nodes</li>
<li>Grey Dye (1 Iris Root for 6xp) - rare drop for Farmers of Iris Fields</li>
</ul>
<div>
The simple Conhuith/Healing/Lhinestad or Milkthistle Draughts all cost 2 Texts for 4 xp so they're not worth making at this tier.<br />
<br />
Assuming you make the recommended crafts at 6xp/time it takes 47 crafts to reach proficiency and another 93 crafts to reach mastery<br />
<h3>
<b>Expert</b></h3>
The collected materials for this tier are Faded Sindarian Passages, Torn Craftsman's Diaries and Cracked Dwarf-carvings<br />
<br />
The starter recipes are Scrolls of Battle/Warding Lore at 2 Passages, 1 Diary and 1 Carving for 10xp and Scrolls of Crafting at 2 Passages and 1 Diary for 8xp.<br />
<br />
<h4>
Dropped Recipes</h4>
If you can find the recipe for Greater Athelas Essence/ Celebrant Salve you can get 6xp for 1 Diary (mats cost 8s) but as with the previous tier these are rare mob drops.<br />
<br />
<h4>
Vendor Recipes</h4>
The better recipes to use, which can be purchased from a Novice Scholar, are:<br />
<ul>
<li>Expert Overpower Tactics /Hunter Bow Chants / Expert Parable/ Expert Sheet Music (2 Passages for 6xp, mats cost 2s 40)</li>
<li> Expert Battle Tonic (2 Diaries for 6xp, mats cost 4s)</li>
</ul>
<div>
<h4>
Dyes</h4>
</div>
<div>
You can also make Dyes / Paints if you have the raw materials, the recipes are again mob-drops:</div>
<div>
<ul>
<li>Sky-blue Wall Paint (1 bluebottle Petal for 6xp) - rare drop for Farmers of Bluebottle Fields</li>
<li>Navy Dye (1 Woad Plant for 6xp) - harvestable world item</li>
<li>Turquoise Dye (1 bluebottle Petal for 6xp) - rare drop for Farmers of Bluebottle Fields</li>
<li>Violet Dye (1 Juicy Blackberry for 6xp) - rare drop for Farmers of Blackberry Fields</li>
</ul>
<div>
Assuming you make the recommended crafts it takes 60 crafts to reach proficiency and a further 120 crafts to reach mastery.</div>
</div>
<div>
<br /></div>
<div>
You may be tempted to vendor those Cracked Dwarf Carvings that you're not using - don't. Keep them until you join the Scholar's Guild as you will need them to craft a Medium Expert Scroll.</div>
<h4>
Moving Beyond Expert</h4>
<div>
When you complete proficiency in Expert level scholarship you will not be able to progress further until you complete a quest. Speak to a Novice Scholar to accept [1]Crafting: A Superior Library and then travel to Rivendell.</div>
<div>
<br /></div>
<div>
Rivendell is in the Trollshaws. If you've never been before you will have to run from the last stable route you know - the route by stable is: East Bree -> The Forsaken Inn -> Ost Guruth -> Rivendell.</div>
<div>
<br /></div>
<div>
I'm going to assume you can get to Bree (free swift travel from the major towns). Run east through Bree into the Lone-Lands and stop at the Forsaken Inn to get the stable route. Run further east until you see the ruins of Ost Guruth to your north (about 3/4 of the way across the map), stop and get the stable route. Run even further east, over the bridge and into the Trollshaws, continue running east to the Ford of Bruinen and then climb the mountain and keep heading north-east up the hill until you find a campfire and mustering horn by the start of a path (33.8,8.1). Follow the path north until you pass through The Gates of Imladris (32.1,6.2) and enter Rivendell (go visit the stable master in the north-west corner of the map to make sure you can get a ride here in future!).</div>
<div>
<br /></div>
<h4>
Scholars Guild</h4>
<div>
The Scholar's Guild is in Rivendell. Speak to a Master of Crafting Guilds to join the guild (before you go to Rivendell, there isn't one there - the crafting hall in Bree is convenient) </div>
<div>
<br /></div>
<div>
<div>
The guild small expert scroll is slightly less material-efficient than using the materials separately but is worth making for the guild rep (2 Passages & 1 Diary for 10xp and 400 rep, 18hr cooldown). The Medium Expert Scroll offers good xp (2 passages, 1 diary and 1 dwarf carving for 35xp and 1200 rep, 2d 18h cooldown)</div>
<div>
<br /></div>
<div>
For now focus on turning in the scrolls for rep, don't trade them for rewards unless you really need them for some reason.<br />
<br />
<h3>
Artisan</h3>
</div>
</div>
</div>
</div>
<div>
The collected materials for this tier are Fragments of Dunedain Script and Relics of Lothlorien<br />
<br />
The starter recipes are Scrolls of Elder Crafting at 2 Fragments and 1 Relic for 8xp.<br />
<h4>
Dropped Recipes</h4>
<br />
<div>
Refined Athelas Essence or Refined Celebrant Salve are again the most efficient levelling options each requiring 1 Relic (+ mats costing 9s 60) in return for 6xp but as with previous tiers these are dropped recipes.</div>
<div>
<br /></div>
<br />
<b>Reputation</b><br />
<br />
<h4>
<span style="font-weight: normal;">The Elves of Rivendell offer a reputation crafting item the Scholars Writ which requires 1 Fragment & 1 Relic for 6xp with no materials cost making this better than the vendor recipes for this tier. The Writ can be activated for 60 rep with The Elves of Rivendell.</span><br /><span style="font-weight: normal;"><br /></span><span style="font-weight: normal;">You can buy the recipe from Cachunir (who sits on a bench on the ground floor of the Last Homely House, to the south side of the room) at any level. There is a level 40 quest which gives a reward of 700 rep in return for 5 Writs and this is also obtained form Cachunir</span><br /><span style="font-weight: normal;"><br /></span><span style="font-weight: normal;">If you have obtained Ally Status with the Elves of Rivendell you can purchase Artharbain's Refined Celebrant Salves / Athelas Essences recipes from Artharbain in Imlad Gelair in Rivendell. These recipes require 2 Relics & 1 Torn Scholar's Journal in return for 10xp so if you have the Journals (which are a rare drop from 45-50 humanoids) they are worth considering - note that the journals are also needed from "Of Mysteries Most Profound" which is a master level recipe which rewards an item worth 700 rep with The Elves.</span></h4>
</div>
<div>
<h4>
Vendor Recipes</h4>
<h4>
<ul>
<li><span style="font-weight: normal;">Artisan Sheet Music / Artisan Parable/ Artisan Overpower Tactics (2 Scripts for 6xp, mats cost 2s 40)</span></li>
<li><span style="font-weight: normal;">Artisan Battle Tonics / Artisan Potion of Fervour / Artisan Potion of Focus (2 Relics for 6xp, mats cost 4s)</span></li>
</ul>
</h4>
<h4>
Dyes</h4>
</div>
<div>
You can also make Dyes / Paints if you have the raw materials, the recipes are again mob-drops (Dark Green Dye is good if you have a cook as the green onions are used in a lot of recipes):</div>
<div>
<ul>
<li>Burgandy Dye (1 Amaranth Petal fo 6xp) - rare drop for farmers of Amaranth Fields</li>
<li>Dark Green Dye (1 Onion Skin for 6xp) - rare drop for farmers of Green Onion Fields</li>
<li>Evendim Blue Dye (1 Bluebottle Petal + 1 Indigo Plant for 6xp) - rare drop for farmers of Bluebottle Fields + harvestable world item</li>
<li>Forest Green Dye (1 Onion Skin + 1 Lily-of-the-Valley Leaf for 6xp) - rare drop for farmers of Green Onion Fields + rare drop for Farmers of Lilly of the valley fields</li>
<li>Indigo Dye (1 Indigo Plant for 6xp) - harvestable world item</li>
</ul>
</div>
<h4>
Scholars Guild</h4>
<div>
Make these as often as possible if you are joining the Scholar's Guild, the recipes are:</div>
<div>
<ul>
<li>Small Artisan Scroll (2 Fragments & 1 Relic for 10 xp, 18 hour cooldown)</li>
<li>Medium Artisan Scroll (2 Fragments & 2 Relics for 35xp, 2day 18 hour cooldown)</li>
</ul>
</div>
<div>
If you make only crafts at 6xp/time it takes 74 crafts to reach proficiency and another 147 to complete mastery. Making Scholars guild recipes will reduce the total crafts very slightly as these give more xp.<br />
<br />
<h3>
Master</h3>
</div>
<div>
The collected materials for this tier are Long-lost Second Age Texts and Undeciphered Moon Letters. Rare resources are Worn Elf-Carvings and Torn Scholar's Journals.</div>
<div>
<br /></div>
<div>
The starter recipes are Scrolls of Ancient crafting Lore at 2 Texts + 1 Letter for 8xp<br />
<br />
Best Farming Location: Barad Morlans and Pembar in Eregion</div>
<div>
<h4>
Reputation - Elves of Rivendell</h4>
<div>
As with Artisan crafting these recipes are purchased from Cachunir (who sits on a bench on the ground floor of the Last Homely House, to the south side of the room) at any level.</div>
<div>
<br /></div>
<div>
<ul>
<li>Study of the Unknown (1 Text + 1 Letter for 6xp) - good xp and cheaper than vendor recipes</li>
<li>Of Mysteries Most Profound (2 Texts + 1 Letter + 1 Journal for 8xp) - not the best scholar xp but worth 700 rep with The Elves</li>
</ul>
<div>
There is a level 49 quest which gives a reward of 900 rep in return for 5 Studies of the Unknown and a level 49 quest which gives a reward of 1,200 rep in return for 1 Of Mysteries Most Profound and these are also obtained form Cachunir</div>
</div>
</div>
<div>
<br /></div>
<div>
If you have obtained Kindred Status with the Elves of Rivendell you can purchase Artharbain's Distilled Celebrant Salves / Athelas Essences recipes from Artharbain in Imlad Gelair in Rivendell. These recipes require 2 Letters & 1 Torn Scholar's Journal in return for 10xp so if you have the Journals (which are a rare drop from 45-50 humanoids) they are worth considering - note that the journals are also needed from "Of Mysteries Most Profound" recipe shown above.</div>
<h4>
Dropped Recipes</h4>
<div>
Distilled Athelas Essence and Distilled Celebrant Salve are the most material-efficient crafting options each requiring 1 Letter in return for 6xp (+mats costing 14s40 / 16s respectively)</div>
<div>
<br /></div>
<h4>
Vendor Recipes</h4>
<div>
<ul>
<li>Master Parable / Master Sheet Music / Master Overpower Tactics/ (2 Texts for 6xp, mats cost 2s 40). </li>
<ul>
<li>Also available: Refined Light-Oi / Distilled Conhuit Draught / Distilled Lhinestad Draught (2 Texts for 6xp, mats cost 7s 20)</li>
</ul>
<li>Master Potion of Focus/Fervour/ Master Battle Tonic (2 Letters, mats cost 7s 20)</li>
</ul>
<div>
<br /></div>
</div>
<h4>
Dyes/Paints</h4>
<div>
<ul>
<li>Orange Dye (1 Bloodwort Root for 6xp)</li>
<li>Red Dye (1 Juicy Strawberry for 6xp)</li>
<li>Rivendell Green Dye (1 Onion Skin + 1 Pile of Copper Salts for 6xp)</li>
<li>Rust Dye (1 Pile of Ancient Iron Oxides for 6xp)</li>
<li>Sea Blue Dye (1 Woad Plant + 1 Bluebottle Petal for 6xp)</li>
<li>Lavendar Wall Paint (1 Juicy Elderberry for 6xp)</li>
<li>Pumpkin Orange Wall Paint (1 Bloodwort Root for 6xp)</li>
</ul>
</div>
<div>
<br /></div>
<h4>
Scholars Guild</h4>
<div>
Make these as often as possible if you are joining the Scholar's Guild, the recipes are:</div>
<div>
<ul>
<li>Small Master Scroll (2 Texts + 1 Letter for 10 xp, 18h cooldown)</li>
<li>Medium Master Scroll (2 Texts, 1 Letter & 1 Carving for 35xp, 2d 18h cooldown)</li>
<li>Large Master Scroll (3 Texts, 2 Letters & 1 Carving for 70xp, 6d 18h cooldown)</li>
</ul>
</div>
<div>
<h3>
<b>Supreme</b></h3>
</div>
<div>
The collected materials for this tier are Etchings of Moria, Rune-carved Tablets, Tattered Khuzdul Parchments, Relics of Khazad-dum, Broken Dwarf-Statues.<br />
<br />
The crafting nodes are Sage's Lockers, Sage's Caskets and Sage's Lockboxes<br />
<br />
The starter recipes are Scrolls of Supreme crafting Lore at 2 Tablets + 1 Etching for 8xp.<br />
<br />
Best Farming Location: The Scholar instances in Durin's Way in Moria (on the path between The Chamber of the Crossroads and Twenty First Hall)<br />
<br />
Note: There are no vendor recipes for the Supreme Tier - Some recipes are obtained from the Scholars Guild or from Reputation vendors (as noted below) but everything else will have to be obtained from a drop or the auction house (yay!).<br />
<br />
Whilst I don't really recommend spending TP for convenience sake, there is a 'Supreme Scholar Recipe Book' available for 300TP from the store which will give you all the dropable recipes for the tier (i.e. everything except one-shots, guild and rep recipes). As always, free/premium members should resist the temptation and save the TP to spend on quests packs!<br />
<b><br /></b><b>Most Efficient Recipes</b><br />
<b><br /></b>As always Athelas Essence and Celebrant Salve offer the best return, there are several variants here but each offer 6xp for one scholar item + various mats:<br />
<br />
<ul>
<li>Infused: 1 Etching of Moria for 6xp (+mats)</li>
<li>Pure: 1 Relic of Khazad-dum for 6xp (+mats) </li>
<li>Potent: 1 Khuzdul Parchment for 6xp (+mats) - requires friend standing with Galadhrim, recipe bartered from Bassiril at the docks at Imlad Lalaith for 20 Lothlorien Silver Branches.</li>
<li>Steeped: 1 Broken Dwarf Statue for 6xp (+mats)- requires friend standing with Malledhrim, recipe bartered from Iawen at Ost Galadh for 25 Malledhrim Bronze Feathers. </li>
</ul>
<div>
And for the Rune-carved tablets make either Supreme Overpower Tactics or Pure Fire Oils (2 Rune-carved Tablets for 6xp)</div>
<br />
<h4>
Other Recipes<span style="font-weight: normal;"> </span></h4>
<h4>
<span style="font-weight: normal;">At a loss of 4xp/craft compared to optimal:</span></h4>
<div>
Scrolls of Supreme [Crafting Lore] (2 Tablets + 1 Etching for 8xp)</div>
<h4>
<span style="font-weight: normal;">At a loss of 6xp/craft compared to optimal:</span></h4>
<div>
<ul>
<li>Supreme Parable / Sheet Music / Greater Supreme Overpower Tactics / Supreme Book of the Whisper-draw/wind-rider (2 Tattered Khuzdul Parchments for 6xp)</li>
<li>Supreme Battle Tonic / Potion of Fervour / Focus / Pure Light Oils (2 Etchings of Moria for 6xp)</li>
<li>Greater Supreme Battle Tonic / Potion of Fervour /Focus (2 Broken Dwarf Statues for 6xp)</li>
</ul>
<div>
<br /></div>
<div>
At a loss of 8xp/craft compared to optimal:</div>
</div>
<div>
<ul>
<li>Supreme Battle / Warding Lore (2 Tablets + 1 Etching + 1 Relic for 10xp). </li>
</ul>
</div>
<div>
Note: Relics of Khadad-dum are only used for the athelas essence, celebrant salve and 2 scholars guild recipes (see below) so there are no 'other' recipes available.</div>
<div>
<br /></div>
<div>
<b>Scholars Guild</b></div>
<b><br /></b>
<div>
Make these as often as possible if you are joining the Scholar's Guild, the recipes are:</div>
<div>
<ul>
<li>Small Supreme Scroll (2 Rune-carved Tablets + 1 Etching of Moria for 10 xp, 18 hour cooldown)</li>
<li>Medium Supreme Scroll (2 Rune-carved Tablets + 1 Etching of Moria + 1 Relic of Khazad-dum for 35xp, 2day 18 hour cooldown)</li>
<li>Large Supreme Scroll (3 Rune-carved Tablets + 2 Etchings of Moria + 1 Relic of Khazad-dum + 1 Broken Dwarf Statue for 70xp, 6day 18 hour cooldown)</li>
</ul>
<div>
Once you reach Artisan standing with the guild there are various recipes you can obtain to create Legendary items (Books for Mistrels & Scholars) and Crafted Relics. These aren't efficient for levelling but do produce useful, and potentially auctionable, items.</div>
</div>
<div>
<br /></div>
<div>
<br /></div>
<br />
<br /></div>
<div>
<br /></div>
<div>
</div>
LOTRO LGhttp://www.blogger.com/profile/01177869739425951324noreply@blogger.com1tag:blogger.com,1999:blog-5885676950778405108.post-19284761307298454302020-05-21T08:34:00.002+01:002020-05-21T08:34:51.930+01:00The Misty Mountains: Goblin Town (49-50)Warning - Incomplete<br />
<br />
Goblin Town offers several quests and deeds. Many quests are turned in at Gloin's camp and Rivendell and the nearest milestone to Goblin Town is at Hrimburg. I suggest binding your milestone to one of these three locations to make life easier!<br />
<br />
VIPs can swift travel between the locations and all players can use the stable route between Gloin's Camp to Rivendell<br />
<h3>
Preparation</h3>
Speak to Elrond (in his study in the Last Homely House) to accept [48] A Missing Scout and to Bilbo (in The Hall of Fire) to accept [48] Passage to Darkness.<br />
<br />
Take a ride to Gloin's Camp and turn in Dwalin's Concern (which you picked up doing Book 7) and accept [48] Goblins at the Gate<br />
<br />
You should already have Down,Down to Goblin Town from previous question in the Misty Mountains (if you missed it the chain starts with Against The Pack from Nogmeldir at Vindurhal)<br />
<h3>
First Visit (Goblin Town Tunnels)</h3>
Ride north from Hrimburg to The Mountain's Throat (21.3,6.0) and enter The Goblin Town Tunnels ("you have discovered the Main Entrance" for<b> Goblins at the Gate)</b><br />
<b><br /></b>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSrVQOuThEzyQ1DMfU0R0kzyVk8Z-fdB2_uHriefpUEYbez4GqSpF9kILHTEpq_RPStmpZwJFvO5z7bSBULcAmvf3HC0cZEu0s058oTo6_VCqbhxQATVosoT_q2syd0DgQxD0NhYf61X4B/s1600/ScreenShot00168.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSrVQOuThEzyQ1DMfU0R0kzyVk8Z-fdB2_uHriefpUEYbez4GqSpF9kILHTEpq_RPStmpZwJFvO5z7bSBULcAmvf3HC0cZEu0s058oTo6_VCqbhxQATVosoT_q2syd0DgQxD0NhYf61X4B/s640/ScreenShot00168.jpg" width="640" /></a></div>
<b><br /></b>
<br />
<div style="text-align: center;">
Whilst in Goblin Town ensure you kill 12 Goblins for <b>Goblins at the Gate</b></div>
<div>
<div>
<div style="text-align: center;">
<br /></div>
</div>
<div>
<div style="text-align: center;">
Proceed carefully and pull the goblins to you to avoid being mobbed. </div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>[IMAGE OF ENTRY HALL WITH GOBLINS ON BOTH SIDES]</b></div>
<br />
<div style="text-align: center;">
Once out of the entry hall take the right hand-side of the path towards the Stained Button</div>
<div style="text-align: center;">
<br /></div>
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<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
Work your way to the second campfire by the bridge.</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcV14M97JEfta1cK0MgzdJwcIjXSvveki9swO9z3BghzC_6rWH5n1zq-gIFSXDFj56G2RG5e5soRsWrWpHC1KhU4QMNMb9Qt9vIGpgVt4ZtuaFEdfCwk-DwY7-iVW641GOdKwLWr3XIKDl/s1600/ScreenShot00169.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcV14M97JEfta1cK0MgzdJwcIjXSvveki9swO9z3BghzC_6rWH5n1zq-gIFSXDFj56G2RG5e5soRsWrWpHC1KhU4QMNMb9Qt9vIGpgVt4ZtuaFEdfCwk-DwY7-iVW641GOdKwLWr3XIKDl/s640/ScreenShot00169.jpg" width="640" /></a><br />
<br />
<div style="text-align: center;">
Search the debris pile to find the Stained Button and start the <b>Bilbo's Buttons</b> Deed</div>
<br />
<div style="text-align: center;">
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<br />
Return to the junction and take the downward slope towards Black Crag.<br />
<br />
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<br />
Keep left and cross the wooden bridge</div>
<br />
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<div style="text-align: center;">
<br />
<span style="text-align: start;">Take the tunnel to the west .</span></div>
<br />
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<br />
Continue west along the tunnel, ignoring any turnings, and you will exit through The Black Crack (and "discover the hidden entrance to Goblin-Town" for <b>Passage to Darkness</b><br />
<br />
Exit Goblin-Town:<br />
<ul>
<li>Go to the Last Homely House in Rivendell and speak to Bilbo in the Hall of Fire to turn in <b>Passage to Darkness</b> and accept [48] <b>My Dwarf Friends</b></li>
<li>Go to Thorin's Hall in Ered Luin and speak to Dwalin to continue<b> My Dwarf Friends</b></li>
<li>Go to Gloin's Camp in the Misty Mountains and speak to Gloin to continue <b>My Dwarf Friends</b> and turn in <b>Goblins at the Gate</b> and accept [48]<b> Order From the Darkness</b></li>
<li>Go to the Last Homely House in Rivendell and speak to Bilbo in the Hall of Fire to turn in <b>My Dwarf Friends </b>and accept [48] Preparing for the Dark</li>
<li>Go to Bilbo's Room (across the hallway) and speak to Frodo and Gandalf to continue Preparing for the Dark</li>
<li>Return to the Hall of Fire and speak to Bilbo to turn in Preparing for the Dark and accept [48] The Undiscovered Path</li>
</ul>
<div>
<h3>
Second Visit (Order from the Darkness)</h3>
</div>
<div>
Return to Goblin Town through the Mountain's Throat and kill every goblin you see until "you find a sheaf of nasty looking paper on the corpse of the goblin". Return to Gloin and turn in <b>Order From The Darkness</b> and accept [48]<b> Memory of the Wargs</b></div>
<div>
<br /></div>
<h3>
Third Visit (The Slave Pens)</h3>
<div class="separator" style="clear: both; text-align: center;">
<span style="text-align: start;">Return to Goblin Town via The Black Crag; to find the hidden entrance head up the slope to the right of The Mountain's Throat and follow the path through up and around to the entrance.</span></div>
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<span style="text-align: start;"><br /></span></div>
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<div>
<br /></div>
<div>
<br /></div>
<div>
Run straight through the first cave and then take the first tunnel on your right into a small cave filled with wargs (usually 5 pairs of wargs & keepers). Kill them all (kill the keepers first or they will heal the wargs)</div>
<div>
<br /></div>
<div style="text-align: center;">
<b>[Picture of warg cave one]</b></div>
<div>
<br /></div>
<div>
Continue down the tunnel, ignoring all turnings, until you emerge onto a platform overlooking a large cave. Turn left and run up the slope to the top </div>
<div>
<br /></div>
<div>
Double back along the platform on the left of the cave towards the small warg cave</div>
<div>
<br /></div>
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<div>
<br /></div>
<div>
<br /></div>
<div>
to find a second small cave filled with wargs (usually 3 wargs or 2 wargs & 1 keeper). Kill the wargs.</div>
<div>
<br /></div>
<div style="text-align: center;">
<b>[Picture of warg cave 2]</b></div>
<div>
<br /></div>
<div>
Return to the end of the platform and descend the slope to return to the tunnel to Black Crag, do not enter the tunnel but cross the bridge to the east. Continue along the tunnel always turning north or east when you reach a junction, until you reach the Slave Pens (Deed <b>Goblin Town</b>)</div>
<div>
<br />
[Image of slave pens entryway]<br />
<br /></div>
<div>
Follow the pathRight over bridge. Down curving stairway, follow path thru iron gate. look for Glorwen on right. Turn in Down, Down to Goblin Town.</div>
<div>
<br />
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<br />
<br /></div>
<div>
Continue down the stairway and into the cave at the bottom. Speak to Aeglas to turn in <b>A Missing Scout</b> and accept [49] <b>Other Prisoners</b>.<br />
<b><br /></b>
<b>[Image of Aeglas]</b><br />
<br />
Speak to Oghuck (in the next cell along) to continue <b>Other Prisoners</b> and accept [49] <b>Keepers and the Kept</b><br />
<br />
<b>[Image of Oghuck]</b><br />
<br />
Return upstairs and speak to Glorwen to continue <b>Other Prisoners</b>.<br />
<br />
Return to Aeglas and turn in Other Prisoners. Accept [49] <b>Stirring up Trouble</b></div>
<br />
Kill Goblin-Town Jailers until you collect 12 Plain Keys then speak to Oghuk to turn in <b>Keepers and the Kept</b>. Accept [49] <b>Drummers in the Deep</b><br />
<br />
Exit the Slave Pens by making your way up the winding path; you can simply run past all the goblins as they cannot go through the portal but be aware that there will be 2 goblins on the far side which will aggro as you emerge.<br />
<br />
Make your way back through the Tunnels. Check how many wargs you have killed and if you still need to kill a few revisit the two warg caves on your way out of Goblin Town.<br />
<br />
Exit Goblin Town<br />
<br />
<ul>
<li>Go to Gloin's Camp in the Misty Mountains and speak to Gloin to turn in Memory of the Wargs and accept [48] Rumours of the North</li>
<li>Speak to Vighar Roadwalker (walking around by the camp entrance) and accept [50] Drum Keepers and [50] Leaders of the Deep</li>
</ul>
<h3>
Fourth Visit</h3>
Go Into War Steadings. Kill Narash (sig) for orders. Get scratched button<br />
<br />
Exit and head due east to enter tunnel to Dagal (50 sig). kill guards as you go (nowhere to lose them)<br />
<br />
Discarded pouch for shiny button<br />
<br />
Kill Dagal<br />
<br />
Into Eglanur, Kill Farmark. COllect broken cuflink from thing.<br />
<br />
North some more Kill Zagh Master of the guard<br />
<br />
North and east and Golums cave.<br />
<br />
[write description]<br />
<br />
Return to Gloin and turn in Rumours of the North and accept [48] Indecipherable. Speak to Vighar to turn in Leaders of the Deep<br />
<br />
Visit Rivendell and speak to Elrond to continue Indecipherable. Speak to Bilbo to turn in The Undiscovered Path<br />
<br />
Return to Gloin to turn in Indecipherable.<br />
<br />
You should decline [50] A Great Goblin by Gloin and [50] The Emissary, [50] Arklash, The Leader of Soldiers and [50] Rakothurz and Horm by Tralli Gemfinder. All four of these quests take place inside the Great Goblin's Throne Room instance and cannot be soloed on-level.<br />
<br />
<br /></div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-41363622881586239902020-05-21T08:33:00.000+01:002020-05-21T08:33:13.075+01:00A Beginners Guide to Legendary Items<b>What is a Legendary?</b><br />
Legendary Items (LIs) are special items which can be levelled up and modified to suit a players play-style. They are class specific and each character can only equip 2 LIs - a main-hand weapon and either a ranged weapon or a class item. Note that even if you play a class that can dual-wield only one of those weapons can be a LI, and it must be the weapon in your main-hand slot.<br />
<br />
Every character has a Legendary Item Panel (shift-I) where LIs are slotted. There are up to 10 slots available, every character starts with 6 and 4 more are unlockable with TP.<br />
<br />
Every LI slotted into the Legendary Item Panel will gain XP and level up whenever you kill a non-grey mob.<br />
<br />
Each Legendary has Legacies attached to it, which are bonuses that improve one of your skills.<br />
<br />
You can slot 4 Relics onto each Legendary which provide stat-boosts (e.g. increased Might, Will etc).<br />
<br />
<b>What is a Legacy?</b><br />
A Legacy is a special bonus that is added to your Legendary which improves one of your class skills. For example, it might make the skill do more damage or cost less power to execute. Legacies only take effect when you equip a weapon on your character (i.e. if you have 6 weapons in your Legendary Item Panel you only gain the benefits from the 2 which are equipped when you play)<br />
<br />
When a Legendary is identified it will always have 3 randomly selected Major Legacies. Each time the weapon is reforged at levels 10,20 and 30 you will get a choice of 2 randomly selected Major or Minor legacies to add to the weapon.<br />
<br />
Legacies have Tiers and Ranks.<br />
<br />
<ul>
<li> The Rank indicates how much benefit the Legacy gives to the skill it improves. Increasing the Rank of a Legacy will increase the benefit you receive. The maximum rank can be between 4-9 depending on the legacy.</li>
<li>The Tier determines how many Legacy Points it costs to upgrade to the next Rank - the higher the Tier, the less points required to advance to the next Rank. Each Legacy has a maximum Tier of 6</li>
</ul>
<div>
The tier of a Legacy can be increased using a Scroll of Empowerment, by increasing the tier you reduce the number of Legacy Points needed to increase the Rank of the Legacy and can thus have more higher-ranked Legacies on your LI. I would recommend only doing this at end-game as you will replace Legendaries quite quickly when levelling.</div>
<div>
<br /></div>
<div>
<b>Changing Legacies</b></div>
<div>
You are not stuck with whatever Legacy you receive with your LI - you can change them to suit your play-style. In order to change a Legacy you need a Legacy Replacement Scroll.</div>
<br />
<br />
<b>What is a Relic?</b><br />
A Relic is<br />
<b><br /></b>
<b>What is the difference between a Third Age, Second Age and First Age Legendary?</b><br />
In short, First Age is better than Second Age which is better than Third Age! To be more specific, a First Age LI will have higher DPS, better bonuses and more available Legacy Points than a Second or Third Age LI.<br />
<br />
<b>What difference does the equip-level of my Legendary make?</b><br />
Legendaries with a higher equip-level are better than those with a lower equip-level (just like regular weapons)<br />
<br />
<b>What happens when a Legendary Levels?</b><br />
Legendaries earn iXP whenever they are slotted in your Legendary Item Panel (doesn't matter if they are actually equipped or not). As the Legendary accumulates iXP it levels up, just like your character does. Each time your Legendary levels up you gain points which can be used to improve its Legacies.<br />
<br />
iXP is gained from killing non-grey mobs, completing quests that reward Legendary Experience and using Heritage Runes.<br />
<br />
Every 10 levels your Legendary needs to be reforged at a Forge Master. The reforges at levels 10,20 and 30 each add an extra Legacy to your item. The reforges at levels 40,50 and 60 each allow you to improve the Tier one of two randomly selected Legacies already on your Legendary.<br />
<br />
If you decide you don't want a LI to gain iXP you can disable this from the Legendary Item Panel. In general this is bad idea as you gain more total iXP when more LIs are equipped. The only time you might want to disable iXP is if you have a new LI which you really need to level fast<br />
<br />
For example, if you have just 1 LI slotted that item received 100% iXP. If you have 2 LI's slotted then each LI received 60% iXP - each LI receives less individual iXP but in total you receive 120% iXP, which is better than 100%! If you have 6 LI's slotted then, overall you received 216% of the iXP you'd get if only 1 LI was slotted, but each individual LI is receiving just 36% of the iXP it would get if it was the only one.<br />
<br />
<b>How do I get my first Legendary?</b><br />
You will receive your first Legendary when you complete Volume 2, Book 1, Chapter 9: A Weapon of the Elder Days and your second Legendary when you complete Volume 2, Book 1, Chapter 14: Khazad-dum At Last!. These Legendaries are 'starter' legendaries and have 2 key differences to every other legendar you will ever encounter - they can only be levelled to level 40 and they only gain iXP when they are equipped. For this reason I suggest replacing them with 'proper' legendaries as soon as you can.<br />
<br />
<b>How do I get more Legendaries?</b><br />
<b><br /></b>
In short, LI's with equip levels up to level 64 can be obtained from drops from mobs & chests. Third Age LI's above this level can be obtained by bartering. First & Second Age LI's with equip levels above level 64 can only be obtained from Crafters who have high standing with their respective Crafting Guilds (via the auction-house or in-person trades)<br />
<br />
<b>From Quests</b><br />
You will get a level 64 Second Age Legendary Item as a reward fro Volume 3, Book 3, Chapter 4: Ergothorn Elf-Friend<br />
You will get a level 85 Second Age Bridle Legendary Item as a reward from Volume 3, Book 9, Chapter 9: The Dividing Line.<br />
<b><br /></b>
<b>From Drops</b><br />
<br />
<ul>
<li>Mobs above level 51, and chests in instances/skirmishes above level 51, can drop random Third Age LIs.</li>
<li>Mobs between Level 51-65 and chests in instances/skirmishes between Level 51-65 can drop random Second Age LI's with an equip level of 51-64.</li>
</ul>
<br />
<br />
<b>From Barter</b><br />
<br />
<ul>
<li>When questing in Moria and Lothlorien:</li>
<ul>
<li> Humanoid mobs between levels 51-55 can drop Rusted Dwarf Tools which can be exchanged for equip-level 53 or 55 Third Age LIs</li>
<li>Humanoid Mobs level 56+ can drop Khuzdul Tablets which can be exchanged for equip-level 57 or 59 Third Age LIs</li>
</ul>
<li>Some Moria Raid Bosses drop Bright Emblems of Nimrodel which can be exchanged for level 59/60 First Age LIs</li>
<li>Barter NPCs in Mirkwood will exchange Malledhrim Bronze Feathers for level 61-64 Third Age LIs</li>
<li>Barter NPC's in Endewaith will exchange Silver & Gold Tokens of the Wilds for level 65/65 Third Age LIs</li>
<li>Barter NPC's in The Great River will exchange Silver & Gold Tokens of the Anduin for level 75 Third Age Items</li>
<li>Relic Masters will exchange Shards for level 55,60,75 or 85 Third Age LIs for your class</li>
<li>Legendary Item Vendors in Skirmish Camps will exchange Marks for level 75 or 85 Third Age LIs</li>
</ul>
<br />
<br />
<b>Crafting</b><br />
<br />
<ul>
<li>Crafters who have Artisan standing with their guild can craft Third, Second and First age LIs with equip-levels of 60-65</li>
<li>Crafters who have Master standing with their guild can craft Third, Second and First age LIs with equip-levels of 75</li>
<li>Crafters who have Grand Master standing with their guild can craft Third, Second and First age LIs with equip-levels of 85</li>
</ul>
<br />
<b>How to I Identify a Legendary?</b><br />
When you first receive a Legendary it is unidentified, meaning that you do not know what Legacies it has.<br />
<br />
To Identify a Legendary you need to take it to a Forge-Master (<a href="http://lotro-wiki.com/index.php/Forge-master">list of locations from LOTRO-Wiki</a>) and open the Identify Tab. Select the Legendary you want to identify and press Identify. You can pay the fee in coins or in Shards - I suggest always paying in coins.<br />
<br />
Once the Legendary is identified you can either equip it or, if it is no use to you, deconstruct it (see below)<br />
<br />
<b>What do I do with extra Legendaries?</b><br />
<b><br /></b>
<br />
<div>
<b>Third Age Legendary, not for your class</b></div>
<div>
Identify it and deconstruct it to receive a T1 Relic</div>
<div>
<br /></div>
<div>
<b>First / Second Age Legendary, not for your class</b></div>
<div>
Either deconstruct as above or consider selling on the auction house if you think someone else might want it</div>
<div>
<br /></div>
<div>
<b>Legendary for your class</b></div>
<div>
Whilst levelling Below Level 75: slot your legendaries until you have used all 6 slots. When you get a 7th deconstruct the highest level legendary and repeat indefinitely.</div>
<div>
<br /></div>
<div>
Whilst levelling Above Level 75: Keep an eye on the equip-levels of your Legendaries, those with level 75+ will give Exchange Scrolls that can be used on level 85 Legendaries - if you find a LI with a desirable Legacy get it to at least level 30 before you deconstruct and save the Scroll until you are ready to build your end-game weapons.</div>
<div>
<br /></div>
<div>
At Level Cap:</div>
<div>
<ul>
<li>Levelling Legendaries to level 60, then deconstructing gives the best Relic returns</li>
<li>Levelling Legendaries to level 30+, then deconstructing gives the chance to receivebest Scroll returns</li>
<li>Levelling Legendaries to level 11+, then deconstructing gives the chance to receive a Heritage Rune, the maximum available Rune increases every 10 levels thereafter </li>
<li>Levelling Legendaries to level 2 gives better Relic returns than just deconstructing straight away</li>
</ul>
<div>
<br /></div>
</div>
LOTRO LGhttp://www.blogger.com/profile/01177869739425951324noreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-52454095273664964292020-05-21T08:32:00.001+01:002020-12-04T08:12:01.411+00:00Crafting: Cooking & FarmingCooking and Farming are two crafts which work really well together - if you choose the Yeoman profession then you can do both on one character, otherwise you might have one character that farms and sends all the ingredients to another that cooks (for example a Tinker and a Scholar).<br />
<br />
<b>A Quick Warning</b><br />
The majority of your farming & cooking time will be spent watching little blue progress bars on the screen fill up over, and over, and over again. The temptation to leave your character alone and go off somewhere else may be high but please don't give in. The game rules require you to be present at your computer and it's not unheard of for GM's to send a message to a player to check they're really there (particularly if you decide to grind this out all at once - it's absolutely fine to do so... but you might need to prove you're a real person and not a bot). I suggest arranging for a television / radio to be nearby so you can be at your computer and doing something else at the same time!<br />
<br />
<b>Farming - Some Notes</b><br />
The most efficient way to farm is to plant 10 fields, right on top of each other, and then to harvest them by pressing 'delete' to select the field then 'u' to use it. Repeat the 'delete' then 'u' key-presses 9 more times then plant 10 more fields and repeat. I suggest having some good music / television on hand as farming is slow business.<br />
<br />
Consider spending 125TP on the Universal Toolkit - it will reduce your harvesting time by 3s per harvest which, over the course of your farming career, will actually save you quite a lot of time!<br />
<br />
You should also be aware that farming is going to produce a lot more crops than you need for each tier. <br />
<br />
As a simple example,<br />
<br />
<ul>
<li>Planting a field gives you 6xp. Harvesting it gives you 0xp and Processing the crop gives 4xp.</li>
<li>Each regular field yields an average of 2 Crops so each Crop you produce earns you 7xp (6/2+4)</li>
<li>Apprentice Tier takes 400xp to master which means growing 58 Crops... which yields 232 Ingredients... but Apprentice Cooking only needs 75 ingredients to master.</li>
<li>A Well-Tended field yield roughly 5.5 Crops... so 10 well tended field gives over 200 ingredients!</li>
</ul>
<br />
What's the point? Planting Fields is pretty quick and gets you 6xp. Harvesting and Processing takes a long time and gets you 4xp. If you want to speed up levelling then spend your entire Proficiency Tier planting and ignoring fields. Then, when you are working on Mastery use the Optional Ingredient to ensure critical success and only harvest enough crops to produce ingredients for your cook (with 10 critically successful fields you can easily yield 200 ingredients!) and go right back to planting and abandoning fields<br />
<br />
Of course, some people like the slow pace of farming - if that's you then you should feel free to take your time and harvest every crop... but if you just want to get through the Tiers quickly then abandoning your fields is a good trick to know.<br />
<h3>
Apprentice </h3>
<div>
The Apprentice Tier takes 200xp to Proficiency and an additional 400xp to Mastery (600xp Total)</div>
<h4>
Farming </h4>
<div>
Take the Introduction to Farming Quest and plant a field of Yellow Onions then Harvest them (14-18xp)</div>
<div>
<br /></div>
<div>
Buy 50 Artisan Crop Seeds, Buckets of Water and Handfuls of Fertiliser and 15 Piles of Rivendell Soil</div>
<ul>
<li>Plant 33 fields of anything and don't harvest them (198 xp)</li>
<li>Grow 10 Field of Spring Barley (with Rivendell Soil) and harvest them</li>
<li>Grow 5 Fields of Yellow Onions (with Rivendell Soil) and harvest them</li>
<li>Process the Crops of Yellow Onions and Spring Barley </li>
</ul>
<div>
The exact number of crops/field is random, growing 15 fields should make sure you have enough crops to process to get the XP you need to finish the tier. You could probably grow a couple less but if you get unlucky with the RNG then you might not have enough crops.</div>
<ul>
</ul>
<h4>
Cooking</h4>
<div>
Take the Introduction to Cooking quest and make a cup of spring barley flour and then a Hard Biscuit (10xp)</div>
<div>
<br /></div>
<div>
Buy 50 Chickens Eggs </div>
<ul>
<li>Make 102 Cups of Spring Barley Flour (404xp)</li>
<li>Put 2 cups aside for later (need for expert quest) and turn the rest into 50 Pie Crusts (200xp)</li>
</ul>
<div>
N.B. Keep the Pie Crusts, you will need them for the Cooks Guild rep recipes</div>
<h3>
Journeyman</h3>
<div>
The Journeyman tier takes 280xp for Proficiency and 560xp to Master (840xp Total)</div>
<h4>
Farming</h4>
<div>
Buy the Tater Field Recipe and Tater Crop Recipe and 70 Journeyman Crop Seeds, Buckets of Water & Handfuls of Fertilisers and 23 Piles of Rivendell Soil (28s 36)</div>
<ul>
<li>Plant 47 Fields of anything and don't harvest them (282 xp)</li>
<li>Plant 7 Fields of Cabbages (with Rivendell Soil) and harvest them (42xp)</li>
<li>Plant 16 Fields of Taters (with Rivendell Soil) and harvest them (96xp)</li>
<li>Process the Cabbages & Taters ( ~ 480xp)</li>
</ul>
<h4>
Cooking</h4>
Buy 84 Pork Shanks (Costs 20s 16) and make 84 Stuffed Cabbages (Uses 1 Yellow Onion + 1 Cabbage + 1 Pork Shank) (840xp)<br />
<h3>
Expert</h3>
<div>
The Expert Tier takes 360xp to Proficiency and 720xp to Mastery (1080xp Total)</div>
<h4>
Farming</h4>
<div>
If you are growing for a Cook in the Cooking Guild ensure you plant at least 5 Fields of Cauliflowers as these will be needed for the rep recipes.</div>
<div>
<br /></div>
<div>
Cheap Cooking:</div>
<div>
<ul>
<li>Plant 60 Fields and don't harvest them (360xp)</li>
<li>Complete the Expert Quest - see below (36xp)</li>
<li>Plant 15 Fields of Green Onions with Rivendell Soil and harvest them (60xp)</li>
<li>Plant 10 Fields of Cauliflowers with Rivendell Soil and harvest them (90xp)</li>
<li>Process the Green Onions & Cauliflowers (~660 xp)</li>
</ul>
</div>
<div>
Eglain Rep:</div>
<ul>
<li>Plant 60 Fields and don't harvest them (360xp)</li>
<li>Complete the Expert Quest - see below (36xp)</li>
<li>Plant 25 Fields of Green Onions with Rivendell Soil and harvest them (150xp)</li>
<li>Process the Green Onions (~660 xp)</li>
</ul>
<div>
Mathom Society Rep</div>
<ul>
<li>Plant 60 Fields and don't harvest them (360xp)</li>
<li>Complete the Expert Quest - see below (36xp)</li>
<li>Plant 7 Fields of Green Onions with Rivendell Soil and harvest them (60xp)</li>
<li>Plant 18 Fields of Cauliflower with Rivendell Soil and harvest them (120xp)</li>
<li>Process the Green Onions & Cauliflowers (~660xp)</li>
</ul>
<div>
<b>Expert Quest: </b></div>
<div>
<ul>
<li>Speak to a Novice Farmhand to accept the quest [1] Crafting: A Superior Farmland</li>
<li>Travel to Hobbiton, in the Shire, and head just north of the village to find Olo Proudfoot. Speak to him to continue the quest and accept [1] Crafting: Artisan Farmer</li>
<li>Purchase 1 Expert Crop Seed, 1 Journeyman Crop Seed and 1 Expert Pipe-weed Seed, 3 Buckets of Water & 3 Handfuls of Fertilizer</li>
<li>Plant and harvest 1 Green Onion Field and 1 Cabbage Field and 1 Sweet Galenas Pipe-weed field. Process the crops.</li>
<li>Deliver the crops to the 3 Hobbits (1 to the north-west, the stable master, and the inn-keeper)</li>
<li>Return to Olo and turn in Crafting:Artisan Farmer then again to turn in Crafting: A Superior Farmland (36xp)</li>
<li>Note: Before moving on, buy 1 Artisan Crop Seed, 1 Bucket of Purified Water and 1 Handful of Ereborian Fertiliser and plant, harvest & process 1 Field of Strawberries (From the Artisan Tier). You need these to complete the Expert Cook quest.</li>
</ul>
</div>
<h4>
Cooking</h4>
<div>
<div>
Option 1 - Keeping it Cheap (Cost: Nothing)</div>
<div>
<br /></div>
<div>
<ul>
<li>Make 36 Vegetable Medleys(1 Cauliflower + 1 Tater + 1 Cabbage) (360xp)</li>
<li>Complete the Expert Cooking Quest (see below) (36xp)</li>
<li>Make 69 Vegetable Medleys (1 Cauliflower + 1 Tater + 1 Cabbage) (720xp)</li>
</ul>
</div>
<br />
<div>
Option 2 - Mathom Society Rep (purchase the recipe for 2s 76 from Baldwin Foxtail who stands outside the Mathom-house in Michel Delving) (Costs 308s 52 in total)<br />
<br />
Buy 174 Cuts of Beef and Pinches of Shire Seasoning</div>
<div>
<ul>
<li>Make 60 Seasoned Beef with Cauliflower (2 Heads of Cauliflower + 1 Cut of Beef + 1 Pinch of Shire Seasoning) (360xp)</li>
<li>Complete the Expert Cooking Quest (see below) (36x)</li>
<li>Make 114 Seasoned Beef with Cauliflower (2 Heads of Cauliflower + 1 Cut of Beef + 1 Pinch of Shire Seasoning)</li>
</ul>
</div>
Option 3 -Eglain Rep (Costs 106s 8). Buy the Hearty Onion Soup recipe from any novice cook.<br />
<br />
Buy 78 Lamb Kidneys and Bottles of Water</div>
<ul>
<li>Make 78 Bowl of Hearty Stock x 78 (1 Green Onion + 1 Lamb Kidney + 1 Bottle of Water)</li>
<li>Make 5 Hearty Onion Soup (1 Yellow Onion + 1 Tater + 1 Bowl of Hearty Stock)</li>
<li>Hearty Onion Soup x 78 (1 Yellow Onion + 1 Tater + 1 Bowl of Hearty Stock)</li>
</ul>
<div>
<b>Expert Quest</b></div>
<div>
<ul>
<li>Speak to a Novice Cook and acccept [1] Crafting: A Superior Oven</li>
<li>Speak to Jewel Underhill in Michel-Delving Crafting Fields and accept [1] Crafting: Artisan Cook</li>
<li>Buy 2 Bottles of Water, 1 Bag of Salt, 1 Lamb Kidney, 1 Cut of Beef and 1 Drop of Honey</li>
<li>Make 1 Hard Tack Ration (2 Cups of Spring Barley + 1 Bottle of Water + 1 Bag of Salt)</li>
<li>Make 1 Bowl of Hearty Stock (1 Green Onion + 1 Lamb Kidney + 1 Bottle of Water) and then 1 Beef Stew (1 Bowl of Heart Stock + 1 Cut of Beef)</li>
<li>Make 1 Strawberry Pie Filling (2 Bunches of Strawberries + 1 Drop of Honey)</li>
<li>Deliver the goodies to the 3 Hobbits (the Innkeeper, Odo Pipes who is sitting on top of the Inn, and Ned Diggins on the east side of town)</li>
<li>Return to Jewel Underhill and turn in Crafting: Artisan Cook and then Crafting: A Superior Oven (36xp)</li>
</ul>
</div>
<div>
<br /></div>
<div>
<br /></div>
<div>
<b>Guild:</b> You can join the Cooks guild at Expert level. The Guild is in the Crafting Fields at Michel-Delving. Speak to the Master of Guilds to join then enter the Guild House and speak to Honesty Goodbody to buy the receipes for the Small Expert Repast (16s) and Medium Expert Repast (16s). Craft these recipes as often as the cooldowns allow.</div>
<div>
<br />
<h3>
Artisan</h3>
</div>
<div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2KgUjEqw-qrjWj65fnng1iBjbU1iYFnvpqeDUjP-eYh3oESWgndZi5szNc9I6TUwbPpaJl4-2QqP5Tyf1KArleswP0eML4laN71W4a7LlDnpcfyYqMxyIy2PWTdprTgd4F6UBKfZMXZc/s1600/ScreenShot00274.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2KgUjEqw-qrjWj65fnng1iBjbU1iYFnvpqeDUjP-eYh3oESWgndZi5szNc9I6TUwbPpaJl4-2QqP5Tyf1KArleswP0eML4laN71W4a7LlDnpcfyYqMxyIy2PWTdprTgd4F6UBKfZMXZc/s400/ScreenShot00274.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Farming Strawberries in the Western Bree-Fields</td></tr>
</tbody></table>
<br />
The Artisan tier takes 440xp to gain Proficiency and 880xp to Master (Total of 1320xp)</div>
<h4>
Farming</h4>
<div>
Buy 106 Artisan Crop Seeds, Buckets of Purified Water and Handfuls of Ereborian Fertilizer and 32 Piles of Lorien Soil<br />
<br />
If you are growing for a Guilded Cook plant at least 5 Fields of Strawberries & 5 Fields of Apples to ensure sufficient ingredients for rep recipes (replace some of the Winter Barley with these)<br />
<br /></div>
<div>
Cheap Option / Useful Option</div>
<div>
<ul>
<li>Plant and ignore 74 Fields (440xp)</li>
<li>Plant and harvest 35 Fields of Winter Barley (210xp)</li>
<li>Process Winter Barley (~770xp)</li>
</ul>
</div>
<div>
Mathom Society Rep:</div>
<div>
<ul>
<li>Plant and ignore 74 Fields (440xp)</li>
<li>Plant 20 Fields of Strawberries with Lorien Soil and harvest them (120xp)</li>
<li>Process Strawberries (~440xp)</li>
<li>Plant 15 Fields of Winter Barley (90xp)</li>
<li>Process Winter Barley (~330xp)</li>
</ul>
</div>
<h4>
Cooking</h4>
<div>
Option 1 - Cheap<br />
<ul>
<li>Make 330 Cups of Winter Barley Flour (2 Bunches of Winter Barley)</li>
</ul>
<br />
Option 2 - Mathom Society Rep</div>
<div>
<ul>
<li>Make 220 Strawberry Dessert-wine (2 Bunches of Strawberries + 1 Bottle of Water + 1 Pinch of Ale Yeast + 1 Empty Glass Bottle)</li>
</ul>
</div>
<div>
<br />
<div>
Option 3 - If you don't care about the rep and don't mind a bit of prep for something useful while you level:</div>
<div>
<ul>
<li>Buy the Chicken Stock recipe and 190 Uncooked Chickens and 95 Bottles of Water</li>
<li>Make 95 Bowls of Chicken Stock (1 Green Onion + 1 Uncooked Chicken + 1 Bottle of Water) 4xp</li>
<li>Make 95 Stew of Kings (1 Bowl of Chicken Stock, 1 Tater, 1 Uncooked Chicken) 10xp</li>
</ul>
</div>
</div>
<div>
<ul>
</ul>
<div>
<br /></div>
</div>
<div>
<h3>
Master </h3>
</div>
<div>
The Master Tier takes 520xp for Proficiency and 1040xp for Mastery (1560xp total)</div>
<div>
<br /></div>
<div>
<b>Farming</b></div>
<div>
<ul>
<li>Plant and ignore 87 fields (522xp)</li>
<li>Plant & Harvest 20 Fields of Blackberries (120xp)</li>
<li>Plant & Harvest 20 Fields of Golden Shire Taters (120xp)</li>
<li>Process the Blackberries & Taters (880xp)</li>
</ul>
<div>
<br /></div>
</div>
<div>
Cheap Option (takes longer)</div>
<div>
<ul>
<li>Plant 20 Fields of Blackberries (120xp)</li>
<li>Plant 20 Fields of Golden Shire Taters (120xp)</li>
<li>Process the Blackberries & Taters (~480xp)</li>
<li>Plant 36 Fields of Umbel Hops (216xp)</li>
<li>Process the Umbel Hops (~792xp)</li>
</ul>
</div>
<div>
<br /></div>
<div>
Cooking:</div>
<div>
<br /></div>
<div>
Cheap Option (93s 60)</div>
<div>
<br /></div>
<div>
Make 390 Prepared Umbel Hops (2 Bunch of Umbel Hops + Bottle of Water)</div>
<div>
<br /></div>
<div>
<b>Useful Food: </b>Lembas / Perfect Pie</div><div><br /></div><div>Update 04/12/20: Whilst it's been a long time since I updated this guide a kind reader has continued the work all the way through to Minas Ithil farming/cooking. See the comments below for a link.</div>
<div>
<br /></div>
Unknownnoreply@blogger.com10tag:blogger.com,1999:blog-5885676950778405108.post-77148509646891144002020-05-21T08:28:00.000+01:002020-05-21T08:28:24.300+01:00Misty Mountains: High Pass (47)The High Pass area of the Misty Mountains only offers a few quests but is a nice interlude - if you want to quest here level 47 is a good time to stop by.<br />
<br />
Head to Rivendell then venture north through the mountain passes, non VIP members will need to purchase the quest pack for 695TP from the LOTRO store.<br />
<br />
1. Head to Gloin's Camp in the Misty Mountains and accept [44] Into the High Pass from Gloin then:<br />
<ul>
<li>Ride east until you reach the entrance to Whitecleft</li>
<li>Ride north through the pass into the Eastern Bruinen Source</li>
<li>Ride north until you reach the mountains</li>
<li>Ride east until you find the entrance to the pass (a snowy slope running west to east, see the map - it's nowhere near where the game shows it!)</li>
<li>Follow the pass through the mountains, across a bridge, and into Vindurhal</li>
</ul>
<div>
2. At Vindurhal:</div>
<div>
<ul>
<li>Speak to Eywind to turn in Into the High Pass and accept [45] Goblin Hunt and [45] Goblin-Fire</li>
<li>Speak to Nogmeldir and accept [46]Glorwen's Fate and [46] Against the Pack</li>
</ul>
<div>
3. Exit the camp down the slope to the east and head north-east until you reach some ruins and locate Glorwen's Bow (20.8,8.5). There are a lot of wargs in this area, make sure you kill 10 of them.</div>
</div>
<div>
<br /></div>
<div>
5. Exit the ruins to the south then bear west and ride through the goblin camp of Gnashru and continue up into the hill passes. Fight your way up the passes towards Akultot and:</div>
<div>
<ul>
<li>Collect 5 Goblin Fire-pots (you may have to go a fair way along the path before you start to see these)</li>
<li>Kill 6 Overland Guards</li>
<li>Kill 6 Overland Stabbers</li>
<li>Kill 6 Overland Bombers</li>
</ul>
<div>
6. Make your way down the mountain and head south to Vindurhal (note that you need to loop around and approach from the east to find the entrance to the pass):</div>
</div>
<div>
<ul>
<li>Speak to Eywind to turn in Goblin Hunt and Goblin-Fire</li>
<li>Speak to Nogmeldir to turn in Against the Pack and Glorwen's Fate and accept Way of the Pack and Gandalf's Secret Recipe</li>
<li>Speak to Eywind to continue Way of the Pack</li>
</ul>
<div>
7. Exit the camp to the east and follow the ridge line south-east until it opens out into a large snow field. Bear north to enter Hrimbarg (23.9,6.8):</div>
</div>
<div>
<ul>
<li>Speak to Sigbert to get the stable-path</li>
<li>Climb the steps and enter a Door (24.5,7.1) to find Thorgest:</li>
<ul>
<li>Continue Way of the Pack</li>
<li>Accept [47] Eliminating the Trail</li>
</ul>
</ul>
<div>
8. Exit Hrimbarg to the north and return to Vindurhal. Speak to Norgmeldir to turn in Way of the Pack and accept [46] Blackfang</div>
</div>
<div>
<br /></div>
<div>
9. Ride north-east to Starkath and kill Blackfang ( lvl 47 signature @ 21.0 8.0)<br />
<br />
10. Return to Vinduhal and speak to Nogmeldir to turn in Blackfang and accept [48] Down, Down to Goblin Town (we'll come back and do this later)<br />
<br />
Head back to Rivendell and speak to Gandalf in Bilbo's Room to continue Gandalf's Secret Recipe<br />
<br />
Take a ride back to Gloin's camp and run back to Vindurhal and speak to Nogmeldir to turn in Gandalf's Secret Recipe. Speak to Eywind to accept [45] Conflagation.<br />
<br />
Exit the camp and ride north to find the Burning Cauldron (21.8,5.4), climb the wooden tower to trigger the quest then use the cauldron. Return to Vindurhal and speak to Eywind to turn in Conflagration.<br />
<br />
Ride to Hrimburg and climb the steps and enter the Door to find Thorgest:<br />
<ul>
<li>Accept [48] Thorkell Has Fallen</li>
<li>Accept [48]Business Before Vengeance</li>
</ul>
<br />
Ride south from Vindurhal, across Northtarn and follow the frozen river south-east until you reach the Gauradan camp of Erforgh Cleft.<br />
<ul>
<li>Kill 8 Gauradan Wolf-born</li>
<li>Kill 4 Gauradan Wind-masters</li>
</ul>
<div>
Head north a little way and enter the canyons of Writhenbores (26.3,8.0). Head east through the canyons unti lyou locake Thorkell's Axe (26.5,9.2) and Thorkell's Helm (26.3,8.9)<br />
<div>
<br />
<div>
Kill Fissure Worm until you collect 24 scales (the scales aren't listed on their tooltip but they do drop)</div>
</div>
<br />
Return to Hrimburg and speak to Thorgest to turn in Eliminating the Trail and accept [47] Chilled to the Bone. Also turn in Thorkell Has Fallen and Business Before Vengeance and accept [49] A Worm by the Tail,</div>
<div>
<br /></div>
<div>
Ride all the way back south to Erforgh Cleft and search 4 Gauradan Baskets (found by tents and totems).</div>
<div>
<br />
Ride north into Writhenbores and kill Ruinan (lvl 49 signature @ 26.1,9.5) . My preferred method here is to run through all the worms until I see Ruinan and stop just outside his aggro range to clear whatevers left of my train - usually you only have to kill 2 worms. Kill Ruinan right at the back of his tunnel to avoid any patrolling worms.<br />
<br /></div>
<div>
Return to Hrimburg and speak to Thorgest to turn in A Worm by the Tail then Chilled to the Bone. SPeak to Afwald to accept [47] Thorgest's Last Hope and head back south to Erforgh Cleft and kill Jakka. The easiest way to do this is to enter the camp and bear left until you see Jakka, ignoring the train of Gauradan you pick up. Run straight past Jakka and into the trees behind him until you can go no further. Jakka will reset and you will lose all but 2 of the Gauradan chasing you.Kill them then returnto find Jalkka alone. Kill him (lvl 49 signature with Fierce Wolf)</div>
<div>
<br /></div>
<div>
Exit the camp and return to Hrimburg, speak to Afwald to continue Thorgest's Last Hope</div>
<div>
<br />
That's it for now, we'll come back later (around level 49) to explore Goblin Town but it's not practical to do at this level.</div>
</div>
<div>
<br /></div>
<div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-27584199770510082222020-05-21T08:26:00.000+01:002020-05-21T08:26:00.955+01:00Moria: Zelem-Melek (55-56)Warning - this guide is incomplete.<br />
<br />
The quests in Zelem-Melek start at Twenty First Hall with Mogr (who sits just south of the Stable Master). If you have been following my guide, Mogr will definitely have a quest available for you - if you've come from elsewhere and find that he's not offering quests then you need to take the quest Aguti's Advice from Simbi and travel to the Rotting Cellar in the Waterworks to turn this in (see <a href="http://lotrolevelling.blogspot.co.uk/2013/09/moria-waterworks-54-55.html">guide</a> for route, note that you only need to complete Aguti's Advice to open up Zelem Melek, you can skip the rest of the Waterworks and just go straight back to 21st Hall).<br />
<br />
<b>Twenty First Hall Quests</b><br />
<b><br /></b>
Speak to Mogr and accept [55] A Well-Earned Celebration. Pick up a Barrel of Ale from next to him.<br />
<ul>
<li>Deliver the Ale to 6 Guards / Builders (1 to the south of Mogr, 5 in the east-west corridor just to his north)</li>
<li>Take the Ale to Reinn (standing by Mogr)</li>
<li>Speak to Mogr to turn in the quest</li>
</ul>
<div>
Accept [55] A Wide, Empty Hall from Mogr. Take the main path to the west west of the hall and accept the Auto-Bestowal quest [55] Questions of Stability (5.8,106.4). Examine the Rubble to the north of the path. Finish the quest (remotely).</div>
<div>
<br /></div>
<div>
Ride South to the southern-wall then east towards the center (6.4,105.7) and accept the Auto-Bestowal quest [55] A Chill Draft. Light 8 Blow-out Torches (just to the north) and turn in the quest (remotely)</div>
<div>
<br /></div>
<div>
Ride East to the eastern-wall then turn north (5.9,104.5) and accept the Auto-Bestowal quest [55] The Footsteps of Foes. Collect 6 Orc-Arrows (scattered on the path).</div>
<div>
<br /></div>
<div>
Return west to Mogr and turn in The Footsteps of Foes and continue A Wide, Empty Hall.</div>
<div>
<br /></div>
<div>
Speak to Reinn and turn in A Wide, Empty Hall</div>
<div>
<br /></div>
<div>
Speak to Mogr again to accept [55] Fixing a Squeaky Wheel and speak to Reinn to continue the quest. Use the Summoning Horn directly in front of you to confirm you are ready to leave.</div>
<div>
<br /></div>
<div>
Head east a few paces onto the main path and take the road to the south, towards the glowing crystal. Take the eastern path then take the first turning to the south and make your way down the long staircase into Zelem-melek. </div>
<div>
<br /></div>
<div>
Continue south until you discover the Great Hall of Durin. Speak to Reinn to continue Fixing a Squeaky Wheel. Work your way down the stairs and into the hall. When you get about half way down "Rein wishes to speak with you" so talk to him to continue Fixing A Squeaky Wheel.</div>
<div>
<br /></div>
<div>
Keep heading downwards until you reach the lowest level then bear east and up 2 flights to find Domarr. Speak to him to continue the quest. Speak to Reinn to turn it in.</div>
<div>
<br /></div>
<div>
Speak to Reinn again to accept [55] The Great Hall of Durin and speak to him again to travel to the instance then listen to Domarr's story. When the instance is completed speak to Domarr to turn in The Great Hall of Durin and accept [55] A Multitude of Durub and [55] Offence at Dark Worship.</div>
<div>
<br /></div>
<div>
Climb up the stairs to the south and keep climbing until you reach the top level. Head north, then west, to find Rokur (when you see him head out along the struts over the main hall, there is a staircase down to where he is standing) and speak to him to continue B3C1. Defend Rokur from the Uruk-Hai Scout then return to the upper level and cross to the eastern side of the hall.</div>
<div>
<br /></div>
<div>
Head to the south-east corner of the hall (near the exit to Nud-Melek on the map) and go out through the exit then loop around to the south to find Gazat-ru. Accept the Auto-Bestowal quest [55] Giving the Durub a Good Drubbing and enter the camp:</div>
<div>
<ul>
<li>Defeat 4 Durub Captains (found near campfires & shrines)</li>
<li>Burn 2 Durub Shrines (8.0,105.4) and (8.1,105.2)</li>
<li>Kill 10 Durub Orcs</li>
</ul>
<div>
Exit by climbing the stairs just beyond the second shrine (7.9,105.0) and jumping off the ledge then climb back down the staircases and return to Domarr. Turn in Offence at Dark Worship, Giving the Durub a Good Drubbing and A Multitude of Durub. Accept [55] An Accurate Account.</div>
</div>
<div>
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<div>
Use the Goat to the Twenty First Hall to to return to said hall and then speak to Mogr to turn in An Accurate Account. Accept [55] Backtracking.</div>
<div>
<br /></div>
<div>
Head south and enter the Chamber of Leadership (6.5,105.4). Speak to Brogur and turn in B3C1. Accept [56] B3C2: A Long Way from Home.<br />
<br />
Exit the chamber and head west a few paces then take the tunnel to the south. Turn west again and head down the long passageway until you find Reinn (6.7,106.1). Inspect his corpse and defeat the lurking (signature) orc then continue south through the archway and down the stairs into Zelem Melek.<br />
<br />
Inspect Reinn's Sword (6.9,106.1) partway down the stairs then continue to the bottom of the stairs and head west to find Reinn's Shield (7.0,105.8). Continue due west into the Great Hall and head out to the platform in the centre of the hall. Climb atop it to find Reinn's Satchel. Defeat Khil then speak to Mogr, who is standing right next to you (7.5,105.7) to turn in the quest. Speak to Mogr again to accept [55] Exploring the Wide Halls.<br />
<br />
Descend from the platform down the north-west stairs until you reach the lowest level. Place banners on the two Empty Stands (7.6,106.1) then continue west down the crystal-lit tunnels into The Wide Halls.<br />
<br />
As you enter the Wide Halls, Exploring the Wide Halls will auto-complete, turn it in.<br />
<br />
Head west down the main passageway until you reach a staircase. Climb the stairs then turn immediately back on yourself and take the path to the north to find an Orc camp (6.4,108.4) filled with White Hand Soldiers:<br />
<br />
<ul>
<li>As you enter the camp Masks of Gaping Maws will be offered, accept it. Destroy 5 Crude Masks to complete.</li>
<li>Kill any solider to start Clearing Mudmul-Charaf. Kill 8 soldiers in total to complete the quest.</li>
<li>Inspect any Orc Tent or Orc Barricade to start [55] No Home for Orcs. Destroy 3 Barricades and 5 Tents to complete.</li>
<li>Finally, inspect a Skull Pile to accept Piles of Old Bones</li>
</ul>
<br />
Return to the Broad Ways crossroad (7.6,107.6) and take the southern passageway. Follow the tunnels around to the west to find the Hall of Flowing Water. Speak to Bui to accept [55] Following the Flowing Water.<br />
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<tr><td class="tr-caption" style="text-align: center;">Gabil - Hul</td></tr>
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Use the water flask in one of the pools in the main room then head south and repeat in the pools in the next room. Head east and test the water one more time. Head west until you discover Gabil-hul then return (east then north) to the Hall of Flowing Water. Speak to Bui to turn in Following the Flowing Water and accept [55] Exploring Uzbad-Bakan.<br />
<br />
<br />
<b>An Epic Diversion</b><br />
<br />
Take the nearby goat back to 21st Hall and head south to the Chamber of Leadership to speak to Brogur and turn in B3C2: A Long Way from Home and accept [56] B3C3: Inside the Chamber of Mazarbul.<br />
<br />
Ride north to the Chamber of Mazarbul and speak to Warr to continue the quest. Search the nearby Debris piles until you find a damaged book.<br />
<br />
Ride south to the Chamber of Leadership and speak to Brogur to continue the quest. Take the stable route to Chamber of Crossroads and speak to Bosi to turn in B3C3, Accept B3C4: A Grudge against Goblins.<br />
<br />
Jump down the well in the centre of the Chamber of Crossroads and you will fall all the way to the Waterworks. (you may die, if this bothers you take a stable route to Dolven View, and onto Deep Descent and The Rotting Cellar).<br />
<br />
Head north from the Rotting Cellar, into the Silvertine Lodes, and speak to Sweina (12.6,112.6) to continue the quest and then defend him from the Goblins.<br />
<br />
Return to Chamber of the Crossroads (either run south to Rotting Cellar then stable or port to 21st Hall and stable). Speak to Bosi to turn in B3C4 and accept B3C5: Words of Caution.<br />
<br />
Return to 21st Hall and speak to Brogur (Chamber of Leadership, south side) to turn in B3C5 and accept B3C6: Honour Enough for Both.<br />
<br />
Speak to Bori (standing next to Bosi) and accept B3C6: Dwarves of the Greatest Courage, B3C6: Arms of the Sharpest Bite and B3C6: Planning the Wisest Attack<br />
<br />
Speak to the 6 dwarfs:<br />
<br />
<ul>
<li>Wili (6.2,105.8)</li>
<li>Sigthorn (5.7, 105.6)</li>
<li>Skygni (5.7,105.5)</li>
<li>Wethur (5.6,105.1)</li>
<li>Sebbi (5.9,104.9)</li>
<li>Stilling (5.4,104.8)</li>
</ul>
<div>
Exit the 21st hall to the south west then take the stairs down to the lower level and head east. You will start to find Cracked Shields, Dented Armour & Broken Blades - collect them.</div>
<div>
<br /></div>
Here Endeth the Guide - I intended to come back but never did, and whilst I may revisit Middle Earth in the future I'm unlikely to ever have the same amount of time on my hands to progress this further so I thought I'd post up what remains of my notes.<br />
<br />
[Finish some more epic then return to Hall of Flowing waters (immediate goat near stable master) and continue questing]<br />
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<br />LOTRO LGhttp://www.blogger.com/profile/01177869739425951324noreply@blogger.com1tag:blogger.com,1999:blog-5885676950778405108.post-83339777860705838112013-09-01T19:21:00.000+01:002013-09-01T19:22:00.360+01:00Moria: Waterworks (54-55)<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvRSBGrWdJpakG4O4jQikGNlm2W5P9yTmAwbWBinKTjCPZfemwBnMjktrPZDxzMzuXCeAJQlmoHu5jcr89wYRtt5lnpxTKc-2VDUDYtqcp1LH7sMIY2JSPz_sHCgoryvVQTFaAACB42So/s1600/ScreenShot00264.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvRSBGrWdJpakG4O4jQikGNlm2W5P9yTmAwbWBinKTjCPZfemwBnMjktrPZDxzMzuXCeAJQlmoHu5jcr89wYRtt5lnpxTKc-2VDUDYtqcp1LH7sMIY2JSPz_sHCgoryvVQTFaAACB42So/s400/ScreenShot00264.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Waterworks</td></tr>
</tbody></table>
<br />
Note: If you have been following my previous guides you already have the quest [54] Aguti's Advice. If you do not have this quest then you need to get it from Simbi in the 21st Hall as several of the quests in Waterworks are unavailable without it.<br />
<br />
<b>The Rotting Cellar</b><br />
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<tr><td class="tr-caption" style="text-align: center;">The Rotting Cellar</td></tr>
</tbody></table>
<br />
From the Twenty First Hall, take a stable-route to Dolven-View. Take a further stable-route to Deep Descent and then run south, through the Silvertine Lodes until you reach the entrance to Old Silvertine City. Instead of going through the doors into the city, follow the dirt track further south and into the Waterworks.<br />
<br />
Follow the (long) passageways around in a meandering zig-zag. Most corridors end with only one way to turn but eventually you will reach a point when you can go left or right (14.2,112.1). At this point turn left and climb the stairs into The Rotting Cellar. (If you find yourself crossing a long bridge to a Door you can't enter you went the wrong way, turn around and go straight to the end of the corridor then turn right at the end)<br />
<br />
At the Rotting Cellar:<br />
<ul>
<li>Speak to Sylfa to accept [54] Some Kind of Safety</li>
<li>Speak to Wani to get the stable path</li>
<li>Speak to Aguti to turn in Aguti's Advice and accept [54] Studying the Local Wildlife</li>
<li>Speak to Gyrgir to accept [54] Dark and Shallow Water</li>
</ul>
<div>
<br />
Descend into the Water works down the staircase to the north of the camp (15.3,112.1) and follow the stairs down to the right. Continue downwards until you reach the water level and test the water (15.3,112.4)</div>
<div>
<br /></div>
<div>
Head out into the water and find the 4 Goblin Corpses. At each wait until you "see some leeches crawling in the water" and use the Newt-toxin. Corpses are found washed up just by the edge of the water at:</div>
<div>
<ul>
<li>15.2,112.6</li>
<li>15.4,112.8</li>
<li>15.4,113.4</li>
<li>15.2,113.5</li>
</ul>
</div>
<br />
Kill creatures (anything that moves is fair game) until you have 8 Creature Samples then return to the camp:<br />
<ul>
<li>Speak to Aguti to turn in Studying the Local Wildlife and accept [54] The Local Wildlife is Deadly</li>
<li>Speak to Gyrgur and turn in Dark & Shallow Water</li>
<li>Speak to Sylfa to turn in Some Kind of Safety</li>
<li>Speak to Thrand to accept [54] Clearly Problematic</li>
</ul>
<div>
<br /></div>
<div>
Leave the camp and descend back down to the water level. Head west killing Deep Toads on sight (ignore the map, kills anywhere in the zone count towards the quest)</div>
<div>
<br /></div>
<div>
When you reach the western bank start killing Glass Spiders on sight. Make your way upwards through the ruins on the north side (stairs start 15.2,114.8) until you find the Brooch of Lorien (15.0,114.3). Examine it to accept [54] Caught in Clear Webs. Continue killing Spiders until you collect 10 glass-spider legs.</div>
<div>
<br /></div>
<div>
Exit the area and return east to the Rotting Cellar. Ensure you have killed 8 Deep Toads before you return to camp then:</div>
<div>
<ul>
<li>Speak to Aguti and turn in The Local Wildlife is Deadly</li>
<li>Speak to Thrand and turn in Clearly Problematic and accept [54] Spider-Leg Prisms</li>
</ul>
</div>
<div>
Go back down to the water level and head south-west until you reach Gabil-Munz. Repair the lamp at the foot of the eastern stair (16.6,13.3) then climb up the stairs to the higher bridge levels and repair the 6 Shattered Crystal lamps along the parapets. Descend to the north and fix the final lamp at the foot of the stair (15.8,114.1).<br />
<br />
Return to the camp and speak to Thrand to turn in Spider-leg Prisms. Speak to Sylfa to accept [54] Lying in Wait.<br />
<br />
<b>Hulwul-Nefekh</b><br />
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<tr><td class="tr-caption" style="text-align: center;">Exterior of Hulwul-Nefekh</td></tr>
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<br />
Descend to the water level again and head south until you reach the Chamber of Dark Waters (with many red fungi) and kill 10 Globsnaga Orcs.<br />
<br />
Exit the Chamber to the west and climb up onto the raised platform at Gabil Munz (where you lit the broken lights) to find the door to Hulwul-nefekh (16.8,114.1)<br />
<ul>
<li>Speak to Ansurr to turn in Lying in Wait and accept [54] Fighting the Fungus, [54] Missing Arrows and [54] Out of hte Darkness</li>
<li>Speak to Thrand to accept [54] Darkened by Mildew and [54] Mushroom Picking</li>
<li>Speak to Gyrgir and accept [54] Drawn to the Water</li>
</ul>
</div>
<div>
Exit the camp and descend the stairs to the south then run east until you return to the Chamber of Dark Waters:<br />
<ul>
<li>Hug the western wall and head to the northern end of the area to find Urbhrum (16.6,112.2) and kill him</li>
<li>Run to the eastern wall then follow it south to a flooded tunnel (16.9,112.0) and enter the room to the east</li>
<ul>
<li>Examine the Statue Torso Piece (16.9,112.0) to accept [54] Torso of Helgi Goblinbane</li>
<li>Head east a little further to find Kraibag (16.8,11.9). Use the Flask of Oil on him then kill him.</li>
</ul>
<li>Exit the small room and continue south ensuring you have collected 6 Fungus spores (drop from Globsnaga orcs)</li>
</ul>
<br />
Take the passage east (17.3,112.0) then swim south-east across the lake and climb out the slope on the far side (17.8,111.7) to find the Fungus Covered Mirror (17.7,111.5). Defend it from the Globsnaga then clean it.</div>
<div>
<br /></div>
<div>
Exit the area to the north-west and continue north until you pass the large central tower. Destroy 10 Fungus Mushrooms (found on the edges of the pools here).</div>
<div>
<br /></div>
<div>
Return south to the camp of Hulwul-nefekh (through door on south-west side of central raised are) and:<br />
<ul>
<li>Speak to Ansurr to turn in Missing Arrows and Out of the Darkness and accept [54] Churning Froth</li>
<li>Speak to Thrand to turn in Darkened by Mildew and Mushroom Picking</li>
<li>Speak to Gyrgir to turn in Drawn to the Water and accept [54] Toad Slime</li>
<li>Speak to Ansurr again to turn in Fighting the Fungus</li>
</ul>
<div>
Exit the camp. From now on kill Deep-Toads on sight. Descend the stairs to the west then bear south-west until you discover Narag-kheleb.</div>
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<div>
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<tr><td class="tr-caption" style="text-align: center;">The Great Wheel</td></tr>
</tbody></table>
<div>
<br /></div>
<div>
Continue west to find the Great Wheel (17.2,115.6) and kill 6 creatures in the nearby area.</div>
<div>
<br /></div>
<div>
Return to camp ensuring you have collected 8 toad-slime from Deep-Toads. At the camp:</div>
<div>
<ul>
<li>Speak to Ansurr to turn in Churning Froth and accept [54] Rusted Works</li>
<li>Speak to Gyrgir to turn in Toad-Slime and accept [54] Fighting Slime with Slime</li>
</ul>
<div>
Exit the camp and descend the stairs to the west. </div>
</div>
<div>
<br /></div>
<div>
Continue north -west to a pool filled with greenish-yellow crystals (16.3,115.1) and kill Glow Woms until you collect 6 acid-glands.</div>
<div>
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<div>
Head south-west, into the Drowned Deep, and find the pile of Lizard-Food (16.7,116.9). Use it to summon and kill Stonecrest.</div>
<div>
<br /></div>
<div>
Return to the camp and:</div>
<div>
<ul>
<li>Spek to Ansurr to turn in Rusted Works and accept [54] Fungus and Acid and [54] Foreman of the Great Wheel</li>
<li>Speak to Gyrgir and turn in Fighting Slime with Slime</li>
</ul>
</div>
Exit the camp, descend the western stairs and make your way back to the Great Wheel. Go past the Wheel and continue south-west until you reach a door (17.6,116.2).<br />
<br />
Enter the door and head due-east down the tunnel. Follow the tunnel until it opens out into a large room with falling water. Run through the water and jump into the pool and swim across to the eastern side where you will find Indrith. Speak to him to turn in Foreman of the Great Wheel and accept [54] Gumming Up the Works.<br />
<br />
Kill 8 Flood-Lizards and 8 Deep-Toads and return to Indrith to turn in Gumming Up the Works. Accept [54] A Second Go of It. "/flex" your muscles at Indrith and speak to him again to continue the quest. Wait whilst he tries to turn the wheel then speak to him again to finish the quest. Accept [54] A New Gear.<br />
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<tr><td class="tr-caption" style="text-align: center;">Route to the New Gear</td></tr>
</tbody></table>
Head back towards the entrance you came it and follow the map above to find the gear.<br />
<br />
Return to Indrith and turn in A New Gear. Accept [54] Two Problems, One Tool<br />
<br />
Cross back over the pool and take the passageway to the north. Continue down the passageway until you reach another Door. Exit to find yourself atop the great wheel:<br />
<br />
<ul>
<li>Unjam 6 Fungus Covered Paddles</li>
<li>Remove 6 Slime from the main paddle.</li>
<li>Kill 8 Globsnaga orcs</li>
</ul>
<br />
Return to Indrith and turn in Two Problems, One Tool. Accept [54] Off to the Channel.<br />
<br />
Exit down the tunnel to the west and return to the camp at Hulwul-nefekh. Speak to Ansurr to turn in Fungus and Acid.<br />
<br />
<br />
<b>The Vile Maw</b><br />
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXdIU98A0qg4ADcxyvxSz2ZV3cu-kke375q-1hgXyX7UkLD8PXJ_wBYDUgrvCroQV0mLBjDCHoQb_VA3nCW-meVOjkNQOJHvO6yHcghFYJPpw11iT3F1R6cqtXFJUt7w9PNNYswMUD1aE/s1600/ScreenShot00270.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXdIU98A0qg4ADcxyvxSz2ZV3cu-kke375q-1hgXyX7UkLD8PXJ_wBYDUgrvCroQV0mLBjDCHoQb_VA3nCW-meVOjkNQOJHvO6yHcghFYJPpw11iT3F1R6cqtXFJUt7w9PNNYswMUD1aE/s400/ScreenShot00270.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Entrance to the Vile Maw</td></tr>
</tbody></table>
<br />
Exit the camp, descend the western stairs and head south-west to the camp of Harazgund outside the entrance to the Vile Maw ( the entrances to the camp are marked by orange crystals):<br />
<br />
<ul>
<li>Speak to Kaldi to turn in Off to the Channel and accept [54] Readings from the Basin</li>
<li>Speak to Asur to get the Stable Route</li>
</ul>
<div>
Run north to the edge of the Drowned Deep water and draw a sample (stand just inside the pool). Return to Kaldi to turn in Readings from the Basin and accept [54] Reporting the Findings.</div>
<div>
<br /></div>
<div>
Exit the camp to the east then head south to find the door to the Chamber of Wheels. Run due east to find Foreman Indrith and speak to him to continue Reporting the Findings. </div>
<div>
<br /></div>
<div>
Retrace your steps to the camp at Vile Maw and speak to Kaldi to turn in the quest. Accept [54] An Uneven Flow.</div>
<div>
<br /></div>
<div>
Take a ride to The Rotting Cellar and speak to Aguti to turn in Torso of Heldi Goblinbane. Take another Stable to Deep Descent, then Dolven-View, then Twenty First Hall.<br />
<br />
Speak to Simbi, due south of the stable master, to turn in An Uneven Flow<br />
Speak to Geirfast, due west of Simbi, to turn in Caught in Clear Webs<br />
<br />
The Waterworks is now complete. Next up is Zelem-Melek (coming soon!)</div>
LOTRO LGhttp://www.blogger.com/profile/01177869739425951324noreply@blogger.com4tag:blogger.com,1999:blog-5885676950778405108.post-81010285745269042552013-08-31T12:13:00.002+01:002015-06-14T10:29:29.286+01:00Moria: Durin's Way (53-54)<br />
<b>The Chamber of the Crossroads</b><br />
<b><br /></b>
<br />
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<tr><td class="tr-caption" style="text-align: center;">The Bridge to Dwarf Lords Gate</td></tr>
</tbody></table>
<br />
From Dolven-View, exit to the north, down the stairs to Gazatmur. Take the stairs down behind Wigfast then continue straight on and up another flight of stairs. Cross the bridge and pass through Dwarf Lords Gate.<br />
<br />
Once in the hall on the other side, examine the Ornate Chest Piece to accept [53] Unexpected Treasure. <br />
<br />
When you see a Iron Garrison Guide take the passageway north to enter Durin's Way. After descending the stairs turn right (east) and continue descending to find Manarbul. Turn north and head through a small guarded passage to reach Chamber of the Crossroads.<br />
<br />
Speak to Uxi at the entrance way to accept [53] Shattered. Run a few paces south to the statue in the room and you will get a message that "The statue is missing most of the body from the waist up". Return to Uxi and turn in the quest.<br />
<br />
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<tr><td class="tr-caption" style="text-align: center;">The Chamber of the Crossroads</td></tr>
</tbody></table>
<br />
Continue down the passageway into The Chamber of the Crossroads camp:<br />
<ul>
<li>Speak to Styrlak to get the stable path</li>
<li>Speak to Rambi to turn in Unexpected Treasure and accept [53] Heralds of Corruption</li>
<li>Speak to Sigdan (up the stairs) and continue Heralds of Corruption</li>
<li>Return to Rambi and turn in Heralds of Corruption</li>
<li>Speak to Lukmund to turn in To the Chamber of Crossroads and accept [53] Stronghold of the Goblins and [53] Likmunds' Companions</li>
<li>Speak to Rink and accept [53] A Bitter Enemy</li>
<li>Speak to Fostolf and accept [53] Drums of War</li>
<li>Speak to Gansi and accept [53] Lost Supplies</li>
</ul>
<div>
<br /></div>
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<tr><td class="tr-caption" style="text-align: center;">The Hall of the High Stair</td></tr>
</tbody></table>
<div>
<br /></div>
<div>
Exit the camp to the south into the room with the statue. Take the south-eastern exit and, when the room opens out, take the northern passageway to the Hall of the High Stair:</div>
<div>
<ul>
<li>Destroy 6 Drums</li>
<li>Kill 10 Goblins</li>
</ul>
</div>
<div>
Climb the High Stair and, at the top, turn right (north). Continue up the tunnel and collect the 2 supply-crates</div>
<div>
<br /></div>
<div>
At the top of the passageway turn let (east) and find Krum (3.8,112.5). Speak to him to continue Stronghold of the Goblins and escort him into Ninknakh Faltor. After a little while he will decide he has explored as far as is safe and the quest will progress. At this point you should retrace your steps out of the camp.</div>
<div>
<br /></div>
<div>
Head east along the tunnel to find the third supply crate (3.6,112.0) then take the tunnel to the north beside it into Mudmulzarak where you will find the remaining 3 supply crates.</div>
<div>
<br /></div>
<div>
Exit to the south and take the first tunnel to the west, then take the tunnel to the south to return to the Crossroads camp:</div>
<div>
<ul>
<li>Speak to Rink to turn in A Bitter Enemy</li>
<li>Speak to Fostolf and turn in Drums of War</li>
<li>Speak to Gansi and turn in Lost Supplies</li>
<li>Speak to Likmund and turn in Stronghold of the Golbins and Likmunds Companions. Accept [53] Message to Zikakzigil</li>
<li>Speak to Thalfi to accept [53] Mapping the Winding Way</li>
<li>Speak to Rambi to accept [53] Scraps of Shadow</li>
</ul>
<div>
<b>Progressing the Epic:</b></div>
<div>
<b><br /></b></div>
<div>
At the Chamber of Crossroads, enter the small room at the top of the stairs and speak to Brogur to continue B2C6</div>
<div>
<br /></div>
<div>
Exit the room and speak to Bosi to turn in the quest and accept [54] B2C7: The Empty Passage. Speak to him again to travel to the instance (which contains lvl 52 mobs so is easily achievable)</div>
<ul>
<li>Follow Bosi until he stops killing Gredbyg</li>
<li>Perform the requested emote to reveal the door</li>
<li>Examine the 3 forges</li>
<li>Return to Bosi and protect him from harm to complete the instance</li>
</ul>
<div>
Exit the instance and speak to Bosi to turn in B2C7 and accept [54]B2C8: The Twenty-First Hall.</div>
<div>
<br /></div>
<div>
Speak to Likmund to accept [51] The Winding Way</div>
<div>
<br /></div>
<div>
<b>To the Twenty-First Hall</b></div>
<div>
<br /></div>
<div>
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<tr><td class="tr-caption" style="text-align: center;">The Twenty-first Hall</td></tr>
</tbody></table>
Exit the camp to the room with the statue and take the south-east exit. Head a few paces into the north-eastern tunnel until you find "a good section to draw on the parchment" then use the parchment for Mapping the Winding Way (you need to dismount to do this). Continue along the winding way until you get the message again and repeat. Continue further and repeat again at the Iron Garrison camp.</div>
</div>
<div>
<br /></div>
<div>
OPTIONAL: This camp is one of 3 which offers repeatable quests for rep with the Iron Garrison and crafting materials. The dungeons here are geared towards scholars and contain a heap of resource nodes (15+). Any player can complete the quests for the rep and the tokens rewarded at the end can be traded for crafting materials for any profession. If you are interested then speak to Darri and accept [53] Mekeb-Faham: Book End, MF: The Comfort of Words and MF: When Scholars Attack. Note that Orvars offers similar quests for a level 57 dungeon, Mekeb-Farak however it's not efficient to run this at level 53. The nodes in both dungeons reset twice a week.</div>
<div>
<br /></div>
<div>
Enter the dungeon through the door to Darri's left:</div>
<div>
<ul>
<li>Make your way up through the levels of the library (it's basically one big ramp with rooms off to the side on each level)</li>
<li>Collect 8 Books of Dwarf Prose</li>
<li>Kill 20 enemies (don't go looking for them , just killing the ones that aggro should do it!)</li>
<li>Kill the Cave-Claw Pack Leader (lvl 53 signature) - he patrols around the rooms at the top of the dungeon</li>
<li>When you've done all of the above Leave the instance and turn in the quests to Darri. </li>
</ul>
<div>
END OF OPTIONAL SECTION</div>
</div>
<br />
Continue along the Winding Way until you reach the fourth "good section to draw" and use the parchment. Continue a little further and you will reach the entrance to the Twenty-First Hall, enter the hall and run east, past a large banner then use the parchment for a final time to complete the map<br />
<br />
<div>
Twenty-First Hall is the major city in Moria:<br />
<ul>
<li>Head to the south-side of the hall to find the Chamber of Leadership, enter and speak to Brogur to turn in B2C8 and accept [56]B3C1: An Overzealous Explorer (note: The Epic jumps levels a bit here so we'll be coming back to it later)</li>
<li>Take the opportunity to visit your class trainer etc</li>
<li>Speak to Darri (5.9,105.3) and accept [55] A Gleam in the Gloom</li>
<li>Examine the Riddle (5.9,105.5) and accept [55] Riddles in the Tomb.</li>
</ul>
Run north through the North Gate and then turn east, through the Great Doors into the Chamber of Mazarbul. Examine the <span title="bridge plaque">appropriate plaque</span> to complete Riddles in the Tomb<br />
<ul>
</ul>
Ride to each of the 4 corners of Twenty First Hall and examine the 4 mirrrors. Return to Darri to turn in A Gleam in the Gloom and accept [55] Faint but Fierce<br />
<br />
Ride back to the third mirror (south-west) and swivel it. Return to Darri and turn in Faint but Fierce<br />
<br />
Speak to the stable master, Taf (5.7,105.3) to get the stable route and buy a ride back to Crossroads (swift and normal travel available). Speak to Thalfi to turn in Mapping the Way<br />
<br />
<b>Door to the Clouds</b><br />
<b><br /></b>
<br />
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<tr><td class="tr-caption" style="text-align: center;">Door to the Clouds</td></tr>
</tbody></table>
<br />
Exit the Crossroads into the statue room and take the western exit then turn right and climb the stairs to the north. At the top turn left (east) and continue straight on until you reach Durin's Crossing. Take the passageway to the left (north) north to find the Door to the Clouds<br />
<ul>
<li>Speak to Sibbi to get the stable route</li>
<li>Speak to Kalman to continue Scraps of Shadow and accept [53] After the Fire and [53] Emissaries of the White Hand</li>
<li>Speak to Listein and turn in Message to Zirakzigil and accept [53] Send them Back Home and [53] Untold Legends</li>
<li>Speak to Siggir and accept [53] Plenty to Go Around</li>
</ul>
<div>
Exit to the east to find Uflump-Mur, continue east through the camp to find the Ancient shield on the rise behind the pool (3.2,110.2). </div>
<div>
<br /></div>
<div>
Exit to the west and return to Listein and turn in Untold Legends.</div>
<div>
<br /></div>
<div>
Exit to the south and return to Durin's Crossing and kill the Emmisary (lvl 52 signature).</div>
<div>
<br /></div>
<div>
Head west down the passageway and kill any Morroval-Stalkers you see (there are spawns at 3.6,11.4 and 3.7,11.5) then take the first passage to the south to enter Gloku-ru</div>
<div>
<ul>
<li>Kill 9 Goblins</li>
<li>Kill Morroval-Stalkers (4.2,111.4) (4.2,111.0)</li>
<li>Kill the White Hand Emissary (in a small room to the south, 4.2,111.1)</li>
</ul>
<div>
Exit to the north then turn left (west) and head down the passageway until you reach a cross roads. Turn right (north) into Mudmulzarak. In the north-east corner you will find Captain Gomig with 2 guards. Note that you can pull the 2 guards separately but, if you do so, make sure you drag them away from the Captain as he has an aura that will keep healing them up to full health! If you're happy fighting all 3 at once just make sure you kill the Captain first.</div>
</div>
<div>
<br /></div>
<div>
Exit to the south then go right (west) at the first cross roads into Ninknakj Faltor. Turn immediately left (south) and follow the upwards bridge to find the final Emissary. Kill it </div>
<div>
<br /></div>
<div>
Exit the area and follow the tunnels east to Durin's Crossing then head south down the tunnel and take the first exit to the east. Continue east to find the entrance to the Bat Cave (4.3,110.2). Enter the cave:</div>
<div>
<ul>
<li>Kill 12 Bats</li>
<li>Kill 3 Morroval Bat Handlers (lvl 53 signature)</li>
</ul>
<div>
Exit the cave through the eastern tunnel and return to the camp (go west as far as you can, then north):</div>
</div>
<div>
<ul>
<li>Speak to Siggir to turn in Plenty to Go Around</li>
<li>Speak to Listein to turn in Send Them Back Home</li>
<li>Speak to Kalman to turn in Emissaries of the White Hand and Scraps of Shadow. Accept [53] Unseen</li>
</ul>
<div>
<b>Tharak Bazan</b></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicWkIKcajXywXUh5eeo_oFI60JqBHyX1YTSR5rgCL7xDXidu9sCy_jpF_0xZasqauhJlr7PYDYNDaQlfFbcv7-_amTgoe_CltfoShjjMBCpPrQLnAQRzt0sqQfPEkc3IXUShI2_RAznHM/s1600/ScreenShot00254.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicWkIKcajXywXUh5eeo_oFI60JqBHyX1YTSR5rgCL7xDXidu9sCy_jpF_0xZasqauhJlr7PYDYNDaQlfFbcv7-_amTgoe_CltfoShjjMBCpPrQLnAQRzt0sqQfPEkc3IXUShI2_RAznHM/s400/ScreenShot00254.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tharak Bazan</td></tr>
</tbody></table>
<div>
<b><br /></b></div>
<div>
Ride south to Durin's Crossing then east into Tharak Bazan. Continue east to the statue then turn north-east to find the camp </div>
<ul>
<li>Speak to the un-named Stable Master to get the stable path (swift travel only)</li>
<li>Speak to Bukk to continue Unseen and accept [53] The Terror that Was Azog and [53] A Rare Root</li>
<li>Speak to Arnod to turn in Unseen</li>
<li>Speak to Gerwith to turn in After the Fire and aaccept [53] Blackest Night</li>
</ul>
<div>
Exit the camp to the south and make your way around the gardens in a rough loop</div>
</div>
<div>
<ul>
<li>Collect 10 Healthy Mud-Root (found near water)</li>
<li>Collect 8 Glowing Crystals</li>
<li>Examine the Moria Mirror - found up high, just to the west of the large statue(3.6,109.0) to accept [53] A Light in the Garden</li>
</ul>
<div>
Return to the camp:</div>
<div>
<ul>
<li>Speak to Bukk to turn in A Rare Root</li>
<li>Speak to Gerwith to turn in Blackest Night</li>
</ul>
<div>
Exit the camp to the east and enter Sunul-dum. Climb the long rocky slope to the north-east and continue east into The Mustering Hall. Take the stairs up to the south then east and find Arnfinn, in the north-east corner being intimidated by 4 Moria Thugs. Kill the thugs then speak to Arfinn to continue the Terror that was Azog.</div>
</div>
</div>
<div>
<br /></div>
<div>
Return west to the camp and speak to Bukk to turn in The Terror that was Azog and accept [53] Records of Old Times. Speak to Arnod to continue the quest.</div>
<div>
<br /></div>
<div>
Exit the camp to the east into Slunul-dum. Continue due east into a small room (not up the slope!) to find the first Ancient Records.</div>
<div>
<br /></div>
<div>
Exit the room and climb up the slope. In the lower corner of the slope examine the Statue Arm (3.0,107.8) to accept Helgi Goblinbane's Arm (this is a remote-bestowal for some reason, look for the banner like you get for festival quests).</div>
<div>
<br /></div>
<div>
Continue east into the Mustering Hall and climb the small flight of stairs to the right to find the second Ancient Records</div>
<div>
<br /></div>
<div>
Backtrack into the main room of Slunul-dum and take the southern exit. Take a dog-leg east then south again into The Glass-Hall and follow the slope down to the right (east). Head a little way east then take the first tunnel south to find the third Ancient Record (4.2,108.2).</div>
<div>
<br /></div>
<div>
Exit to the north then go immediately east. Follow the passage south and take the exit to the east into Zabad-dum. Climb the wide stairs to the north and find the final Ancient Record (3.8,107.3) on a raised platform.</div>
<div>
<br /></div>
<div>
Exit the room to the north, into Salab Nurjunul and take the first turning west to return to Tharakh Bazan.</div>
<div>
<br /></div>
<div>
Speak to Arnod to turn in Helgi Goblinbane's Arm and Records of the Dark Times. Accept [53] Lest We Forget</div>
<div>
<br /></div>
<div>
Exit the camp to the west and descend into the gardens. Take the first turning to the north and stand before the northern statue to tell the "/story" of the fallen</div>
<div>
<br /></div>
<div>
Take the bridge to the south then the slope to the east to stand before the central statue (on the eastern side of it) and tell the "/story" of the fallen</div>
<div>
<br /></div>
<div>
Descend the slope to the south and stand before the fountain to recount the "/story" a final time.</div>
<div>
<br /></div>
<div>
Return to the camp and speak to Arnod to turn in Lest We Forget and accept [53] Preserving Ancient Tales. Speak to Bukk to continue the quest.</div>
<div>
<br /></div>
<div>
<b>Jazargund (The Stone Hall)</b></div>
<div>
<b><br /></b></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIrcc1lQoOvS4lMmURXC_OlVkh-Zp3pETYShba7fMiZ66gRm4WFGNgEFJ4Ev_UFkVfoalrxTXfO7xcZLthxQyynWGK8bHVQcfT2zD055HCM1w2BOHzZSEJn0gABFhemYFRZR_4fzVSHz0/s1600/ScreenShot00255.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIrcc1lQoOvS4lMmURXC_OlVkh-Zp3pETYShba7fMiZ66gRm4WFGNgEFJ4Ev_UFkVfoalrxTXfO7xcZLthxQyynWGK8bHVQcfT2zD055HCM1w2BOHzZSEJn0gABFhemYFRZR_4fzVSHz0/s400/ScreenShot00255.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Jazurgund</td></tr>
</tbody></table>
<div>
<b><br /></b></div>
<div>
Ride south from the camp and take the eastern exit to leave the basin. Ride east down the wide corridor, through Salab Nurjunul and into the Stone Hall</div>
<div>
<ul>
<li>Speak to Rangi the stable-master to get the stable route.</li>
</ul>
<div>
Ride south, past the main camp and across the bridge, as you enter 21st hall turn immediately left and follow the passageway east then south. Look for a turning on your left (east) and find The Chamber of Mazarbul. Speak to Warr to turn in The Winding Way</div>
</div>
<div>
<br /></div>
<div>
Return to Jazargund and :</div>
<div>
<ul>
<li>Speak to Borgar to turn in Preserving Ancient Tales and accept [53] Badgers as Shepherds and [53] Hope from the East</li>
<li>Speak to Oxi to turn in A Light in the Garden</li>
<li>Speak to Ion to accept [53] Little Revolution</li>
<li>Speak to Hamall to accept [53] Crashing Down and [53] Remembering the Old Songs</li>
</ul>
<div>
Exit the Stone Hall over the eastern bridge into Jundul-dum. Climb the slopes to the north and light the 2 Cauldrons then take the eastern-most passage to the north and enter the room to the east to find a White Hand Taskmaster.</div>
<div>
<br /></div>
<div>
Head west then immediately north into the next room to find a Damaged Column, A piece of Sheet Music and another White Hand Taskmaster. (3.0,104.3)</div>
<div>
<br /></div>
<div>
Exit to the west to find another Sheet Music and White Hand Taskmaster on a raised platform in the north of the room. (2.9,104.4)</div>
<div>
<br /></div>
<div>
Continue west to find another Decaying column (2.9,104.6), and a White Hand Taskmaster and Sheet Music (3.0,104.7)</div>
<div>
<br /></div>
<div>
Exit to the south and cross over to light the 3 Cauldrons on the south side of the main room. Head down the eastern-most tunnel to the south then bear east into a small room where you will find a Decaying Column. </div>
<div>
<br /></div>
<div>
Exit the room, go south a few paces and into the next room to the east to find Zahof (lvl 53 elite, hits like a wet dishcloth). Place a Mordor banner on his throne when he's dead.<br />
<br />
Exit the room and head west then climb the stairs to the north to find another Taskmaster and Sheet Music (4.2,104.4)<br />
<br />
Go down the stairs and further west to a small camp by a fire where you will find the next Decaying Column (4.3,104.6) and Sheet Music.<br />
<br />
Continue west and locate the final 2 Decaying Columns to either side of the path (4.2,104.9) and stairs leading to the final Taskmaster & Sheet Music (4.2,105).<br />
<br />
Exit the orc camp to the north then ride west to return to Jazargund:<br />
<ul>
<li>Speak to Borgar to turn in Hope from the East and Badgers as Shepherds</li>
<li>Speak to Ion to turn in Little Revolution</li>
<li>Speak to Hamall to turn in Crashing Down and Remembering the Old Songs</li>
<li>Speak to Oxi to accept [53] Into the Fanged Pit and collect the Sack of Supplies next to him</li>
</ul>
</div>
<div>
<br />
<b>The Fanged Pit</b><br />
<b><br /></b>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Ni4EeIbiiiIe4mWH6D2oJeUjWb4GA49jSaWe-2jWHPj9Dl1CIpgvEVl5lqjS_5HSELKtFZmF9ePLLb2ZhBhHkT7OFO5N4bHa5EfufBS2MbvSfNaAoycyah0_s6kHCbBivNmXwzaMz9k/s1600/ScreenShot00262.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Ni4EeIbiiiIe4mWH6D2oJeUjWb4GA49jSaWe-2jWHPj9Dl1CIpgvEVl5lqjS_5HSELKtFZmF9ePLLb2ZhBhHkT7OFO5N4bHa5EfufBS2MbvSfNaAoycyah0_s6kHCbBivNmXwzaMz9k/s400/ScreenShot00262.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Camp at the Fanged Pit</td></tr>
</tbody></table>
<b><br /></b>
Exit The Stone Halls across the eastern bridge and continue east to find Folkarth in The Fanged Pit:<br />
<br />
<ul>
<li>Speak to the Stable-Master to get the stable route (swift-travel only)</li>
<li>Speak to Folkath to turn in Into the Fanged Pit and accept [53] Visage of Terror</li>
<li>Speak to Guri to accept [53] Birds of Prey</li>
<li>Speak to Hadi to accept [53] Workshop of the Winged</li>
<li>Speak to Besi to accept [53] Fungus Takes Flight</li>
</ul>
</div>
</div>
<div>
Exit the camp down the northern path and follow it around to the east. Continue due east to find Tith-mandhul:<br />
<br />
<ul>
<li>Open 6 cages and free the Globsnaga then kill them</li>
<li>Kill 6 Morroval Slayers</li>
</ul>
<div>
Exit the area to the south and find Erlar (3.7,101.8). Speak to him to continue Workshop of the Winged then follow him and protect him from the Morroval. When all are defeated he will run off to secure the escape route. Let him go and shortly afterwards you will be able to destroy the nearby seige engine.</div>
</div>
<div>
<br />
Exit the camp up the slope to the south and follow the path east and up into the hills. Eventually the path will curve north and you will reach Skoiruzg:<br />
<br />
<ul>
<li>Destroy 6 nests</li>
<li>Kill 6 Morroval Slingers</li>
</ul>
<div>
Exit the camp to the south and follow the path around to the west and all the way back to the Fanged Pit Camp:</div>
<br />
<div>
<ul>
<li>Speak to Guri to turn in Birds of Prey</li>
<li>Speak to Hadi to turn in Workshop of the Winged</li>
<li>Speak to Besi to turn in Fungus Takes Flight</li>
<li>Speak to Folkath to turn in Visage of Terror and accept [53] Vanity</li>
</ul>
<div>
Exit the camp to the south and follow the path, past one tall tower, until you reach the second tower (Dar-rukh)(4.7,100.3). Leave the path and climb to the top of the tower then strike the mirror to summon Bogrian. Fight her until she retreats then return to the path and head west until you return to the camp.</div>
</div>
<div>
<br /></div>
<div>
Speak to Folkath to turn in Vanity and accept [54] Bogrian's Curiosity. Speak to Hadi to continue the quest.</div>
<div>
<br /></div>
<div>
Exit the camp to the north and follow the path around until you find a group of Scouts. Kill 2 of them and then return to the camp.</div>
<div>
<br /></div>
<div>
Speak to Folkath to turn in Bogrian's Curiosity and accept [54] Death to the Maidens.</div>
<div>
<br /></div>
<div>
Use the "Goat to Zikragil" to travel instantly to Zikragil and head north into the Broken Cleft.</div>
<div>
<br /></div>
<div>
Bear north-west, staying high in the hills, until you find the The Searchers Eyrie (14.3,109.8):</div>
<div>
<ul>
<li>Kill 5 Bograin's Personal Guards </li>
<li>Kill 5 Bograin's Defilers</li>
</ul>
<div>
Use Bograin's Banner (14.4,109.8) to summon her and defeat her.</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSbUpBc60UlWip-YGClsGfTHeFUttjmhWjXSX4FRpSy1rgbHOveTTTcouP7B9AXcIA95Xe2ZMxqkHmWg9yIVlPoYFirmJsqMx0blGtHLxmmVubihzgyg0NlHQ4nBLfBsL5gcbGw4UR7Bk/s1600/ScreenShot00263.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSbUpBc60UlWip-YGClsGfTHeFUttjmhWjXSX4FRpSy1rgbHOveTTTcouP7B9AXcIA95Xe2ZMxqkHmWg9yIVlPoYFirmJsqMx0blGtHLxmmVubihzgyg0NlHQ4nBLfBsL5gcbGw4UR7Bk/s400/ScreenShot00263.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Exit is down through the big rock pile on the left</td></tr>
</tbody></table>
<div>
<br /></div>
<div>
Exit to the south, up into the mountains and out through the Broken Cleft (note, the exit isn't very obvious but if you run to the flag for Broken Cleft on the map you will find it there - see picture)</div>
<div>
<br /></div>
<div>
Take the 'Goat to the Fanged Pit' then ride west to Jazargund. Speak to Oxi to turn in Death to the Maidens. Accept [53] Dark Victory</div>
<div>
<br /></div>
<div>
Take a stable-route to the Twenty First Hall and speak to Simbi (5.9,105.4) to turn in Dark Victory. Accept [54] Aguti's Advice<br />
<br />
Durin's Way is now completed, onto <a href="http://lotrolevelling.blogspot.co.uk/2013/09/moria-waterworks-54-55.html">The Waterworks</a></div>
</div>
</div>
</div>
LOTRO LGhttp://www.blogger.com/profile/01177869739425951324noreply@blogger.com2tag:blogger.com,1999:blog-5885676950778405108.post-27902700712862764452013-08-26T19:05:00.000+01:002013-08-26T19:05:52.151+01:00Prologue: Men (5-15)<h3>
Archet</h3>
<div>
After completing the Introduction (after the instance with the burning of the village) you will return to Archet, however will now be in the non-instanced "real" world. You should be level 5 or 6.</div>
<div>
<br /></div>
<div>
You will have "Prologue: Burying the Dead" which you received from Jon Brackenbridge during the Introduction.</div>
<div>
<br /></div>
<div>
Visit the Mailbox and read "A Letter of Commendation". Detatch the item from the mail then open the Gift Pack in your inventory. Read the Letter of Commendation to accept [5] A Message of Thanks.</div>
<div>
<br /></div>
<div>
Speak to Constable Thistlewool to turn in A Message of Thanks and accept [6] Disease Among The Boars</div>
<div>
<br /></div>
<div>
Speak to him again and choose "Barter Items" and exchange your Tokens of Salutation for a Novice's Mark and one of each potion. Equip the Novice's Mark to gain 10% Run Speed.</div>
<div>
<br /></div>
<div>
Speak to Atli Spider Bane, by the fountain, to accept [5] A Threat from Spiders then speak to Carl Sprigly to continue the quest</div>
<div>
<br /></div>
<div>
Visit your class trainer (by the south exit) and train any new skills</div>
<div>
<br /></div>
<div>
Exit Archet to the south. From now on kill Diseased Bristlehides on sight (6 total).</div>
<div>
<br /></div>
<div>
Follow the path south until you find the body of Dirk Mudbrick. Bury Him</div>
<div>
<br /></div>
<div>
Continue south until you reach the path junction with a guard post, take the eastern fork and find Wil Wheatley's body behind some bushes. Bury Him</div>
<div>
<br /></div>
<div>
Contniue down the path to the Sprigley Farm. Examine the Dead Farmhand to retrieve Sprigley's Bow and collect Sprigley's Strongbox and Seed Bag.</div>
<div>
<br /></div>
<div>
Enter Sprigley's Cellar and take the tunnels north, east, north (run straight past the spiders and let them chase you, they won't do enough damage to matter as long as you don't stop) to take a shortcut to the Old Road then run east to the Hunting Lodge to bury Nate Whisperwood.</div>
<div>
<br /></div>
<div>
Return to Archet making sure you kill any remaining Boars on the way:</div>
<div>
<ul>
<li>Speak to Constable Thistlewool to turn in Disease Among the Boars</li>
<li>Speak to Jon Brackenbrook to turn in P: Burying the Dead and accept P: An Urgent Summons</li>
<li>Speak to Builder Earur to accept [8] Builder Earur</li>
<li>Speak to Cal Sprigley to turn in A Threat From Spiders and accept [7] Finding Reason then speak to Atli Spider-Bane to continue the quest</li>
</ul>
</div>
<div>
Run back to the Old East Path (near the Hunting Lodge), jump over the low ruined wall in front of the entrance and find Bali to continue the quest. Enter the cave behind Bali and search 5 cocoons to retrieve the missing journal pages then exit the dungeon to the north. </div>
<div>
<br /></div>
<div>
Return to Archet and speak to Atli to turn in the quest and accept [9] Spider-Bane (note that this is very easy to do at lvl 7!)</div>
<div>
<br /></div>
<div>
Return to the cave on the Old East Path and head down the western tunnel to find Iornaith (you can run past all the spiders until you reach her room as they will de-aggro when you enter). Kill her.</div>
<div>
<br /></div>
<div>
Exit the dungeon to the south to emerge on the Sprigley Farm, head west and retrieve the Toolbox (by a tree near the path from the gate, protected by a Mad Bristlehide.</div>
<div>
<br /></div>
<div>
Return to Archet:</div>
<div>
<ul>
<li>Speak to Atli to turn in Spider-Bane.</li>
<li>Speak to Earur to turn in Builder Earur and accept [7] Message to Taylor Green</li>
</ul>
</div>
<div>
Exit Archet to the south, ride all the way south and through the wooden fence and into Coombe</div>
<div>
<br /></div>
<h3>
Aiding Combe</h3>
Enter the Comb & Wattle Inn and speak to Lizbeth Honeymeade to continue P: An Urgent Summons. Go down the hallway on the south side of the Inn and follow it around to find Tordan in his room. Speak to him to turn in P: An Urgent Summons and accept P:Finding Amdir<br />
<br />
Exit the Inn and head around to the right, up some stairs, to find Constable Underhill. Speak to him to continue P:Finding Amdir<br />
<br />
Speak to (from west to east):<br />
<br />
<ul>
<li>Gail Catchpole to accept [9] Mourning the Dead</li>
<li>Maida Woodwright to accept [9] Reconnecting Ties</li>
<li>Constable Sageford to accept [9] Blackwold Valuables and [9] Unpaid Debts</li>
<li>Ted Pickthorn to accept [7] Beneath the Hanging Tree</li>
</ul>
<div>
Continue east along the path to find Constable Wren. Speak to him to continue Mourning the Dead and Reconnecting Ties.</div>
<div>
<br /></div>
<div>
Head up the hill behind Constable Wren to find a field of Stumps (29.9,47.9) and dig 3 stumps</div>
<br />
<br />
Return to Coombe and speak to Ted Pickthorn to turn in Beneath the Hanging Tree and accept [8] The Logger's Ledger<br />
<br />
Head east from Combe until you reach the Combe Lumber Camp and:<br />
<ul>
<li>Speak to Mason Thorne to continue the Logger's Ledger</li>
<li>Speak to Taylor Green to turn in Message to Taylor Green and accept [8] Den of Wolves</li>
<li>Speak to Posco Burrows to accept [9] Posco's Uncle</li>
<li>Speak to Old Bauman to accept [9] Old Bauman's Farm</li>
</ul>
<div>
Continue east along the path and into Chetwood North, find Filbert Burrows standing by a tree and continue Posco's Uncle.<br />
<br />
Continue east along the path to find the Blackwold Lockbox (27.9,44.7) and loot it</div>
<div>
<br /></div>
<div>
Continue along the path to the east until you find Old Bauman's Farm and kill the Blackwold Supervisor to find Rurik's Receipt then kill Blackwolds in the area until you collect:</div>
<div>
<ul>
<li>5 Heirlooms</li>
<li>Old Sally's Chain</li>
</ul>
<div>
Return to the path and find 2 Blackwolds protecting a Brigand Agent's Letter (28.2,43.8) - loot it for Finding Amdir</div>
</div>
<div>
<br /></div>
<div>
Continue along the path to find Cole Sickleleaf at the top of a ruin to the right of the path (27.0,42.8), kill him to collect Filbert's Handkerchief</div>
<div>
<br /></div>
<div>
Run west to find Covell Woodwright standing outside the Blackwold Headquarters and speak to him to continue Reconnecting Ties</div>
<div>
<br /></div>
<div>
Return west down the path ensuring you have killed 8 wolves and killing bandits until you have the following drops:</div>
<div>
<ul>
<li>Favourite Fishing-Pole for Mourning the Dead</li>
<li>Mason Thorne's Ledger for The Logger's Ledger</li>
</ul>
<div>
Speak to Filbert Burrows and continue Posco's Uncle </div>
</div>
<div>
<br /></div>
<div>
Return to the Combe Lumber Camp and:</div>
<div>
<ul>
<li>Speak to Old Bauman to turn in Old Bauman's Farm</li>
<li>Speak to Taylor Green to turn Den of Wolves</li>
<li>Speak to Posco Burrows to accept turn in Posco's Uncle</li>
<li>Speak to Mason Thorne to finish The Logger's Ledger and accept [8] Pickthorn's Treasure</li>
</ul>
<div>
Exit the camp and run up the hill to the south-west to the Stump Field. Dig at the Stump to collect Pickthorn's Treasure </div>
<div>
<br /></div>
<div>
Run north-west towards Coombe and speak to Constable Wren to continue Reconnecting Ties</div>
<div>
<br /></div>
<div>
Head in to Coombe and:</div>
<ul>
<li>Speak to Ted Pickthorn at his house to turn in Pickthorn's Treasure</li>
<li>Speak to Constable Sageford, standing on the road, to turn in Unpaid Debts and Blackwold Valuables and accept [10] More Treasure and [8] Rurick Fennel, Locksmith</li>
<li>Speak to COnstable Underhill, by the Training Hall, to turn in Prologue: Finding Amdir and accept [10] Prologue: Cutleaf's Good Intentions</li>
<li>Speak to Maida Woodwright, by the stable master, to turn in Reconnecting Ties</li>
<li>Speak to Gail Catchpole, by the well in front of the inn, to turn in Mourning the Dead</li>
<li>Speak to Rurik Fennel, on the path towards Bree, to continue Rurik Fennel, Locksmith</li>
<li>Return to Constable Sageford and turn in Rurik Fennel, Locksmith and accept [10] Blackwold Thieves</li>
<li>Speak to Burl Beeman, north of the Inn by the merchants, to accept [12] Friendship's Renewed</li>
</ul>
<div>
Exit Coombe to the north-west, along the path by Burl Beeman, and enter Ellie Cutleaf's House (28.1,50.6). Speak to Ellie Cutleaf and continue Prologue: Cutleaf's Good Intentions</div>
</div>
<div>
<br /></div>
<div>
Head back to the forest of Chetwood North and run east until you find Skunkwood's Farm - look in the pens on the right to find Skunkwood's Den-mother and kill her.<br />
<br />
Exit the farm to the north and continue until you reach the Blackwold Headquarters. Enter the ruins and find the Strongbox (26.6,44.0) and then head west, across a bridge, until you find Sergeant Applewood in the north-west corner of the ruins (26.4,44.9), kill him to received Rurik's Key.<br />
<br />
Exit the ruins and return to Combe, speak to Constable Sageford to turn in More Treasure and Blackwold Thieves<br />
<br />
Continue through Combe and return to Ellie Cutleaf's Cottage, speak to Ellie and turn in Prologue Cutleaf's Good Intentions and accept [10] Prologue: Greater Responsibility<br />
<br />
Run west through the Lumber Camp and into Chetwood North, as you pass the first ruined wall turn left and take the western path to find Blackwort (around 28.3,46.2). Collect four.<br />
<br />
Run back into Combe and take the road south towards Bree until you see a sign on your right for Leecher Cartwell, take the path (doubling back on yourself) and enter Leecher's House. Speak to Leecher Cartwell and continue Prologue: Greater Responsibility<br />
<br />
Exit the house, return to the path and run north towards Bree. As you pass through the wooden palisade marking the edge of Combe you will see a small house on your left, go behind the house to find Beehives and use one to collect some Honey.<br />
<br />
Continue on south to Staddle and run through the town and out to the east until you reach a forested area where you can collect 6 red-berries.<br />
<br />
Run west through Staddle then north to Combe and visit Leecher Cartwell in his house on the hill just before you enter the town. Speak to him to continue Prologue:Greater Responsibility.<br />
<br />
Exit Cartwell's and run through Bree and out to Ellie's house. Speak to Ellie to finish Proglogue: Greater Responsibility. Accept [11] Prologue: A Critical Strike.<br />
<br />
Run back to Chetwood North and make your way to the Blackwold HQ in the north-eastern corner of the forest. Enter the ruins and, in the central area, interact with 6 slaughtered sheep to poison them.<br />
<br />
In the north-east corner of the ruins find and kill Jagger Jack<br />
<br />
Return to Combe, ride through the town and out to Ellie's House, speak to Ellie and turn in Prologue: A Critical Strike. Accept [12] Prologue: The Hideout<br />
<br />
Run into Combe and speak to Toradan, who is upstairs in the Comb & Wattle Inn, to continue Prologue: The Hideout.<br />
<br />
Exit the Inn and leave Combe by the western road, at the constables hut take the right hand fork towards the lake then ride through the stump field and jump off the cliff by the waterfall to find the Door to the hideout at the foot of the waterfall.<br />
<br />
Enter the hideout and complete the instance then return to Combe and speak to Constable Underhill, outside the training hall, to turn in Prologue: The Hideout. Accept [14] Prologue: Chasing Amdir<br />
<h3>
Into Bree</h3>
Exit Combe to the south and ride toward Staddle, on the way find Lolo Wendingway standing by his wagon, speak to him to turn in Friendship's Renewed and accept [12] The Errant Coinpurse. CLimb the hill behind Lolo and kill Bears until you receive Lolo's Backpack. Return to Lolo and turn in The Errant Coinpurse (There is a 15 minute timer on this quests but it should only take a couple of minutes unless you are very unlucky with the drops).<br />
<br />
<br />
Speak to Lolo again and accept [8] Into Bree and [8] On to Staddle.<br />
<br />
Head into the nearby Bree Gatehouse and speak to Bruner Stoutthrush to turn in Family Treasures and accept [9] Pipe-Weed Delivery. Continue into Bree and speak to Second-watcher Heathstraw, who is standing outside a house to the south of the fountain, to turn in Into Bree. Accept [14] Meeting the Mayor.<br />
<br />
Run south to the Bree-town Hall at the southern end of the block and speak to Mayor Graeme Tenderlarch to turn in Meeting the Mayor. Accept [14] A Tour of Bree.<br />
<ul>
<li>Exit the town hall and run north to find the crafting hall on your right just before the fountain and speak to Bonny Thatcher </li>
<li>Exit the craft hall and speak to Second-watcher Heathstraw (in front of you)</li>
<li>Run north and enter the Prancing Pony to speak to Barliman Butterman, the inn keeper</li>
<li>Exit the Inn and run east to speak to Lily Sandheaver, outside her house just to the north of the path before the Stable Master</li>
<li>Continue down the eastern path to speak to Harry Goatleaf, the Stable Master</li>
<li>Turn around and run back west to find Watchman Cardoon a few paces back down the path</li>
<li>Run down the southern path next to the Watcher to find teh Vault (guarded by 2 Watchers) on your right, speak to either Vault Keeper</li>
<li>Exit the Vault and cross the street to find Whitemane's Taxidermy, speak to Clar Whitethorn</li>
<li>Exit the Taxidermist then run south and take the first path on the left to find the door to teh Scholar's Stair Archives just under the first bridge and on your right, speak to Newbold Leafcutter</li>
<li>Exit the archives, turn left to retrace your steps then head south through the Stone Quarter and take the path on the right to find Mat Heathertoes (by a half-starved pony) </li>
<li>Retrace your steps to the stone quarter and examine take the eastern path. Stop to read the Posted Bill and accept [14] Turtles in the Soup then double back to find Mandrake's shop a few paces away. Speak to Mandrake to continue Turtles in the Soupt</li>
<li>Exit Mandrakes and continue down the eastern road until you reach the Bree Jail (apparent from the Prisoners oustide it), speak to Lily Appledore</li>
<li>Run futher south, through the Woodsmans Gate, to find the Bree-town Auction Hall, speak to an Auctioneer</li>
<li>Exit the auction hall obtain the nearby Stable Route then take the western road to find Tad Leafcutter outside the Bree-town Hunting Lodge</li>
<li>Return to the Mayor at the Town Hall and complete A Tour of Bree. Accept [14] The Trouble with the Southerners</li>
</ul>
<br />
Exit Bree to the east and ride to Staddle<br />
<br />
<h3>
Aiding Staddle</h3>
<br />
In Staddle:<br />
<ul>
<li>Speak to Logo Daegmund to accept [14]Ailing Hound</li>
<li>Speak to Constable Tanglerush to continue Prologue: Chasing Amdir and accept [12] Dangerous Boars</li>
<li>Speak to Wacher Redweed to turn in On to Staddle and accept [14] Scouting the Marshes, [14] Two Chieftains and [12] Gammy Boggs</li>
<li>Speak to Watcher Reedy to accept [14] Neekers in the Marshes</li>
<li>Speak to Himloc Grouse to accept [12] Message for the Constable</li>
</ul>
Exit Staddle to the east and find Falco Greenhand just to the south of the path outside his house and continue Concern for a Friend<br />
Run north-east and find Gammy Boggs outside her house and turn in Gammy Boggs and Concern for a Friend. Accept [12] Eyes of Staddle<br />
Run east to find Lily Underhill by her house and continue Eyes of Staddle<br />
Return to Gammy and turn in Eyes of Staddle and accept [11]Lily's Secret<br />
Return to Lily and continue Lily's Secret<br />
<br />
<br />
Ride west to find Eldo Swatmidge outside his farm (the one furthest to the east) and speak to him to continue Ailing Hound and accept [10]Widow's Farmhand<br />
<br />
Ride east, and just a little south, to find Asphodel Froghorn outside her house, speak to her to complete Widow's Farmhand and accept [10]Widow Froghorn's Pipe-weed<br />
<br />
Collect pipe-weed from the field just to the west of her house then speak to her again to continue the quest<br />
<br />
Ride back to Eldo to turn in Widow Froghorn's Pipe-weed and accept [10]Quality and Character<br />
<br />
<br />
Run south to find Constable Bolger by his house and turn in Message for the Constable. Accept [12] Stolen Pipe-weed<br />
<br />
Go a few paces further south and collect 6 red lillies, kill boars and bears as you see them<br />
<br />
Keep heading south and enter the ruins of Ost Baranor, find the Barrel of Stolen Pipeweed (33.3,48.4) and then exit the ruins<br />
<br />
Run north and ensuring you have killed 10 boars and 6 bears and return to Asphodel Froghorn to continue Quality and Character<br />
<br />
Run east and speak to Eldo to complete Quality and Character. Accept [10] Farmer's Market<br />
<br />
Return to Asphodel Froghorn and continue Farmer's Market<br />
<br />
Run north and return to Lily Underhill and continue Lily's Secret<br />
<br />
Run west and return to Gammy Boggs and turn in Lily's Secret. Accept [12] Falco's Garden<br />
Run south-west to Falco and continue Falco's Garden<br />
<br />
Continue west into Staddle and<br />
<ul>
<li>Speak to Himloc Grouse to turn in Stolen Pipe-weed and continue Farmer's Market and accept [14] The Vigil</li>
<li>Speak to Constable Tanglerush to turn in Dangerous Boars</li>
</ul>
<div>
Exit Staddle to the east and speak to Asphdel Froghorn to turn in Farmer's Market and accept [10] Wanetta the Wedge</div>
<div>
<br /></div>
<div>
Ride back to Eldo and continue Wanetta the Wedge, return to Asphodel Froghorn and continue Wanetta the Wedge, return to Eldo and turn in Wanetta the Wedge</div>
<div>
<br /></div>
<h3>
The Midgewater Marshes</h3>
<div>
Ride east from Eldo's house until you reach the Midgewater Marshes, from now on kill neeker-breekers on sight.</div>
<div>
<br /></div>
<div>
Run east until you reach the Sunken Stones (31.9,45.6) and kill 3 goblins here.</div>
<div>
<br /></div>
<div>
Continue east until you reach the Goblinhole ruins (33.0,43.2), enter the main camp from the eastern end and kill Gurzrum (33.1,43.1) then leave the camp and run west to find Gurzstaz by two small tents (32.8,43.0)</div>
<div>
<br /></div>
<div>
Climb the hill behind Gurzstaz camp to find a small friendly camp (32.5,43.5):</div>
<div>
<ul>
<li>Speak to Bill Mossfoot and turn in Scouting the Marshes and Two Chiefains. Accept [14] The Threat of Fire</li>
<li>Speak to Roderick Neeker-Friend and accept [14] Neeker-Friend</li>
</ul>
</div>
<div>
Roam the swamps and kill 8 Sappers, kill Sickle-Flies until you have 4 wings, and kill Neeker-Breekers until you have 3 fennel-seeds (check you've killed 8 in total but it will probably take a lot more!)</div>
<div>
<br /></div>
<div>
Return to the camp and:</div>
<div>
<ul>
<li>Speak to Edda Twiggins to turn in Neekers in the Marshes, accept [14] Spiders in the Midegewater</li>
<li>Speak to Roderick to turn in Neeker-Friend, use the key you receive to open the Chest next to Roderick for a nice reward</li>
<li>Speak to Bill to turn in The Threat of Fire</li>
</ul>
<div>
Run north-east from the camp to The Mustering Cave (30.7,42.8) and enter it, speak to Mudol to finish Prologue: Chasing Amdir and accept [14] Prologue: To A Ranger's Aid</div>
<div>
<br /></div>
<div>
Run west until you reach the ruins of the Marshwater Fort. Interact with the Ancient Altar (31.2,44.9) to discover the deed The History of the Dunedain </div>
<div>
<br /></div>
<div>
Enter the ruins and clear the spiders from inside the first "room" to give yourself some space. Advance cautiously towards the back of the ruin until the marsh-queen aggros and walk back into the space you have killed<b> </b>before you attack her. It is important not to attack before you have pulled her out of the back room - if you attack whilst she is in the back her two brood-watchers will aggro (and if you're very unlucky a marsh-spider too) and the three (four) together are likely to kill you.</div>
<div>
<br /></div>
<div>
Ensure you have killed 6 marsh brood-watchers and 4 marsh-spiders and then return to the camp and speak to Edda to turn in Spiders in the Midgewater</div>
<div>
<br /></div>
<div>
Return to the Marshwater Fort and run into the area the marsh-queen was in and you will see a Door on your left, enter the Door to start Instance: To A Ranger's Aid (clear the first few spiders and then just run past the queen)</div>
</div>
<div>
<br /></div>
<div>
Complete the Instance and exit through the door Amdir takes - this will leave you on the western edge of the Marshes, run south towards Staddle and speak to Eldo to continue Ailing Hound</div>
<div>
<br /></div>
<div>
Run south-east to Constable Bolger and continue Falco's Garden. This will trigger an attack by Brigands, you must defeat 3 waves of 3 brigands and must not let the Constable die. He only has about 350 health and cannot take much damage so you need to make sure the brigands are all attacking you!</div>
<br />
When you defeat the brigands Constable Bolger will tell you to tell Falco he is safe, return to Falco and do just that to complete Falco's Garden. Accept [14] Fixing Falco's Folly<br />
<br />
Run south through the woods and enter the ruins of Ost Baranor and find Jasper Mudbottom in the south end of the ruins (he is lvl 13 signature and has a lvl 9 and 10 bandit protecting him). Kill the bandits first to reduce incoming damage then take out Jasper himself (this is not a very hard fight and definately does not require a fellowship!)<br />
<br />
Run north towards Staddle and speak to Falco to turn in Fixing Falco's Folly<br />
<br />
Ride north from Falco and up onto the hills over the lake then find and kill 3 Blackwold Thiefs (lvl 13 signature) and their leader Vance Whiteman (lvl 14 signature)<br />
<br />
Return to Staddle and:<br />
<br />
<ul>
<li>Speak to Himloc Grouse to turn in The Vigil</li>
<li>"Speak" to Gar to continue Ailing Hound and then to Longo to complete the quest. Accept [12] Unwell Water</li>
<li>Speak to Watcher Redweed to turn in Two Chieftains and accept [14] Report from Staddle</li>
</ul>
<div>
Run west from Staddle to Lily's House and speak to lily to turn in Unwell Water. Accept [12] The Wise Woman</div>
<div>
<br /></div>
<div>
Return to Staddle and use the well in the centre of town then run south-east with the bucket until you find Willowsong by Silverwell (32.3,47.4). Speak to her to complete The Wise Woman and accept [12] Fresh Flowers</div>
<div>
<br /></div>
<div>
Run south-west a few paces to collect 6 Wildflowers from around The Yellow Tree (32.7,48.0) then return to Willowsong to complete Fresh Flowers. Accept [12] All's Well that Ends Well </div>
<div>
<br /></div>
<div>
Run back to Staddle with the bucket and approach the well to deliver the bucket then speak to Longo to compelte All's Well that Ends Well</div>
<div>
<br /></div>
<div>
Ride into Bree and speak to Second-watcher Heathstraw by the fountain to turn in Report from Staddle</div>
<div>
<br /></div>
<div>
Run north to the Prancing Pony and speak to Barliman to turn in Prologue: To A Ranger's Aid.</div>
<div>
<br /></div>
<div>
You have now completed the Prologue.... now onto Book 1!</div>
<div>
<br /></div>
<div>
</div>
</div>
LOTRO LGhttp://www.blogger.com/profile/01177869739425951324noreply@blogger.com1tag:blogger.com,1999:blog-5885676950778405108.post-57276993460310528632013-08-25T13:39:00.002+01:002013-08-31T12:14:20.882+01:00Moria: The Silvertine Lodes (52-53)This guide covers the Silvertine Lodes. It also covers a (small) part of Volume 2, Book 2 of the Epic Quest and assumes that you already have Book 2, Chapter 6. If you do not have this, please see my previous guide on The Great Delving.<br />
<br />
<b>The Deep Descent</b><br />
<div>
<br />
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<tr><td class="tr-caption" style="font-size: 13px;">Bridge into Silvertine Lodes</td></tr>
</tbody></table>
Travel to the Deep Descent (Stable from Dolven-view or just run down the passage south of the stable master) and head down the stone staircase to find the Dwarves:</div>
<div>
<ul>
<li>Speak to Thettmar to turn in To The Deep Descent </li>
<li>Speak to Styrr to accept [52] Ore Samples 1: The Deep Desent and [52] Lost Dwarf</li>
<li>Speak to Falgir and accept [56] The Forgotten Treasury: A Relic of Ages Past. Speak to Garthar standing next to him then speak to Falgir again to turn in the quest and accept [56] TFT: Know Thine Enemy</li>
</ul>
<div>
Exit the camp and return to the stairway. Head south down the stairs and collect 8 Reddish Ore Samples</div>
</div>
<div>
<br /></div>
<div>
At the foot of the stairs take the eastern tunnel (left) to find Stiling. Turn in Enemies of the Deep Descent and accept [52] Lawlessness Among Goblins and [52]Armour of the Deeps</div>
<div>
<br /></div>
<div>
Continue down the tunnel into the Goblin camp of Gamil Filik:</div>
<div>
<ul>
<li>Kill Gathrok (10.3,111.3)</li>
<li>Collect 4 Crude Maps at (10.1,111.8), (10.2,111.1), (10.4,111.3) and (10.5,111.2)</li>
<li>Kill 9 Goblins</li>
<li>Collect 7 Goblin armour-scraps (drop from goblins)</li>
<li>Collect 12 Swatches of Fabric (drop from goblins)</li>
</ul>
<div>
Return to Stiling and turn in Armour of the Deeps and Lawlessness Among Goblins. Accept [52] Dead Fall then use the Dark Passage next to Stiling. Head south from the crack and you will find the Dwarf-Made Dead Fall. Set the trap them walk through the doorway to find Pukhlor. Aggro him then run back through the doorway to catch him in the trap. </div>
<div>
<br /></div>
<div>
Return north to the Dark Passage and use it to return to Stirling, speak to him to continue Dead-Fall.</div>
</div>
<div>
<br /></div>
<div>
Ride south from Stirling (across the path and up into the open land) and bear south-west to find Flik (10.9,112.2). Speak to him to turn in Lost Dwarf and accept [52] In Over His Head. Speak to him again to begin the escort quest (Flik has lots of health, it's a nice one!)</div>
<div>
<br /></div>
<div>
Check you bags for a Fractured Crystal. If you have one use it to accept [52] The Fractured Crystal</div>
<div>
<br /></div>
<div>
Return to The Deep Descent:</div>
<div>
<ul>
<li>Speak to Styrr to turn in Ore Samples 1: The Deep Descent and In Over His Head</li>
<li>Speak to Thetmarr to turn in Dead-Fall and accept [52] Following the Winding Road</li>
<li>Speak to Falgir to turn in TFT:Know Thine Enemy and The Fractured Crystal (if you go the drop for this)</li>
<li>Falgir, Hafberg and Garthar will now offer 4 quests for The Forgotten Treasury instance. These need a full Fellowship to complete so only take them if you plan to run the instance.</li>
</ul>
<div>
<b>The Mining Camp</b><br />
<b><br /></b>
<br />
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<tr><td class="tr-caption" style="text-align: center;">The Mining Camp</td></tr>
</tbody></table>
<br />
Head back down the stairs and take the small tunnel west at the bottom then follow the winding road to the mining camp:</div>
</div>
<div>
<ul>
<li>Speak to Thalfar to turn in Following the Winding Road and accept Reclaiming the Platform and The Miners of Memem-Brej</li>
<li>Speak to Gufi to accept [52] Bright Prospects, Dark Rails</li>
</ul>
<div>
Follow the railway track west from the camp and examine the dead-end. Backtrack to the cross roads and take the northern fork (past the mangled track) to locate the intact tunnel. Go back to the cross roads and continue down the southern fork to find the second dead-end. Return to the crossroads and go east to another crossroad then north to find the final dead end (10.6,113.4).</div>
</div>
<div>
<br /></div>
<div>
Head back down the track to the Signpost (10.7,113.4) and use it to post a sign. Go back to the western cross roads and post another sign (10.8,113.7) then head down the souther spur to post the final sign (11.0,113.7).</div>
<div>
<br /></div>
<div>
Return to the camp and speak to Gufi to turn in Bright Prospects, Dark Rails. Accept [52] They Mined too Fast and speak to him again to travel to the instance. Work your way through the instance collecting Mining Picks - 5 are at ground level, the sixth is up on a raised platform near the end of the cave. When you have all 6 the instance completes, leave and return to Gufi and turn in They Mined too Fast.</div>
<div>
<br /></div>
<div>
Follow the railway line from the camp to the north-east, down into the mine of Menem-berej. Collect the Crude Maps (sitting on little table on one of the platforms).<br />
<br />
Climb onto the central platform (ramp at 11.1,113.0) and repair 8 gears. Collect 2 more Crude Maps (on tables on the north & south edges). Ensure you have killed 12 enemies then return to the camp.</div>
<div>
<br /></div>
<div>
Speak to Thalfar to turn in The Miners of Menem-Berej and Reclaiming the Platform. Accept [52] Lighting the Pit.</div>
<div>
<br /></div>
<div>
Return to the mining pit and light the lamps along the way. The path is as follows:</div>
<div>
<ul>
<li>Take the railway down to the second landing (10.6,112.9) (1 lamp) </li>
<li>Turn off onto the winding path which goes down and east. (2 lamps)</li>
<li>Take the wooden platform to teh south (1.9,112.7) and follow it around the edge of the mine, down under the main platrom (6 lamps).</li>
<li>Note this route if you plan to run Forgotten Treasury, the entrance to the instance is at the very bottom of the mine shaft.</li>
</ul>
<div>
Return to Thalfar once 9 lamps are lit and turn in Lighting the Pit. Accept [52] Sori's Exploration.<br />
<br />
Before we move on take a short detour for the Epic: Leave the camp and climb up onto the hill to the north (so you are looking down at the camp). Head east onto a wooden platform to find the 4th Crude Map (10.5,112.9)ee</div>
</div>
<div>
<br />
<b>A Lone Explorer</b><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz-6Lh0wSHIi3MBO5ymDLhxNkrXzUXcO__VSQW3We2ONDNa7lyWPpFirNJgcNOf8ArR0KSixfNXOfrEo_0vDEzK5UH8viJee5Xu6hn2W4mdhzCRwhlhTy5AJkcpiNoU_d544pB8sXmXf8/s1600/ScreenShot00244.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz-6Lh0wSHIi3MBO5ymDLhxNkrXzUXcO__VSQW3We2ONDNa7lyWPpFirNJgcNOf8ArR0KSixfNXOfrEo_0vDEzK5UH8viJee5Xu6hn2W4mdhzCRwhlhTy5AJkcpiNoU_d544pB8sXmXf8/s400/ScreenShot00244.jpg" width="400" /></a></div>
<br /></div>
<div>
Follow the railway east to the first crossroads then then south to find Sori (11.9,113.0). Speak to him to turn in Sori's Exploration and accept [52] Luminous Goop and [52] Ore Samples II: The Mine Shaft.<br />
<br />
Head West and kill Deeps Glow-Worms until you collect 15 Goop and collect 8 Ore Samples from Yellow-Traced Ore.<br />
<br />
Return to Sori and turn in Luminous Goop and Ore Samples II: The Mine-Shaft. Accept [52]Ore-Samples III: The Tunnel</div>
<div>
<br />
Head slightly north and collect 3 Silvery Ore Samples from around the large support posts, then head south-east down the Tunnel and collect the remaining 5 samples.<br />
<br />
Return to Sori and turn in Ore Samples III: The Tunnel. Accept [52] One Absent Miner.<br />
<br />
Follow the railway down the tunnel where you collected Ore samples and find Nykr's Corpse (12.5,112.6). Examine it then kill the Dragonet which spawns (lvl 52, signature).<br />
<br />
Return to Sori and turn in One Absent Miner. Accept [52] Following Ondott.<br />
<br />
<b>The Old Silvertine City</b><br />
<b><br /></b>
<br />
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<tr><td class="tr-caption" style="text-align: center;">A Very Secret Door</td></tr>
</tbody></table>
<b><br /></b>
Go back down the tunnel to the south-east and find the (not) very secret door. Go through the door to find Ondott in Old Silvertine City. Speak to him to turn in Following Ondott and accept [52] The Colours of Crystals, [52] Unwelcome Tunnellers and [52] Dragonets of the Old Silvertine City.<br />
<br />
From now on kill Deep Claws on sight (10 total)<br />
<br />
Descend the stairs and examine the Riddle at the bottom to accept [52] A Riddle in an Old City. Take the path to the south (left) and: at the end take the bridge to the right. Destroy 6 Filthy Nests.<br />
<br />
Continue down the tunnel until it opens out into a chamber filled with crystals. Collect 9 Crystals (head east following the railway until you reach a large bridge then double-back and follow the railway north)<br />
<br />
Return along the tunnel, past the nests, to the staircase you came down. Don't climb the stairs but cross the bridge to the south and follow the other pathway. Examine the Plaque with a Snake on (12.1,11.3) to complete A Riddle in An Old City then enter the room to the east and examine the plaque on the eastern wall to accept [52] Riddles in the Stone. There are 6 Stone Chests in the room, examine the one by the correct symbol (Moon) to receive a key<br />
<br />
Kill 10 Dragonets.<br />
<br />
Return to Ondott and turn in Riddles in the Stone, Dragonets of the Old Silvertine City, Unwelcome Tunnelers and The Colours of Crystals. Accept [52] Ore Samples IV: The Old Silvertine City<br />
<br />
Head back down into the city, towards where you destroyed the nests, and collect 8 Blue-Tinged Ore<br />
Samples<br />
<br />
Return to Ondott and turn in Ore Samples IV: The Old Silvertine City. Accept [52] The Deep Descent Awaits the use Ondott's Goat to travel instantly to The Deep Descent.<br />
<br />
Speak to Thettmarr to turn in The Deep Descent Awaits and accept [52] To The Chamber of the Crossroads.<br />
<br />
Return to Dolven-View (run or take the stable) and continue your adventures in <a href="http://lotrolevelling.blogspot.co.uk/2013/08/moria-durins-way-53-54.html">Durin's Way</a><br />
<br />
<br />
<br />
<br /></div>
LOTRO LGhttp://www.blogger.com/profile/01177869739425951324noreply@blogger.com1tag:blogger.com,1999:blog-5885676950778405108.post-42525937030475463832013-08-25T12:24:00.000+01:002013-08-30T21:39:43.237+01:00Moria: The Great Delving (51-52)This guide starts in Durin's Threshold in the Mines of Moria. This guide includes Volume 2 Book 2 but you should be aware that the Epic quests in Moria don't fit particularly neatly with the rest of the questing (everything except the epics was revamped in 2012) and the quest levels are often off by a couple of levels. I have put the Epic in at the best points I could find for it but a certain amount of running back and forth is unavoidable I'm afraid!<br />
<br />
If you've been following my guides you already have the Foreword Quest for Book 2, if not then just skip over that - you can still follow the rest of the guide.<br />
<br />
Note that your horses don't work in Moria so you will be doing a lot of running until you get a goat. You will get a +32% speed goat when you complete the quest 'To Dolven View'. A +65% speed goat can be obtained once Revered standing is obtained with the Iron Garrison Guards. Rep is given in return for quests and tasks in Moria and can also be obtained from turning in (right-clicking) various dropped items such as Cracked Etchings and Worn Dwarf Carvings.<br />
<br />
If you're a premium member you might consider paying 995TP for a Dusky Nimblefoot Goat from the store, if you're not premium then there are far better things to spend that TP on!<br />
<br />
<b>Durin's Threshold</b><br />
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI2SWen-QQ24SFVWF0ULhU92tB5kx44tRCcscp8Jr83OUTGOCITwOfcph5whOfjjjOMVNP8lroBLNaQ8Oq4jZkHffcEfU_vv4M3U1MKnr1GGKS4A54Dw4E617t8SxAoiyVN-wVX_9F4x4/s1600/ScreenShot00227.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI2SWen-QQ24SFVWF0ULhU92tB5kx44tRCcscp8Jr83OUTGOCITwOfcph5whOfjjjOMVNP8lroBLNaQ8Oq4jZkHffcEfU_vv4M3U1MKnr1GGKS4A54Dw4E617t8SxAoiyVN-wVX_9F4x4/s400/ScreenShot00227.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Durin's Threshold</td></tr>
</tbody></table>
<br />
<br />
Speak to Thormoth (on the right of the hall) and accept [51] Welcome to Moria<br />
<br />
Speak to Gamli and accept [51] Bedbugs. Examine Gamli's Bed then speak to him again to turn in the quest<br />
<br />
Speak to Rathulf and accept [51] Honouring the Fallen. Exit to The Black Pool and ride north to find the graves of the fallen dwarves. Place a banner in the Banner-Stand to honour them. Return to Rathulf and turn in Honouring the Fallen.<br />
<br />
Climb the enormous stone staircase and, at the top, take the tunnel to the north. Follow it around to the east and speak to Athils to accept [51] Setting up Shop. Collect 6 Dull Blades from the nearby weapon stands then use the forge (immediately north of Althils) to restore the blades. Speak to Athils to turn in the Setting Up Shop.<br />
<br />
Return to Thormoth (jumping off the balcony is quickest) and turn in Welcome to Moria. Accept [31] An Ominous Tunnel.<br />
<br />
Climb the enormous stone staircase again and continue east a few paces. Speak to Tubi Thickfist to turn in An Ominous Tunnel and accept [51] A Deep Place and [51] A Deep Thought.<br />
<br />
Continue east down the tunnel and use the Dwarf-Axe on the floor to accept [51] In Pursuit.<br />
<br />
Bear south to find the Chamber of Deep Thought and examine the Cocoon then defeat the lvl 51 signature spider which spawns.<br />
<br />
Exit the chamber and head north, past the axe to find Kambi being threatened by a goblin. Kill the goblin and speak to Kambi to continue In Pursuit<br />
<br />
Continue north into Shemeldurj. Descend until you find Dagfinn and speak to him to continue A Deep Place. Search 6 piles of Promising Debris (there are more back up the tunnel if you run out) then speak to Dagfinn again to continue the quest.<br />
<br />
Return to Tubi (south, then west at the axe) and turn in In Pursuit, A Deep Place and A Deep Thought. Accept [51] A Watchful Glance.<br />
<br />
Head east and follow the winding path downwards (begins just to the right of the axe) until you find Jarmarr.<br />
<br />
Speak to Jarmarr to accept [51] Sealing the Gate, [51] Rumours in the Tunnels and [51] Stealing Back.<br />
<br />
Head into the goblin camp until you receive a message confirming you have found the encampment, exit the camp immediately and return to Jarmarr to turn in A Watchful Glace<br />
<br />
Return to the goblin camp and work your way through the camp (heading downhill):<br />
<br />
<ul>
<li>Kill 4 Goblin Messengers</li>
<li>Kill 10 Goblin Soldiers</li>
<li>Collect 8 Stolen Coins (drop from all goblins)</li>
</ul>
<br />
Exit the camp though the eastern exit at the bottom of the slop (i.e. not the one you came in through!) and follow the path uphill to find Wegil. Speak to him to turn in Sealing the Gate, Rumours in the Tunnels and Stealing Back. Accept [51] Ever Forward.<br />
<br />
Continue along the uphill path to the camp of Lamab-dum<br />
<br />
<b>An Epic Excursion (Part 1)</b><br />
<b><br /></b>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw8eFg7g4b3IfASQK-5MagzoyEzbr_ujywR_9BxBy5iMut1kZnqC4UQms1FailW-iZgBOeCIFgNx135I8mNAHSnirDjMha3MefdHMMDRF_PoF3NM2eDvOB0dlOHex2MngeDKSPHdbmyNc/s1600/ScreenShot00238.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw8eFg7g4b3IfASQK-5MagzoyEzbr_ujywR_9BxBy5iMut1kZnqC4UQms1FailW-iZgBOeCIFgNx135I8mNAHSnirDjMha3MefdHMMDRF_PoF3NM2eDvOB0dlOHex2MngeDKSPHdbmyNc/s400/ScreenShot00238.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Climb the stairs to the right to reach Dolven-view</td></tr>
</tbody></table>
The Epic quest line in Moria is a little out of sync with the rest of the quests as it wasn't revamped with the rest of the zone - to avoid too much back & forth we need to take a quick detour:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
Ride East from Lamab-dum and climb the southern stairs then follow the path up into the mountains to Dolven-view.<br />
<ul>
<li>Speak to Bennt Sharp-Eye (by the Milestone) to continue the Foreword to Book 2 </li>
<li>Speak to the stable master to get the stable path.</li>
</ul>
<div>
From the stable master, take the small tunnel directly south of his position, across the bridge of the Stone Council to the Silvertine Lodes. Speak to Thettmar to continue B2: Foreword. Accept [52] Enemies of the Deep Descent and then buy a ride back to Dolven-view (or run)</div>
<br />
<div>
<br /></div>
<br />
From Dolven-View, exit to the north, down the stairs to Gazatmur. Run past all the mobs until you find Wigfast cowering by a monument, go down the stairs behind him then continue straight on and up another flight of stairs. Cross the bridge and pass through Dwarf Lords Gate. Once in the hall on the other side, continue until you see an Iron Garrison Guide then take the passageway north to enter Durin's Way. After descending the stairs turn right (east) and continue descending to find Manarbul. Turn north and head through a small guarded passage to reach Chamber of the Crossroads.<br />
<ul>
<li>Speak to Bosi to turn in Book 2: Foreword and accept [53]B2,C1: New Residents</li>
<li>Speak to Styrlak to get the stable path and purchase a ride back to Dolven-View</li>
</ul>
<div>
Ride back to Lamab-dum and continue below</div>
<br />
<b>Lamab-dum</b><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8DbIJL8EACkWQQaD7TnUIjra2y-n_XLpCAgxnc7ohY2ad0ihiCRtIhElzeQpYlQ7dArVI9EYG9CS0gDQeaPpu_ufwFrCth_byS-bsD-w1VCS2FuHKk6cb9jObVx-Cr7kHE-PALNODsfs/s1600/ScreenShot00236.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8DbIJL8EACkWQQaD7TnUIjra2y-n_XLpCAgxnc7ohY2ad0ihiCRtIhElzeQpYlQ7dArVI9EYG9CS0gDQeaPpu_ufwFrCth_byS-bsD-w1VCS2FuHKk6cb9jObVx-Cr7kHE-PALNODsfs/s400/ScreenShot00236.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lamab-dum</td></tr>
</tbody></table>
<b></b><br /><b></b>
Speak to Swerthir to turn in Ever Forward and accept [51] An Ancient Hope<br />
Speak to Thorhall and accept [51] Scent of the Hive and [51] The Noies of the Gredbyg<br />
<br />
Run south along the causeway to The Vault of Durin. Search 4 Valut Remnants then return north to Lamab-dum. Speak to Swerthir to turn in An Ancient Hope<br />
<br />
Run north along the causeway to The Palace of Nain.<br />
<ul>
<li>Kill 12 Grodbog</li>
<li>Collect 10 Grodbog scent-glands (drop from Grodbog)s</li>
<li>Examine the Unusual Fungus (6.4,11.3) and accept [51] New Growth</li>
</ul>
<div>
Return to Thorhall and continue New Growth and turn in Scent of the Hive and The Noise of the Gredbyg. Accept [51] The Hive-Queen.</div>
<div>
<br /></div>
<div>
Return north to The Palace of Nain and interact with the Hive Nest (6.5,113.4) to summon the Hive Queen (lvl 51 signature). Kill the Queen.</div>
<div>
<br /></div>
<div>
Return to Thorhall and turn in The Hive Queen and accept [51] To The Dolven-View.</div>
<div>
<br />
<b>An Epic Excursion (Part 2)</b><br />
<b><br /></b>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHyW2SjhX8HaWPn_xPmbLO_b5Pf5cjs4cvpN3f5BPDRQ_OXubQY4zLZbKxUVa5t7iJs76Xd3B17nyGvdTs8TBQm5r7ZT6zoqYxPDXsjpXWc_MKC-RMjnM8TmdQURTm8yF0m_2OxteXtcs/s1600/ScreenShot00257.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHyW2SjhX8HaWPn_xPmbLO_b5Pf5cjs4cvpN3f5BPDRQ_OXubQY4zLZbKxUVa5t7iJs76Xd3B17nyGvdTs8TBQm5r7ZT6zoqYxPDXsjpXWc_MKC-RMjnM8TmdQURTm8yF0m_2OxteXtcs/s400/ScreenShot00257.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dismount Here!</td></tr>
</tbody></table>
<br /></div>
<div>
<b></b>
Ride East from Lamab-dum and climb the southern stairs then follow the path up into the mountains to Dolven-view<br />
<br />
Buy a ride from the stable master to Chamber of the Crossroads and speak to Bosi to turn in B2C1: New Residents and accept [53] B2C2:Store-Houses of the Western Halls<br />
<br />
Buy a ride back to Dolven-view. When you reach the start of the goblin camp dismount (see image) and head into the small room to the west (7.5,111.9). Examine the Old Strongbox in the Chamber of Knowledge.<br />
<br />
Exit the chamber and ride south and up the stairs. Keep climbing stairs until you return to Dolven View.<br />
<br />
Exit Dolven View to the east and head back towards Lamab-dum. Keep following the narrow lighted path (don't go down the big staircase) around in a loop until you reach the Chamber of Wisdom (7.8,112.3). Enter and examine the old strongbox.<br />
<br />
Return to Dolven-view and buy a ride to Durin's Threshold. Dismount when you reach the end of the winding path and run south into the Chamber of Deep Thought (8.3,114.9).<br />
<br />
Exit and run north then west into Durin's Threshold and buy a ride back to Chamber of the Crossroads. Speak to Bosi to turn in B2C2 and accept [53]B2C3: Zigilburk the Unrivaled.<br />
<br />
Climb the stairs to the east and go through the large door to enter The Chamber of Command. Speak to Bori to continue the quest. Exit the room and buy a ride back to Dolven-View</div>
<div>
<b><br /></b>
<b>Dolven-View</b><br />
<b><br /></b></div>
<div>
OPTIONAL: Speak to Asgil (8.4,112.3) to reforge your legendary weapons<br />
<br /></div>
<div>
Speak to Slagvi (8.2,112) to turn in To The Dolven View (and receive you free Goat Mount (find it from Character Pane -> Skills -> Mounts)<br />
<br />
Speak to Wafri (8.4,111.9) to turn in New Growth and accept [51] Claws of the Deep.</div>
<div>
<br /></div>
<div>
Speak to Sot (just to the east) to accept [51] Clear Tunnels and [51] The Road is Ours.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfur07GZ6qAFijAgAX_JzbQlfgz-lBG4B-zZMTSMwKriXQR_U1T3rlcSuGupuQzjNoa8maWn2xhAySUP-ddxuKxt-Uc1n2nRJf5Oa3bQjs4eiuzGGoKLm0lgV84TBdil5Dg6m5-16WVb0/s1600/ScreenShot00233.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfur07GZ6qAFijAgAX_JzbQlfgz-lBG4B-zZMTSMwKriXQR_U1T3rlcSuGupuQzjNoa8maWn2xhAySUP-ddxuKxt-Uc1n2nRJf5Oa3bQjs4eiuzGGoKLm0lgV84TBdil5Dg6m5-16WVb0/s400/ScreenShot00233.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Cooling Chamber... take path to the right</td></tr>
</tbody></table>
Ride east across the bridge Sot is standing by. When you reach the buildings on the other side (The Cooling Chamber) take the small path to the south, around the buildings and follow it downhill until it opens out into an area with buildings. On your way:<br />
<br />
<ul>
<li>Clear 8 piles of Rubble</li>
<li>Defeat 12 Deep-Claws</li>
</ul>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjGYSSVDe1GJxct-2RrTeKaFns3iGPer8f339PPkdGhNE8p_iIAwRMWOx0rQFgqUNTwfHRShFQGYPvAinTYcTIRmb5i7KjxxAtomxaGO8y2EzBWbhZPb6WPweBIe5GI3xXagpuB2oZjso/s1600/ScreenShot00231.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjGYSSVDe1GJxct-2RrTeKaFns3iGPer8f339PPkdGhNE8p_iIAwRMWOx0rQFgqUNTwfHRShFQGYPvAinTYcTIRmb5i7KjxxAtomxaGO8y2EzBWbhZPb6WPweBIe5GI3xXagpuB2oZjso/s400/ScreenShot00231.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Path opens out... take stairs up to right</td></tr>
</tbody></table>
<br />
When the path opens out take the stairs up to the right (east) into Zelem-Melek and place the Dwarf Banner in the stand on the Lonely Span<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMKBcrwvDU96z9wvd5sCtRSJvslID23okL_ZMz5QdUaD4BEA4cSclGE-i-fyBkprKtzWmy8eGktwEjZQDtkfQoyxBDx5nT16H-rrJceGiGad2WawmhyFRML_k_-UkfIIBcrPgeILYRfqk/s1600/ScreenShot00232.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMKBcrwvDU96z9wvd5sCtRSJvslID23okL_ZMz5QdUaD4BEA4cSclGE-i-fyBkprKtzWmy8eGktwEjZQDtkfQoyxBDx5nT16H-rrJceGiGad2WawmhyFRML_k_-UkfIIBcrPgeILYRfqk/s400/ScreenShot00232.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Banner on the Lonely Span</td></tr>
</tbody></table>
<br />
Return to Dolven-View and speak to Wafri to turn in Claws of the Deep.<br />
<br />
Speak to Sot to turn in Clear Tunnels and The Road is Ours.<br />
<br />
Speak to Slagvi (to the north) to accept [51] Scouting Ahead<br />
<br />
To the east of Slagvi there are 2 guards standing by what looks like a sheer drop (8.2,111.9). Get closer and you'll find it's a staircase. Descend to the bottom of the stairs to enter Gazatmur and ride north to find Wigfast (7.7,111.8). Speak to him to turn in Scouting Ahead and accept [51] Enemies Forever and [51] And Stay Out!<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwfeaf6JGfYgGSkj_AwUGcv7q0uIbBrZZJXU9W9JsMKXkAebah9kT4m3vsL7x2Vt0myqzFNj-M5my6rBWoK031PaElElEslp5gZvwanrTiRseMUXGGlTw4RaVu-r-J-VJcFvR_NqVHKrk/s1600/ScreenShot00235.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwfeaf6JGfYgGSkj_AwUGcv7q0uIbBrZZJXU9W9JsMKXkAebah9kT4m3vsL7x2Vt0myqzFNj-M5my6rBWoK031PaElElEslp5gZvwanrTiRseMUXGGlTw4RaVu-r-J-VJcFvR_NqVHKrk/s400/ScreenShot00235.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goblin Camp - go down stairs and kill things here</td></tr>
</tbody></table>
Head east, down a flight of stairs, into the Goblin Camp and:<br />
<br />
<ul>
<li>Kill 10 Goblins</li>
<li>Destroy 10 Food-Stores</li>
<li>Keep an eye on your bags for a "Mark of the White Hand" drop and use it to accept [51] Servant of the White Hand</li>
<li>Defeat the Lieutenant of the White Hand (patrols in a square around the courtyard)</li>
</ul>
<br />
Speak to Wigfast and turn in Enemies Forever, And Stay Out! and Servant of the White Hand. Accept [51] Goblin Overseers and [51] Shaky Foundations.<br />
<br />
<br />
<ul>
<li>Head north and destroy the Support Post (7.5,111.7) and kill the nearby Moria Overseer</li>
<li>Head south and destroy the Support Post (7.8,111.8)</li>
<li>Head west and destroy the Support Post (7.9,111.6) and kill the nearby Moria Overseer</li>
<li>Go back and kill the first Overseer again (there are plenty of others around but this ones easiest to get to)</li>
</ul>
<br />
<br />
Return to Wigfast and turn in Shaky Foundations and Goblin Overseers. Accept [51] A Long Echo<br />
<br />
Go down the stairs behind Wigfast then run north, up another flight of stairs. At the top head west to find a Rucksack (7.0,112.1). Examine the rucksack to continue the quest. Examine the nearby Dropped Journal to accept [51] Opening the Waterways and [51] Securing the Library.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs3Uak2Zmyp6QZR584zk_EOn9za9H05p3GYelgSfBQj8Z_Dcaw6Vqz6Ur-tBrFLxXPspL29cQyLMT1fLmOl7h_O88O-r4TTXjrlTPIE6IpCWkvQcNRxaUxFelqB2SQpOuZ5GzaT9y6qQM/s1600/ScreenShot00259.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs3Uak2Zmyp6QZR584zk_EOn9za9H05p3GYelgSfBQj8Z_Dcaw6Vqz6Ur-tBrFLxXPspL29cQyLMT1fLmOl7h_O88O-r4TTXjrlTPIE6IpCWkvQcNRxaUxFelqB2SQpOuZ5GzaT9y6qQM/s400/ScreenShot00259.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Library</td></tr>
</tbody></table>
<br />
Take the causeway east into the Library (7.0,111.3) and examine the Fallen Plaque just outside the entrance.<br />
<br />
Don't go in (yet) but retrace your steps to the Rucksack then go along the bridge to the north and throw the two Waterway-Levers at the midpoint. Continue north to Chamber of the Crossroads. Enter the small room and speak to Bori to turn in B2C3. Accept [53]B2C4: Enemies in the Ever Dark.<br />
<br />
Return to the Library<br />
<ul>
<li>Just inside the entrance examine Falgeirr's Papers to accept [51] Riddles in the Library.</li>
<li>Mid-way along the northern wall examine the Ancient Dwarf-Text</li>
<li>Kil3 12 Deep-claw and Cave-claws</li>
<li>Search Deep-claw nests until you find some Rotting Pages (note that there are 2 additional nests up the stairs in the main room)</li>
</ul>
<div>
Exit the library and return to Chamber of the Crossroads. Enter the small room and speak to Bori to turn in B2C4. Accept [43]B2C5: Half a Riddle.</div>
<div>
<br /></div>
<div>
Speak to Brogur (in the corner of the same room) and turn in B2C5 and accept [54]B2C6: Goblins in the Western Halls</div>
<br />
Buy a ride back to Dolven-view and:<br />
<ul>
<li>Speak to Wafri to turn in Opening the Waterways</li>
<li>Speak to Sot to turn in Riddles in the Library and Securing the Library</li>
<li>Speak to Slagvi to turn in A Long Echo and accept [51] The Cooling Chamber and [52] To the Deep Descent.</li>
</ul>
<div>
Speak to Slagvi again to travel to the Cooling Chamber instance</div>
<div>
<ul>
<li>Use the summoning horn (just down the stairs) to summon Slagvi. Speak to him to continue the instance</li>
<li>Head down the stairs and clear the platform by the water tank</li>
<li>Follow the path around the edge of the tank (either way is fine) and, on the far side, climb the stairs to find the Moria Chieftain (lvl 51 Elite) and kill it</li>
<li>Throw the Jammed Lever</li>
<li>Repair the Rusted Gear</li>
<li>Fix the stuck wheel </li>
<li>Talk to Slavi to complete the instance and then exit it (right-click portrait, Leave Instance)</li>
</ul>
<div>
<br />
Return to Dolven-view and speak to Slagvi to turn in The Cooling Chamber.<br />
<br />
We're done with The Great Delving so now it's time to explore<a href="http://lotrolevelling.blogspot.co.uk/2013/08/moria-silvertine-lodes-52-53.html"> The Silvertine Nodes</a> (We will continue Book 2 here, don't worry that it's not finished yet)</div>
</div>
</div>
LOTRO LGhttp://www.blogger.com/profile/01177869739425951324noreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-73895772064540127442013-08-24T15:21:00.001+01:002013-08-25T12:24:47.278+01:00Volume Two, Book 1: The Walls of Moria (50-51)Book 1 is the introduction to Moria, here we will follow the dwarven expedition as it prepares to re-enter the great halls and explore the depths of the mines. You will also receive your first legendary weapons. All quests in this book are Level 50.<br />
<br />
<b>Travelling to the Walls of Moria</b><br />
<br />
Take the stable path from Rivendell to Echad Candelleth. Exit the camp and follow the river south until you reach Galberts Cottage (38.3,14.6) then cross to the eastern side of the river and follow the path up into the hills.<br />
<br />
As you enter Eregion you will pass through a valley and then the scenery will open up. Bear north immediately to find the camp of Gwingris and speak to Baidhrochiel to get the stable path (40.2,16.0).<br />
<br />
Exit the camp and follow the road south to Echad Eregion and speak to Rochdur to get the stable path (47.0,12.6)<br />
<br />
Exit the camp and ride south-east to Echad Dunann. Speak to Rocherves to get the stable path (50.6,7.8)<br />
<br />
Ride east from Rocherves to find Rothwald (50.6,7.6) and speak to him to accept B1C1: Strangers in Hollin.<br />
<br />
<b>The Walls of Moria</b><br />
<br />
Ride east, through the portal, into the Walls of Moria and speak to Tulk to turn in B1C1 and accept B1C2: Along the Sirannon.<br />
<br />
Kill 4 Spying Crebain and collect 4 Jagged Talons from the corpses then return to Tulk to turn in B1C2 and accept B1C3: Bosi the Dwarf<br />
<br />
Follow the path east to find Bosi and turn in B1C3 and accept B1C4:Outside the Gate. Speak to Sandar to to accept Expedition: Unwelcome in Hollin (we'll do this in a little while)<br />
<br />
<div>
Ride north along the dirt track and speak to Brogur to accept Expedition: Four Dwarves. From now on, speak to any Dwarf Workers you pass to deliver their lunches</div>
<div>
<br />
<b>The Brackwater</b><br />
<br /></div>
<div>
Continue north-east along the dirt track until you reach The Brackwater cave. Speak to Valgut and accept Expedition: Danger Beneath the Surface</div>
<div>
<br /></div>
<div>
Enter the instance:</div>
<div>
<ul>
<li>Speak to Throttolf and continue E:Four Dwarves and accept Expedition: The Top of the Waterfall</li>
<li>Take the tunnel west and then take the first path tot he south. Ignore the path to the west and follow the curving tunnel north until it opens out into a large cavern</li>
<li>Speak to the Unlucky Dwarf</li>
<li>Head to the eastern side of the room and take the southernmost tunnel to the east (the norther one is a dead end)</li>
<li>Follow the tunnel until you find Wethur. Speak to him to continue Four Dwarves</li>
<li>Count two tunnels to the right of Wethur (the tunnel leading south) and take the passage to emerge on a shelf overlooking the main cave. Turn right to find another passage leading upwards and follow it to the top of the waterfall. Speak to the Unlucky Dwarf and open the Dented Strongbox.</li>
<li>Jump down the waterfall and speak to Throttolf to turn in E:The Top of the Waterfall</li>
<li>Exit down the northern tunnel and speak to Valgut to turn in E:Danger Beneath the Surface</li>
</ul>
<div>
Return west along the path and speak to Brogur to turn in E: Four Dwarves. </div>
<div>
<br /></div>
<div>
OPTIONAL: Accept The Fall of Moria (this is a session-play which you can complete later if you choose to)</div>
</div>
<div>
<br />
<b>Aiding Bosi and Broin</b><br />
<br /></div>
<div>
Head east along the path and deliver the remaining packed lunches. When you deliver the final 2 lunches speak to Warr, standing behind the two workers, to continue the quest.</div>
<div>
<br /></div>
<div>
Ride all the way back along the path to Bosi and turn in C4: Outside the Gate and accept C5: Handling the Situation</div>
<div>
<br /></div>
<div>
Search the surrounding area and collect 6 Thick Branches (look under the trees) </div>
<div>
<br /></div>
<div>
Ride east along the main path to find Bori (by the stairs) and speak to him to turn in C5: Handling the Situation and accept C5: Keeping Sharp</div>
<div>
<br /></div>
<div>
Head down into the river bed (just to the south) and collect 6 Eregion Stones</div>
<div>
<br /></div>
<div>
Return to Bori and turn in C5: Keeping Sharp. Return to Bosi to turn in C5: Handling the Situation. Accept C6: Cousin Brogur</div>
<div>
<br /></div>
<div>
Take the dirt track to the north and follow it until you find Brogur. Speak to him to turn in C6: Cousin Brogur and accept C7: Wolf-voices on the wind<br />
<br />
Return to Broin and speak to him to accept C7: The Glorious Tale of Broin the MIghtly<br />
<br />
Ride south-west, across the river bed until you reach the far south-west corner of the region killing 3 Shadow Wolves as you ride.<br />
<br />
<b>Filgogan</b><br />
<br />
Continue to the cave of Filgogan (53.0,7.5)<br />
<br />
Speak to Simbi to accept [50] Expedition: Orders for Half-Orcs and [50] Expedition: The Common Thread.<br />
<br />
Enter the instance:<br />
<ul>
<li>Collect the Partial Report from the fireplace by the entrance</li>
<li>Examine the Burned Wolf Corpse by the fireplace</li>
<li>Turn right (north) and continue along the tunnel until you find Trausti. Speak to him to take [50] Expedition: Unpleasant Business</li>
<li>Continue along the tunnel (west) to a fireplace and collect the List of Promises</li>
<li>Take the next fork to the left to a fireplace and collect the Map of Hollin</li>
<li>Go down the nearby ramp to another fireplace and collect the Threatening Missive</li>
<li>Go around to the left (east) to another fireplace and collect the Half Orc Orders</li>
<li>Retrace your steps to the fireplace with the Threatening Missive and head north, then east across the wooden bridges</li>
<li>Continue east to find Graug on his throne, defeat him</li>
<li>Search the Bone Pile to the left of Graug's throne to locate the Gold Tooth</li>
<li>Collect the information:</li>
<ul>
<li>Partial Report</li>
<li>Map of Hollin</li>
</ul>
<li>Ensure that you have killed at least 8 Half-Orcs and collected 6 Painted Stones from their corpses.</li>
<li>Return east across the wooden bridges and continue east, up the stairs, then east along the corridors until you return to Trausti. Turn in Expedition: Unpleasant Business.</li>
<li>Continue to follow the tunnel east, then south, until you reach the exit to the cave.</li>
<li>Outside the cave, speak to Simbi to turn in Expedition: Orders for Half-Ocrs and Expedition: Teh Common Thread</li>
</ul>
<div>
Ride north east and return to Sandar to turn in Expedition: Unwelcome in Hollin</div>
<br />
Return to Broin, on the stairs, and speak to him to turn in C7: The Glorious Tale...<br />
<br />
Return to Bosi, by the wagons, and speak to him to turn in C7: Wolf-Voices on the Wind and accept C8: Before the Doors of Duin.<br />
<br />
<b>Danger from The Black Pool</b><br />
<br />
Speak to Bosi again to travel to the instance.<br />
<ul>
<li>Follow Bosi through the instance and protect him from wargs until you receive the Repaired Pick-axes</li>
<li>Leave Bosi and ride east along the path, follow it around the edge of the Black Pool until you find Warr</li>
<li>Speak to Warr then put the Pick-axe in the Pick-axe crate</li>
<li>Speak to Brogur then ride back along the path (the way you came in) and speak to the 3 dwarves throwing stones (Rokur, Sebbi and Bori)</li>
<li>Return to Brogur and speak to him then speak to Bosi</li>
<li>Clear some rubble from the gate (just interact with it)</li>
<li>Enjoy a cut scene where the dwarves encounter some (un)suprising problems</li>
<li>Abandon your poor dwarven comrades and run back along the path all the way to where you fought the wargs</li>
<li>Speak to Bosi to finish the instance</li>
</ul>
<div>
You will be deposited in Nan Sirannon, take the opportunity to clear out your bags etc at the nearby camp </div>
<div>
<br /></div>
<div>
OPTIONAL: Speak to Rathwald to continue The Fall of Moria and play through the session then continue as below.</div>
<div>
<br /></div>
<div>
Speak to Rathwald to turn in C8: Before the Doors of Durin and accept C9: A Weapon of the Elder Days</div>
</div>
<div>
<br />
Ride west to find Hundi at a campfire just west of Echad Dunann. Speak to him to turn in C9: A Weapon of the Eldar Days. Note that this quest rewards you with your first Legendary Item, some classes (.e.g Wardens) only have one option, others will have between 2-4 weapons to choose from - think carefully about what you pick as you will be using this for a long time! Accept C10: Forgotten Lineage<br />
<br />
Speak to the stable master Rocherves ( at the main camp 50.6,7.8) and travel to Rivendell (swift-travel and normal stable routes are both available)<br />
<br />
Head north to the forge of Rivendell and speak to Dithalion (28.6,6.2) to continue C10:Forgotten Lineage<br />
<br />
Speak to Snar (standing to the left of Dithalion) to identify your legendary weapon (Click weapon then click 'Identify Item'. A box will appear identifying your weapon and it's legacies (3 bonuses it gives you). Close the box and equip the weapon from your inventory<br />
<br />
Speak to Dithalion again.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCjCW1r2cGENlMK41QpuqcnCTHEKlOkP3fMnXmkDOp1_U98eMfbsNzI5NDaXdnpXBTpeI0jQmCTtk5m-x9NRu2diKrBmPWLRAfb7hHuET0hX3KgM4X30Rg2vt3cOOArITekuzvJt_ay-Q/s1600/ScreenShot00225.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCjCW1r2cGENlMK41QpuqcnCTHEKlOkP3fMnXmkDOp1_U98eMfbsNzI5NDaXdnpXBTpeI0jQmCTtk5m-x9NRu2diKrBmPWLRAfb7hHuET0hX3KgM4X30Rg2vt3cOOArITekuzvJt_ay-Q/s640/ScreenShot00225.jpg" width="640" /></a></div>
<br />
<br />
Open your Legendary Item Panel (press Shift-I or find it on the menu at the bottom left of the screen) and select one of the 4 Settings to add to your weapon. Pick the one which best complements your character and press 'Slot Relic'.<br />
<br />
Speak to Dithalion again to turn in C10 and accept C11: Worth Beyond Measure.<br />
<br />
Open the Legendary Item Panel again slot one of the 3 Runes you received (find them on the Runes tab under Relics). Also click the 'Track' Button (above the Relics Box). This puts an experience bar on your screen.<br />
<br />
You now need to kill mobs until the legendary weapon reaches level 10. The easiest way to do this is to run a skirmish (Ctrl-J to open join window). I suggest picking an offensive skirmish for speed (I chose Trouble at Tuckborough) but you can run whatever you like as long as there are lots of mobs to kill!<br />
<br />
Speak to Dithalion to turn in C11 and accept C12: Forged Anew<br />
<br />
Speak to Snar and choose the Reforge tab. Enter a name for your weapon (if you want to) and press 'Reforge Item'. A box will appear offering a choice of two additional Legacies, pick one and press 'Select' then Close the confirmation box.<br />
<br />
Open the Legendary Item Screen and note that you now have 90 points available to spend. You can allocate these to your legacies to raise their ranks. Decide which look the most useful and level them up a few ranks (note that you can increase the rank of the DPS stat - if you're not sure which legacy is best this is a good place to spend points!)<br />
<br />
Speak to Dithalion again to continue C12.<br />
<br />
Ride south to the stable master, Ladrochan, and take a ride back to Echad Dunnan (swift & normal travel available). Speak to Rathwald to turn in C12 and accept C13: The Watcher in the Water. Speak to him again to travel to the instance.<br />
<br />
Complete the instance then speak to Rathwald again to turn in C13 and accept C14: Khazad Dum at Last.<br />
<br />
Enjoy a short cut-scene then enter the Mines of Moria. Speak to Tulk (standing in front of you, to the right) and turn in C14. Accept Book2, Chapter 1: Echoes in the Dark.<br />
<br />
OPTIONAL: You received your second Legendary Item as a reward from C14. It can't be used until you identify it - if you've got higher level characters feeding you gear, your probably don't care (so skip to book 2). If this is your first time you should get that weapon levelled up as soon as possible so do the following:<br />
<br />
<ul>
<li>Speak to Fith, the Stable Master to get the stable route. Take a ride to Dolven-view and speak to Asgil, Forge Master (8.4,112.3) to identify you second legendary.</li>
<li>Slot a Setting and Rune onto the legendary </li>
<li>Speak to Dufa, the stable-master and buy a ride back to Durin's Threshold</li>
</ul>
<br />
<br />
Now it's time to explore Moria, starting with <a href="http://lotrolevelling.blogspot.co.uk/2013/08/moria-great-delving-51-52.html">The Great Delving</a></div>
Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-5885676950778405108.post-57766526141564412852013-05-11T16:36:00.001+01:002013-08-24T15:21:56.117+01:00Volume Two: Foreword (50)Volume Two Starts in Rivendell in the Trollshaws with the Foreword. You don't have to do this bit to head into Moria but it sets up the story and lets you see the Fellowship depart so for the few minutes it takes to complete I would recommend doing it.<br />
<br />
Speak to Elrond in his Library in the Last Homely House and accept the Foreword quest. There are 3 variants of this, one for Men, one for Hobbits and one for Elves & Dwarves.a<br />
<br />
Speak to Elrond again to continue the quest.<br />
<br />
<b>Men</b><br />
<b><br /></b>
Ride to the Guest Rooms in Rivendell (30.7,6.2)<br />
<br />
<ul>
<li>Speak to Aragorn to accept [50]Foreword: Three Ways</li>
<li>Speak to Boromir to accept [50]Foreword: The Strength of Men</li>
</ul>
<br />
Exit Rivendell to the south and pass through the Gates of Imladris. Speak to the Sentinel to continue FW: The Strength of Men<br />
<br />
Return to The Guest Rooms and speak to Boromir to continue FW: The Strength of Men<br />
<br />
Return to The Last Homely House:<br />
<br />
<ul>
<li>Speak to Gandalf (in Bilbo's Room on the ground floor) to continue FW: Three Ways. </li>
<li>Speak to 2 Elf-Singers in the Hall of Fire (ground floor) to continue FW: The Strength of Men</li>
</ul>
<br />
Return to the Guest Rooms:<br />
<br />
<ul>
<li>Speak to Aragorn to turn in Foreword: Three Ways.</li>
<li>Speak to Boromir to turn in Foreword: The Strength of Men</li>
</ul>
<div>
Return to The Last Homely House and speak to Elrond (library, top floor) to turn in Foreword: Bulwark of </div>
<div>
thte West. Accept [50] FW: The Fellowship Departs</div>
<div>
<br /></div>
<div>
<b>All</b></div>
<div>
<br /></div>
<div>
Speak to Elrond to travel to the instance and watch the Fellowship depart Rivendell. Speak to him again to turn in FW: The Fellowship Departs</div>
<div>
<br /></div>
<div>
Onto Volume Two, Book 1</div>
<div>
<br /></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-2101795322914454882013-04-25T17:05:00.002+01:002013-04-25T17:05:36.037+01:00Book 10: The City of the Kings (50)Book 10 starts at Tinnudir, in Evendim. The majority of the quest occurs in Evendim but (surprise, surprise) we will also be visiting Garth Forthnir in Angmar so if you've bound your milestone there I recommend leaving it set.<br />
<br />
Speak to Calenglad to accept B10C1: The Champion of Angmar<br />
<br />
Ride a little way to the north-east and enter the Keep (12.0,68.0). Speak to Laerdan (in the Mustering Room down the right-hand passage) to continue the quest then return to Calenglad to turn in the B10C1 and accept B10C2: The Tide Battle.<br />
<br />
Take a stable-path to High Kings Crossing and then ride south through Annuminas to the Gwaelband control point (17.8,70.2). Subscribers can make the trip faster by swift-travelling from Tinnudir to Echard Garthadir instead. Speak to Rosselloth to continue B10C2<br />
<br />
Ride south through the city to Echard Garthadir and speak to Fainneleg (19.1,71.0) to turn in B10C2 and accept B10C3.<br />
<br />
From now on kill any Angmarim you see carrying a bow until 8 are dead (the lookouts near the docks and Bowmen in Gaerannon make good targets).<br />
<br />
Return north to Gwaelband and continue north from the checkpoint to reach the Docks. Speak to Gwonil (16.9,70.7) to continue B10C3<br />
<br />
Ride west along the docks then swim to land then continue west, out of the city, until you find Torchirion (17.9,72.0), speak to him to continue the quest.<br />
<br />
Ride south-east and return to Echad Garthadir, speak to Fainneleg to turn in B10C3 and accept B10C4: Marching Orders<br />
<br />
Return north to Gwaelband and collect the Orders Recovered From Gwaelband (18.0,72.0)<br />
<br />
Ride south and follow the road around to the east into Menelband. Head up onto the raised platform to the north to find the Orders Recovered From Menelband (19.5,70.1)<br />
<br />
Continue east to Clorhir and collect the Orders Recovered From Clorhir(19.3,69.2).<br />
<br />
Return to Echad Garthadir and speak to Fainneleg to turn in B10C4 and accept B10C5: Springing the Trap<br />
<br />
Return to Tinnudir (run to High Kings Crossing & Stable or Swift-Travel directly) and speak to Calenglad to continue the quest and then again to travel to the instance.<br />
<br />
Complete the (very short) instance and speak to Calenglad to turn in B10C5 and accept B10C6: The Secret of The Orders<br />
<br />
Head slightly north-east and enter the Keep then speak to Mordrambor (in the Storage Room down the left-hand passage) to turn in B10C6 and accept B10C7: Emissaries of Evil.<br />
<br />
Head to Haudh Earendur near Men Erain (free players should stable to High Kings Crossing and run; subscribers can take a boat to Men Erain) and speak to Roibard then kill him.<br />
<br />
Head all the way north to the Eavespires (free players should stable from High Kings Crossing to Ost Forod then run west and swim across the lake, running along the island of Rantost to speed the trip up; subscribers can take a boat directly from Men Erain). Cross the stream and run north to find Mol Choluim (5.5,71.9), speak to him and kill him.<br />
<br />
Run south-east to the lake and swim out to the island of Rantost to find Cailin. Speak to him then kill him.<br />
<br />
Return to Tinnudir (free players continue running/swimming east then run south, subscribers swim back west to the Eavespires and take a boat). Enter the Keep and speak to Tadan (Storage Room, left passage) to turn in B10C7 and accept B10C8: THe Prinsoner's Message.<br />
<br />
Speak to Mordrambor to continue the quest<br />
<br />
Speak to Laerdan (Musttering Room, right passage) to continue the quest<br />
<br />
Return to Mordrambor to turn in B10C8 and accept B10C9: A Renewed Assault<br />
<br />
Exit the keep and return to Calenglad to continue the quest<br />
<br />
Head to Annuminas (stable to High Kings Crossing & run / swift-travel to Echad Garthadir) and make your way to Torchirion (17.9,72.0) and speak to him to continue the quest. Protect him from the two lvl 50 Gauradan Ritualists who spawn (one at a time) until "You have successfully defended Torchirion's position"<br />
<br />
Head East to the Docks and find Gwonil (16.9,70.8). Speak to her to continue the quest and help her clear the docks (four packs of 1-3 lvl 48s)<br />
<br />
Return to Tinnudir and speak to Calengalad to turn in B10C9 and accept B10C10: Do Not Trust Him<br />
<br />
Head to the Keep and speak to Laerdan (Musttering Room, right passage) to continue the quest<br />
<br />
Speak to Tadan (Storage Room, left passage) to continue the quest<br />
<br />
Speak to Mordrambor to turn in B10C10 and accept B10C11: Guldurchir's Restraint<br />
<br />
Speak to Tadan to continue the quest<br />
<br />
Travel to Echad Garthadir in Annuminas then exit to the south-east and head to Menelband. Kill Guldurchir (lvl 39 signature @ 19.8,70.1) to retrieve Tann Morgul.<br />
<br />
Return to the Keep at Tinnudir and speak to Mordrambor to continue the quest<br />
<br />
Speak to Tadan to turn in B10C11 and accept B10C12: A Means to Carry It<br />
<br />
Speak to Laerdan to continue the quest<br />
<br />
Travel to Garth Forthnir in Angmar (milestone or stable Tinnudir->Esteldin->Aughaire and run) and speak to Golodir (in his Quarters, north tunnel) to turn in B10C12 and accept B10C13: The Plan Carried Out<br />
<br />
Return to Tinnudir in Evendim (return to house->Michel Delving->Hobbitton->Brockenborings->Oatbarton->Tinnudir) and enter the keep. Take the right passage to the Mustering Room and collect the note stuck on the wall by the door<br />
<br />
Speak to Tadan to continue the quest then to Mordrambor to continue again.<br />
<br />
Exit the keep and speak to Caleglad to turn in B10C13 and accept B10C14: The Eye of Angmar<br />
<br />
Travel to the instance.<br />
<br />
Leave Calenglad and the Dunedain at the entrance and head into the instance without them until you find Lozudurkh (Elite Master) guarding a gate. Fight him until he gets tired and then pass through the gate and speak to Laerdan to continue.<br />
<br />
Follow Laerdan and pick up the Palantir when he tells you to (it will appear on the stand) then immediately exit the building and return to Calenglad (if you stay too long you will be automatically defeated). Speak to Calenglad to exit the instance and again to complete B10C14 and to finish Book 10.<br />
<br />
On to Book 11<br />
<br />
<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-18902915336858326312013-04-24T20:09:00.003+01:002013-04-24T20:11:54.112+01:00Book 9: The Shores of Evendim (50)Book 9 is mostly a story-line / travelling book by which I mean you will spend a lot more time travelling than fighting! As a Free/Premium player I would recommend binding your milestone to Garth Forthnir simply because it's the most irritating to get to (only accessible via swift-travel or running) and making full use of any other travel skills you have (e.g. Travel to Personal House, Reputation/Racial teleports etc)<br />
<br />
<h3>
Rivendell</h3>
Book 9 begins with Aragorn at the Guest Rooms in Rivendell.<br />
<ul>
<li>Speak to Aragorn in the Guest Rooms to accept [50]B9 Foreword: News of the Palantir</li>
<li>Speak to Gandalf in Bilbo's room on the ground floor of the Last Homely House to turn in B9FW and accept [50]B9C1: Oakheart Unhidden</li>
<li><br /></li>
</ul>
<h3>
Angmar</h3>
<div>
Travel to Garth Forthnir in Angmar and speak to Golodir in his quarters in the northern tunnel to continue B9C1<br />
<br /></div>
Exit Garth Forthnir and head south then east into Nan Gurth. Continue south until you hit the southern road and then bear south-east to gain the cliff-side paths (5.2,22.4). Stay on the lower of the paths and head north to reach the tower of Minas Deloth (6.6,21.7) . An elite lvl 51 rift-crawler queen patrols the path but can be avoided if you are patient<br />
<br />
Speak to Sara Oakheart to turn in B9C1 and accept [50]B9C2: Oakheart's Might. Speak to Sara again to travel to the instance. Follow Sara through the instance and then make a hasty Retreat to Garth Forthnir<br />
<br />
Speak to Golodir in his quarters in the northern tunnel to turn in B9C2. Accept [50]B9C3: Golodir's Request.<br />
<br />
<h3>
Either: Bree-Land (Men & Hobbits)</h3>
Travel to Combe in Bree-Land (Travel to Personal House then Swift Travel to Bree then Stable to Coombe) and speak to Constable Underhill to accept [50]B9C3: Journey to Coombe.<br />
<br />
Exit Coombe to the east and follow the path to Chetwood Forest, go all the way to the north-eastern corner of the forest and enter the Blackwold Head Quarters to find Bhaltair, Knight of Mordirith (lvl 50 Signature @ 26.2,43.8). Speak to him to continue the quest and then defeat him.<br />
<br />
Return to Coombe and speak to Constable Underhill to turn in B9C3: Journey to Coombe<br />
<br />
<h3>
Or: Ered Luin (Dwarves & Elves)</h3>
<div>
Travel to Gondamon (Travel to Personal House then Swift Travel to Thorin's Gate then Stable to Gondamon) and speak to Mathi Stouthand to accept [50]B9C3: Journey to Gondamon.</div>
<div>
<br /></div>
<div>
Exit the city and ride north-east towards Ringdale to find Kevoca (lvl 50 signature @ 18.4,96.1). Speak to him to continue the quest and then defeat him.</div>
<div>
<br /></div>
<div>
Return to to Mathi Stouthand to turn in B9C3: Journey to Gondamon.<br />
<br /></div>
<h3>
Lone-Lands (All)</h3>
Travel to Ost Guruth in the Lone-lands (via Stable from Bree) and speak to Frideric the Elder to accept B9C3: Journey to the Lone Lands.<br />
<br />
Exit the city and ride south into the bogs of Harloeg and head deep into the Troll camp in the south-east corner of the map to find Necal, Knight of Mordirith. Talk to him to continue the quest then kill him<br />
<br />
Return to Ost Guruth and speak to Frideric the Elder to turn in B9C3: Journey to the Lone Lands<br />
<br />
<h3>
<b>North Downs (All)</b></h3>
Travel to Esteldin in the North Downs (Stable back to Bree then again to Esteldin) and speak to Daervunn (near the reflecting pool) to accept [50]B9C3: Journey to Esteldin<br />
<br />
Exit the city to the south-east then bear north-east (towards Angmar). Enter the camp of Ost Crithlanc and find Siridean, Knight of Mordirith (lvl 50 signature @ 7.4,35.2). Talk to him to continue the quest then kill him.<br />
<br />
Return to Daervunn and turn in B9C3: Journey to Esteldin<br />
<br />
<h3>
Angmar</h3>
<div>
Return to Garth Forthnir:</div>
<div>
<ul>
<li>Speak to Golodir (in his quarters, northern tunnel) to turn in B9C3: Golodir's Request and accept [50]B9C4: Amarthiel's Trail</li>
<li>Speak to Laerdan (through the Door, southern tunnel) to continue B9C4</li>
<li><br /></li>
</ul>
<h3>
Evendim</h3>
</div>
Travel to Tinnudir and speak to Calenglad (by a fire in the main camp) to turn in B9C4 and accept B9C5: Amarthiel's Hope. Speak to him again to travel to the instance.<br />
<br />
Once the instance is completed return to Calenglad to turn in B9C5 and complete Book 9.<br />
<br />
Now, On to Book 10<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-21770139572280873562013-04-15T20:27:00.002+01:002013-04-24T20:12:26.796+01:00Book 8: The Scourge of the North (49)Book 8 begins in Angmar at Garth Forthnir and takes place predominantly within Angmar<br />
<br />
Speak to Laerdan in his study to accept B8C1: The Flickering Flame. Exit Garth Forthnir and ride south, then east into Nan Gurth.<br />
<br />
Approaching from the south head to Minas Agar and make your way into the tower. Be aware that the doors will not open if you are in combat so approach with caution!<br />
<br />
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Defeat Karstiona to retrieve Golodir's Mail Shirt. She is a level 49 Elite and with the Inspiration Buff she is a very easy fight.</div>
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Continue east a little way to Minas Maur (6.6,22.9) and enter the tower (again, the doors won't open if you are in combat)</div>
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Fight and defeat Prakhum to retrieve Goldir's sword. Prakhum is a level 49 Elite Master, he will summon Goblin-town Heralds throughout the fight which buff him and debuff you but he will replace them if you kill them so it's best to just to burn the boss and mop up the heralds at the end (even though they don't directly attack you they count as in-combat and the door won't open until they're dead!)</div>
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Finally, head south-east until you can gain the cliff-side path to Minas Angos and enter the tower (again, door cannot be opened in combat)</div>
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Fight and defeat Lauri Goldentongue (level 49 elite master) to retrieve the Gondorian Shield . At the start of the fight all the adds will be "friendly" but he will periodically activate them during the fight. I suggest killing them as they turn hostile as the incoming damage can become troublesome if you end up with all of them attacking you at once.<br />
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<br />
Return to Laerdan and turn in B8C1 and accept [49]B8C2: Rekindling the Flame<br />
<br />
Travel to Esteldin in the North Downs and:<br />
<ul>
<li>Speak to Daervunn (near the reflecting pool) to continue B8C2</li>
<li>Speak to Toram (near the stable-master) to continue B8C2, wait for him to complete his task, and speak to him again to continue B8C2 further</li>
<li>Return to Daervunn and turn in B8C2 and accept B8C3: Forging the Sword</li>
</ul>
<div>
Travel to Rivendell in The Trollshaws:</div>
<div>
<ul>
<li>Speak to Elrond (in his library in the Last Homely House) to continue B8C3</li>
<li>Speak to Hemeldir (at the Forges of Rivendell, north-west corner of the city) to continue B8C3,wait for him to complete his task, and speak to him again to continue B8C3 further</li>
<li>Speak to Elrond to turn in B8C3</li>
</ul>
<div>
Travel to Garth Forthnir in Angmar:</div>
</div>
<div>
<ul>
<li>Speak to Laerdan in his study to continue B8C4</li>
<li>Speak to Golodir in his quarters (northern tunnel) to continue B8C4 and accept [50]B8C9: Mordirith's Fall</li>
<li>Speak to Golodir again to travel to the instance</li>
</ul>
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<ul><ul>
<li>Follow Golodir until you reach the final fight against Mordirith</li>
<li>For the final fight I highly recommend:</li>
<ul>
<li>Bring a Hope token & use it. Mordirith has a +9Dread effect</li>
<li>Watch for the Light of Dunachar effect which Golodir will peridically apply to Mordidith and focus your attacks while it's up - you will do much more damage</li>
<li>Attack Lorniel's shade whenever it appears to keep Golodir fighting (he cowers when she is present)</li>
</ul>
</ul>
<li>Speak to Golodir three times to finish the instance and return to Garth Forthnir</li>
<li>Speak to Golodir to turn in B8C5 and accept [50]B8C6: A Watchful Eye</li>
</ul>
<div>
Travel to Rivendell in The Trollshaws:</div>
</div>
<div>
<ul>
<li>Speak to Aragorn in the Guest Rooms to turn in B8C6</li>
</ul>
</div>
Book 8 is now complete, if you have also completed the previous seven books you will complete the deed The Shadows of Angmar for 20TP and earn a new title.<br />
<br />
Time to move on to <a href="http://lotrolevelling.blogspot.co.uk/2013/04/book-9-shores-of-evendim-50.html">Book 9</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-52086102776273966712013-04-07T20:50:00.001+01:002013-04-07T20:57:16.065+01:00Northern Forochel (47-49)<br />
We return to Forochel to finish the quests in the north of the region. Take a stable-path to Pynti-Peldot (Ost Forod->Kauppa-Kohta-> Pynti-Peldot)<br />
<br />
To quest in this area you will need to purchase the Forochel quest pack (595TP from the LOTRO Store) or have a VIP subscription.<br />
<br />
<h3>
Unfinished Business</h3>
<div>
You should still have A Sword Shivered in your log; ride north-west from Pynti-Peldot and kill Gauradan around the Lonesome Stones until you retrieve the Gauradan Sword. Return to Pynti-Peldot and speak to Deornyd to turn in A Sword Shivered.</div>
<div>
<br /></div>
<h3>
Suri-Kyla (47-48)</h3>
<div>
Exit the city and follow the path east then north then west (at the fork) to Suri-Kyla. (Work your way around the city anticlockwise):</div>
<div>
<ul>
<li>Speak to Ilmo to accept [47] The Hirvi-Herd</li>
<li>Speak to Lalli to get the stable-path</li>
<li>Speka to Pasi to accept [47] Threat from the South</li>
<li>Speak to Lothrandir to turn in The City in the Ice</li>
<li>Speak to Reginald Ward to accept An Unheralded Hero</li>
<li>Speak to Kaleva to continue The Hirvi-Herd and accept [47] Stones for the Lodge</li>
<li>Speak to Nef to accept [47] The Finest Shield in the Land</li>
<li>Speak to Matti to continue The Hirvi-Herd and accept [47] Beacon in the Snow</li>
<li>Speak to Nora to accept [47] Against the Cold</li>
<li>Speak to Jalmari to accept [48] Ancient Rituals</li>
<li>Speak to Glorielhen to accept [48] The Elves of Eregion</li>
<li>Enter the Great Lodge (19.5,72.0):</li>
<ul>
<li>Speak to Menikko to accept [48] The Jewel of the Ice</li>
<li>Speak to Launo to accept [49] Slaves of the Ice</li>
<li>Speak to Vamma to accept [48] The Frozen War</li>
<li>Pick up the Elk Saddle</li>
</ul>
</ul>
<div>
Buy a ride to Pynti-Peldot and speak to Esko to turn in The Jewel of Ice and accept [48] The Ransom of Angmar. Buy a ride back to Suri-Kyla</div>
<div>
<br /></div>
<div>
Exit the city and speak to Ilmo to turn in The Hirvi-Herd and accept [47] Protecting the Herd.</div>
</div>
<div>
<br /></div>
<div>
From now on kill Peikko and Bears on sight unti lyou have slain 15 Peikkos and collected 18 bear-fur</div>
<div>
<br /></div>
<div>
Collect 4 Bay-Stone fr,m the icey lake opposite the entrance to the city (around 19.2,69.5) </div>
<div>
<br /></div>
<div>
Continue south along the path until you reach a snowy plain (18.7,66.7). </div>
<div>
<ul>
<li>Collect 5 Snow-beacon Leg Pieces</li>
<li>Collect 5 Snow-beacon Coal</li>
<li>Collect 5 Snow-beacon Banner Scraps</li>
<li>Use the items to repair the Kanta-Vilkku Beacon (18.2,66.7)</li>
</ul>
<div>
Continue south to find the Broken Shield (16.0,63.7)</div>
</div>
<div>
<br /></div>
<div>
Enter the Angmarim camp of Reodh Fuil and:</div>
<div>
<ul>
<li>Kill Angmarim until you have 15 weapons.</li>
<li>Throw some feathers (anywhere inside the camp should work)</li>
</ul>
<div>
Exit the camp and ride west, across the road to discover Olavi's camp. Speak to Olavi to accept [48] Fisherman's Friend and [48] Fisherman's Foe</div>
<div>
<br /></div>
<div>
Ride south a little way and descend the sloping cliffs to the lakeshore. Continue south to find the missing Herald behind an icy mound (14.8,65.3). Speak to him to turn in An Unheralded Hero and accept [48] Falling Standards</div>
</div>
<div>
<br /></div>
<div>
Head out north onto the lake-ice and collect Reginald's Banner (15.2,66.6) by a tent with a fire.</div>
<div>
<br /></div>
<div>
Continue west to the waters edge and place the fish on the Ritual Stone, kill Angmarim until you collect the Fishing Pole</div>
<div>
<br /></div>
<div>
<div>
Ride north across the ice and use 5 Fish-buckets</div>
</div>
<div>
<br /></div>
<div>
Return to the herald and speak to him to continue Falling Standards</div>
<div>
<br /></div>
<div>
Ride up the icy slope (15.9,64.7) onto the hilltop path and return to Olavi, speak to him to turn in Fisherman's Foe and Fisherman's Friend</div>
<div>
<br /></div>
<div>
Return to Suri-Kyla. Ensure you kill any remaining Bears and Peikkos you need on your way:</div>
<div>
<ul>
<li>Speak to Ilmo to turn in The Hirvi-Herd and accept [48] The Wayward Bull</li>
<li>Speka to Pasi to turn in Threat from the South and accept [47] Grievous Cold</li>
<li>Speak to Reginald Ward to turn in Falling Standards</li>
<li>Place the stones on the 4 mounds by the fire then speak to Kaleva to turn in Stones for the Lodge</li>
<li>Speak to Nef to turn in The Finest Shield in the Land and accept [48] Time for a New Shield</li>
<li>Speak to Matti to turn in Beacon in the Snow and accept [47] Resupplying the Beacon</li>
<li>Speak to Nora to turn in Against the Cold and accept [47] Warmer Winter</li>
<li>Speak to Jalmari to turn in Ancient Rituals</li>
<li>Enter the Great Lodge (19.5,72.0) and speak to Rauno to continue Time For A New Shield</li>
<li>Return to Nef and continue Time for a New Shield</li>
<li>Return to Rauno and speak to him to continue Time for a New Shield</li>
</ul>
<div>
Head north from the city and find the Wayward Bull. Escort it to safety; note that you should let the bull go first and let each enemy land at least one hit on it otherwise it tends to just run on forever and leave you fighting 5 or 6 peikko at once. The final Peikko is a lvl 48 signature and once you're past him the quest will complete.</div>
</div>
<div>
<br /></div>
<div>
Head east to the Beacon killing any remaining Peikko you need for Warmer Winter (18 Hides) and Time for a New Shield (10 Bones) and Frost Worms until you have 10 Scales</div>
<div>
<br /></div>
<div>
Restock the Beacon (18.2,66.7) then investigate the Snow-Beacon Supplies (18.5,66.3)</div>
<div>
<br /></div>
<div>
Contniue east along the path to the Angmarim camp and burn the five tents:</div>
<div>
<ul>
<li>17.3,63.5</li>
<li>16.8,63.5</li>
<li>16.8,62.7</li>
<li>16.4,63.2</li>
<li>16.0,62.7</li>
</ul>
<div>
Check to see if you have found the Orders regarding the Jewel of Ice yet (for The Ransom of Angmar). If you haven't then continue to kill Angmarim until they drop (random drop, can take a lot of kills)</div>
</div>
<div>
<br /></div>
<div>
Return to Suri Kyla:</div>
<div>
<ul>
<li>Speak to Ilimo tot urn in The Wayward Bull</li>
<li>Speak to Pasi to turn in Grievous Cold and accept [48] A Chill Wind</li>
<li>Speak to Matti to turn in Resupplying the Beacon and accept [48] Under Attack</li>
<li>Speak to Nora and turn in Warmer Winter and accept [48] Winter Cleaning</li>
<li>Speak to Rauno (in the Great Lodge) and continue Time for a New Shield, wait for him to craft the shield then speak to him again to continue the quest further.</li>
<li>Return to Nef to turn in Time for a New Shield</li>
</ul>
<div>
Buy a ride to Pynti-Peldot and speak to Esko to turn in The Ransom of Angmar and accept [49] Claiming the Jewel . Buy a ride back to Suri-Kyla</div>
<div>
<br /></div>
<div>
Exit the city and head north-west through the icy fields to find and kill Tiuma Kita (21.1,72.2)</div>
</div>
<div>
<br /></div>
<div>
Ride south-east to the Beacon, search the Broken Snow Beacon Supply Crate and kill Kokas Karju</div>
<div>
<br /></div>
<div>
Jump down to the east onto the ledge full of bears and find and kill Kylma-Sari (17.2,66.7)</div>
<div>
<br /></div>
<div>
Regain the hilltop path and continue south to the Angmarim camp. Head east, deep into the camp (just avoid the Angmarim) until you reach a stone gateway. Clear the guards at the gate then enter The Ironspan and kill Ruraikh (who stands just inside the gate)</div>
<div>
<br /></div>
<div>
Continue east, deeper into The Ironspan and find Roibeard standing atop an L-shaped wall. Note that if you time it right you can pull him away from the patrolling Scout and fight him on whi</div>
<div>
<br /></div>
<div>
Run all the way east into The Ironspan, you will pull a lot of Angmarim but keep going until you reach a gate and can go no further an all except one will reset. Kill the remaining Angmarim then examine the Mysterious Relic (16.9,59.5) to accept [50] Mysterious Relic in Forochel. Speak to Noora to complete the quest.</div>
<div>
<br /></div>
<div>
Run south to Pynti-Peldot and speak to Esko to turn in Claiming the Jewel and accept [49] Treasure of the Lossoth</div>
<div>
<br /></div>
<div>
Take a ride to Suri Kyra:</div>
<div>
<ul>
<li>Speak to Pasi to turn in A Chill Wind</li>
<li>Speak to Matti to turn in Under Attack</li>
<li>Speak to Nora to turn in Winter Cleaning</li>
<li>Speak to Rikitsa (in the Great Lodge) to turn in Treasure of the Lossoth</li>
</ul>
<h3>
Kuru-Letri (48-49)</h3>
<div>
<br /></div>
<div>
Take a ride to Zigilgund (via Pynti-Peldot). Exit the city and ride north and destroy 6 Terriotry Markers:</div>
<div>
<ul>
<li>15.0,81.7</li>
<li>15.1,82.6</li>
<li>14.6,82.9</li>
<li>14.2,83.3</li>
<li>14.2,83.8</li>
<li>14.2,84.3</li>
</ul>
<div>
VIP only: Continue north to Kuru-Letri: and get the stable path (it only offers swift travel so no use to free/premium players)</div>
<div>
<br /></div>
<div>
Head to Suru-Kiri (ride south to Zigilgund and take the stable-paths around the lake). Speak to Vamma (in the Great Lodge) to turn in The Frozen War and accept [48] Hunters in the Blinding White</div>
<div>
<br /></div>
<div>
Ride to to Kuru-Letri (stable paths to Zigilgund then run, VIPs can swift-travel straight there)</div>
</div>
<div>
<ul>
<li>Speak to Thurmaer to taccept [49] Theurmaer's Lucky Arrow</li>
<li>Speak to Arre to continue Slaves of the Ice</li>
<li>Speak to Kirsikka to discover the stable-path (although this only offers swift-travel for VIPs)</li>
</ul>
</div>
<div>
<br /></div>
</div>
<div>
Exit the camp to the north-east and enter the ruins of Kibilzahar (enter from the south) and kill 15 wights. At some point a Frozen Amulet will drop and when you get this the quest will auto-advance (so you don't need to kill any remaining wights). REturn to Arre and turn in Slaves of the Ice and accept [49] Exiles of Winter.</div>
<div>
<br /></div>
<div>
Head south from the camp and locate the worm Belganc (47 signature @ 16.2,83.9) kill it to retrieve the lucky arrow. </div>
<div>
<br /></div>
<div>
Continue south-east, along the shoreline until you reach the entrance to a rift filled with Gelid Grims (13.2,79.4). Enter and fight your way past the Grims until you reach Nicca. Speak to him to turn in Exiles of Winter and accept [50] Cold as Death</div>
<div>
<br /></div>
<div>
Return to Kuru-Letri (first regain the high ground, then ride north) and speak to Thurmaer to turn in Thurmaer's Lucky Arrow and accept [49] On the Road to Misfortune.</div>
<div>
<br /></div>
<div>
From now on kill Gauradan on sight</div>
<div>
<br /></div>
<div>
Head north to Kibilzahar and enter the ruins, make your way to the platform at the top and use the Frost-Rimed Brazier to summon Delucheleg (lvl 51 signature). Kill him.</div>
<div>
<br /></div>
<div>
Ride south to Barad Guroth and kill:</div>
<div>
<ul>
<li> 6 Ravagers</li>
<li> 6 Stalkers</li>
<li>6 Seers</li>
</ul>
Return north to Kuru-Letri and make sure you have collected the hunters map - if it hasn't dropped yet kill Ravagers & Stalkers on your way until it does.</div>
<div>
<br /></div>
<div>
Return to Kuru-Letri :</div>
<div>
<ul>
<li>Speak to Thurmaer to turn in On the Road to Misfortune and accept [50] Hero of the Lost (this will be available assuming you followed the guide and assisted the other lost travellers in Southern Forochel, you will also complete the Deed The Lost Fellowship for 5TP).</li>
<li>Speak to Arre to turn in Cold as Death</li>
</ul>
<div>
Head to Suru-Kiri (ride south to Zigilgund and take the stable-paths around the lake / swift-travel for VIPs):</div>
</div>
<div>
<ul>
<li>Speak to Reginald Ward to turn in Hero of the Lost (I suggest taking the Basic Theatre Lesson #13 reward - see below)</li>
<li>Speak to Vamma (in the Great Lodge) to turn in Hunters in the Blinding White and accept [49] He Who Leads</li>
</ul>
<div>
Take a ride to Zigilgund and head north to Barad Guroth. Make your way up the hill to find Nadelek (lvl 49 signature) and kill him (tip: run all the way through the camp to Nadelek's clearing, stop just out of his aggro range and use the Basic Theatre #13 scroll to feign death - all the Gauradan that were chasing you will reset and leave you alone to kill Nadalek. WHen he's dead jump off the cliff behind him to exit)</div>
</div>
<div>
<br /></div>
<div>
Return to Zigilgund and take a stable-route to Suri-Kyla, speak to Vamma to turn in He Who Leads.</div>
<div>
<br /></div>
<div>
That finishes the quests in Forochel so it's time to move on. You should just be level 49 by now (or very, very close to it) and The Misty Mountains call; it's time to go down, down to Goblin Town.</div>
<div>
<br /></div>
<div>
<br /></div>
<div>
<br /></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-38440293135755317422013-04-07T15:04:00.000+01:002013-04-07T20:56:50.537+01:00Book 7: The Hidden Hope & Eastern Angmar (46-47)<br />
Book 7 begins in Gabilshathur. You must have completed at least Chapter 6 of Book 6 to be able to enter Eastern Angmar - if you haven't done it yet then<a href="http://lotrolevelling.blogspot.co.uk/2013/04/book-6-fires-in-north-western-angmar-42.html"> go do it now!</a><br />
<br />
This guide includes quests in Easter Angmar which require the Angmar quest pack (795TP from the LOTRO Store) or a VIP subscription. It is based around playing solo so whilst I include a few small-fellowship quests which can be soloed I skip over several fellowship quests which are impractical to do on your own (I will mention these when you could pick them up, if you happen to have a friend around then feel free to complete them)<br />
<br />
<h3>
Unfinished Business</h3>
If you followed my guide to Book 6 then you probably stopped short of taking the long ride east to Gabilshathur.<br />
<br />
Take a stable-route to Aughaire (via Esteldin in the North Downs) then exit Aughaire to the north and ride east, through the mountains, then the swamp and once past the line of statues at Rammas Deluon (which will no longer kill you) skirt the lake to the south then bear south through a cleft in the mountains (2.8,26.3) to find Gabilshathur and speak to Braigiar to turn in B6C7.<br />
<br />
<h3>
Gabilshathur (46-47)</h3>
At Gabilshathur:<br />
<div>
<ul>
<li>Speak to Braigiar again to accept [46] B7C1: Hidden in Shadow</li>
<li>Speak to Banfuir to accept [47] The Secret of hte Swords</li>
<li>Speak to Avar to acept [47] Tools of the Orcs</li>
<li>Speak to Horth to get the stable-path</li>
<li>Speak to Guard-Captain Gisur to accept [47] Breathing-Space</li>
</ul>
<div>
Exit the town to the north and head east into the hills to find the Orc camp of Ongbishuk:</div>
</div>
<div>
<ul>
<li>Kill 6 warriors,4 skirmisheres and 3 defilers</li>
<li>Collect 4 sawsm, 4 picks and 2 axes</li>
</ul>
</div>
<div>
Continue east through the hills to Krusl Lannan (1.3,22.9) and speak to Nethraw to turn in The Secret of the Swords. You are not given any further quests but can now pick up the seven swords by killing the thiefs who stole them. All are humans sitting by campfires:<br />
<br />
<ul>
<li>Exit the valley and ride north-west to find Husidan (0.4,24.5) in another valley (entrance at 0.0,24.8) and recover The Sword of Manas</li>
<li>Exit the valley and head south to find Frangan (0.9,24.9) just oustide Ongbishuk and recover The Sword of Kevoka</li>
<li>Head west to find Dugalad (0.6,26.2) sitting beside the road that runs along the edge of the swamp and recover The Sword of Innis</li>
</ul>
<div>
Follow the path south to Gabilshathur:</div>
<div>
<ul>
<li>Speak to Avar to turn in Tools of the Orcs. Decline [48] Weaspons of the Orcs as it requires killing several lvl 47 Elite mobs and isn't practical to solo.</li>
<li>Speak to Guard-Captain Gisur to turn in Breathing-Space and acept [48] The ORc-Raid. Speak to him again to continue the quest. This triggers an assault on the camp, kill the defilers and captains first for an easier fight. Speak to Gisur again to tun in The Orc Raid. Accept [49] Onward to Garth Forthnir</li>
<li>Speak to Guard Ansurr to accept [48] Gaeruan's Rage</li>
</ul>
<div>
Exit the city and ride north. Find Gaeruan's Nest in the center of the swamp pool (0.1N, 27.1W) and carry the egg north-east until you find the entrance to Grishbalt (2.3,25.6). Run straight past the guards (don't try to fight them) until you reach a large bonfire in the center of the path. This completes the quest - I suggest escaping in the confusion!</div>
</div>
<div>
<br /></div>
<div>
Having escaped now return to the entrance and kill Ruuraikh and retrive The Sword of Kolmak</div>
<div>
<br /></div>
<div>
Skirt the camp to the south to find Owen (1.7N, 24.6) and kill him to retried The Sword of Abb</div>
<div>
<br /></div>
<div>
Ride west through the swamp to find Tobaid (2.3,27.8) and retrieve The Sword of Anraig</div>
<div>
<br /></div>
<div>
Ride north, straight through the camp of Mor Madhul to find Brekhin (3.7,27.4) and retrive The Sword of Guinokh</div>
<div>
<br /></div>
<div>
Return south through the swamp then east through the woods to the statues and turn in all 7 Sword quests. This will also complete the deed The Seven Swords and earn you 10TP. Decline [47] The Seven Swords as it requires a fellowship to complete the instance (far too many mobs swapn to solo without Nethraw dying)</div>
<div>
<br /></div>
<div>
Return to Gaibshalthur and speak to Guard Ansurr to turn in Gaeruan's Rage </div>
<div>
<br /></div>
<h3>
Myrkworth (47)</h3>
<div>
Exit the city and follow the road north, across a bridge, then take the left-hand fork through Imlad Balchorth. Look for a path up into the mountains (7.1,26.3) and follow it to Myrkworth.</div>
<div>
<ul>
<li>Speak to Birgir to accept [48] The Highwayman</li>
<li>Speak to Oflar to accept [48] The Tincture</li>
<li>Speak to Sigar to accept [47] Destroy the Wights</li>
<li>Speak to Gautar to accept [47] Spirits of Old</li>
<li>Speak to Thorod to accept [48] Foul Waters</li>
</ul>
<div>
Note: Gautar offers 47 Spirits of Old but this requires killing Elite Mobs and isn't worth the effort. Oflar offers The Tincture but this is a long way away and the follow ups can't be soloed (Elite Masters involved) so it's not worth the effort.</div>
</div>
<div>
<br /></div>
<div>
Exit the camp to the west and head south along the path:</div>
<div>
<ul>
<li>Watch for the patrolling Iron Crown Messenger and Iron Crown Runner and kill them for hte Angmarim orders and money-box</li>
<li>Kill 10 Ironbound WIghts</li>
<li>Collect Roiling Water from the 5 pools. There are 9 possibles but I would recommend the following (as they avoid the areas with elite mobs)</li>
<ul>
<li>6.2,26.6</li>
<li>6.2,27.4</li>
<li>7.0,27.4</li>
<li>6.0,27.5</li>
<li>7.1,27.1</li>
</ul>
</ul>
<div>
Return to Myrkworth:</div>
</div>
<div>
<ul>
<li>Speak to Birgir to turn in The Highwayman but decline [48] Mul Kholuim, The Keeper of Books</li>
<li>Speak to Sigar to turn in Destroy the Wights but decline [48] Eliminate the Darkwater (requires killing 10 elites, not worth the time)</li>
<li>Speak to Thorod to turn in Foul Waters. Decline [49] Discovering the Source as it's in an area infested with Elites & Signatures and not worth the effort.</li>
</ul>
<h3>
Garth Forthnir (47)</h3>
<div>
Exit Myrkworth to the west and take the path north, then east, then north again until you reach a lake.</div>
<div>
Skirt around the lake to it's northern end then take the concealed path into the mountains (entrance at 11.0,24.8) to Gath Forthnir:</div>
<div>
<br /></div>
<div>
<ul>
<li>Speak to Loborcheron to get the stable route (nearby Firingal offers [50] The Battle for Aughaire but this requires a Fellowship)</li>
<li>Continue up the path and speak to Arneth to turn in Onward to Gath Forthnir and to continue B7C1. Don't take [49] Help from the South as it needs a fellowship (waves of signature mobs & an escort to protect)</li>
<li>Enter the Door and:</li>
<ul>
<li>Speak to Huriel to accept [49] Rank and File</li>
<li>Speak to Lunathron to accept [49] Bogbereth's Brood</li>
<li>Speak to Maerchiniath to accept [49] Cease and Desist but decline [49] Stamping out the Enemy (elite mobs)</li>
<li>Take the eastern fork and speak to Thoriel to accept [49] The Winged Host</li>
<li>Enter Lorniel's Quarters and speak to Lorniel to turn in B7C1 and accept [46] B7C2: Crossing the Shadow</li>
</ul>
</ul>
</div>
<div>
Note: Available quests not taken:</div>
</div>
<div>
<ul>
<li>Throst - [49] The Enemy's Arms (Urugarth Instance)</li>
<li>Fimreg - [50] Foreword: Bulwark of the West</li>
<li>Donaith - [49] Thinning the Horde (Urugarth Instance)</li>
</ul>
</div>
<div>
Exit the compound and speak to Areneth again to take [48] A Tenuous Thread</div>
<div>
<br /></div>
<div>
Exit the city down the pass and when you reach the lakeshore ride north-west up slope and into the spider infested canyons. Take the northernmost path into the spiders lair (11.7,25.1). Fight your way north until you start to see small white egg sacks on the walls of the canyon. Approach these to spawn Broodlings and kill 10</div>
<div>
<br /></div>
<div>
Exit the spider canyon to the south then bear east and</div>
<div>
<ul>
<li>Kill 3 Morroval (lvl 49/50 signature)</li>
<li>Kill 5 Bats</li>
</ul>
<div>
Continue until you reach a large lake and cross to the far side to the Angmarim village of Bail Catharnakh</div>
</div>
<div>
<ul>
<li>Kill Iron Crown Warriors for 5 Broken Swords</li>
<li>Kill Iron Crown Marksmen for 5 Broken Crossbows</li>
<li>Kills 4 Iron Crown Priests for their staves</li>
<ul>
<li>2 patrol the road around 10.6,27.3</li>
<li>1 patrols the road around 10.3,28.3</li>
<li>1 at a shrine at 8.8,27.6</li>
</ul>
<li>Find Raghnall (9.8,27.3) and speak to him to continue B7C2</li>
<li>Head east (9.5,27.7) to find the entry to the valley with the Banners and replace 5 Angmarim Banners with Dunedain banners</li>
</ul>
<div>
Cross back over the lake and kill the fifth priest at a shrine at 10.1,25.8.</div>
</div>
<div>
<br /></div>
<div>
Return to Garth Forthnir:</div>
<div>
<ul>
<li>Speak to Areneth to turn in A Tenuous Thread. Decline [48] Sacrifice to the Iron Crown (leads to fellowship quests you can't solo so not worth the time).</li>
<li>Speak to Huriel to turn in Rank and File</li>
<li>Speak to Lunathron to turn in Bogbereth's Brood. Decline [50] Raid: Bogbereth (Raid!)</li>
<li>Speak to Maerchiniath to turn in Cease and Desist</li>
<li>Speak to Thoriel to turn in The Winged Host. Decline [50] Cries of the Host (Elite Master)</li>
<li>Speak to Lorniel to turn in B7C2 and accept [47] B7C3:Opening the Way</li>
<li>Speak to Laerdan (through the Door in the southern spoke of the cave) to continue B7C3</li>
</ul>
<div>
Head to Rivendell (bind your milestone to Garth Forthnir for a quick return then use your house teleport to get to Bree->Forsaken Inn>Ost Guruth->Rivendell) and speak to Elrond to finish B7C3 and accept B7C4: Dwarf Mystery</div>
</div>
<div>
<br /></div>
<div>
Head to Thorin's Gate in Ered Luin (Rivendell->Ost Guruth->Forsaken Inn->Bree->Thorin's Gate) and speak to Dwalin (on his throne, north of the entrance) to turn in B7C4 and accept [48] B7C5: What is Needed. If you have been questing in the Misty Mountains take [48] Dwalin's Concern.</div>
<div>
<br /></div>
<div>
Return to the stable master and swift-travel to Michel Delving. Speak to Keeper Brombard Foxtail outside the Mathom House (north of the stable-master) to continue B7C5</div>
<div>
<br /></div>
<div>
Return to the stable master and swift-travel to Bree. Exit the city to the east and the ride north, through Coombe, to Archet. Speak to Jon Brackenbrook to continue B7C5.</div>
<div>
<br /></div>
<div>
Ride back to Bree then swift-travel to Thorin's Gate and speak to Dwalin to continue B7C5.</div>
<div>
<br /></div>
<div>
Speak to Litli (on the platform just below Dwalin) to continue B7C5. Wait for him to finish his work then return to Dwalin and speak to him to turn in B7C5 and accept B7C6: Thror's Hammer.</div>
<div>
<br /></div>
<div>
Exit the great hall and head south-east to The Berghold (15.8,102.5) and enter Skorgrim's Tomb. There are many side passages but just go straight-ahead down the central passage to find Faerdamil (lvl 48 signature). Defeat him to complete the instance (stay inside the marked area).</div>
<div>
<br /></div>
<div>
Return to Dwalin to continue B7C6 then to Litli to turn in B7C6 and wait for him to make the key then accept B7C7: The Key Forged. </div>
<div>
<br /></div>
<div>
Return to Garth Forthnir (milestone) and speak to Lorniel (in her quarters in the eastern tunnel to turn in B7C7 and accept [49]B7C8: The Gates of Carn Dum. SPeak to Lorniel again to travel to the instance.</div>
<div>
<ul>
<li>The inspiration buff will protect you from most of the damage in the instance. Focus on keeping all the mobs on you and off Lorniel (who has 10k HP but takes a lot of damage and can die easily if she has more than 1 mob hitting her)</li>
<li>Escort her until she cannot open a gate then take the eastern path and follow it around until you find the lever to open the locked gate</li>
<li>Escort her further until you find the final gate and Mordirith appears</li>
<li>Fight Mordirith (lvl 52 Elite Master) and defeat him- this requires bringing him down to half-health at which point he will retreat.</li>
<li>Speak to Golodir to complete the instance, again to exit the instance and a third time to turn in B7C8.</li>
</ul>
</div>
<div>
You have now finished Book Seven and the soloable quests in Eastern Angmar. Time to head <a href="http://lotrolevelling.blogspot.co.uk/2013/04/northern-forochel-47-49.html">back to Forochel to take care of the Northern Wastes</a></div>
<div>
<br /></div>
<div>
<br /></div>
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<br /></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-10597093317452125862013-04-05T21:11:00.001+01:002013-04-07T20:50:16.309+01:00Southern Forochel (44-46)The frozen tundra zone of Forochel can be found to the north of Evendim - take a stable-path to Ost Forod and then ride north and follow the path until you reach the camp of Kappa-Kohta.<br />
<br />
To quest in this area you will need to purchase the Forochel quest pack (695TP from the LOTRO Store) or have a VIP subscription.<br />
<h3>
Kauppa-Kohta (44)</h3>
As you pass a mammoth train stop and speak to Mainio and accept [44] Staying Agile and to Letholf to turn in Distant Relations (if you have it)<br />
<br />
Enter the camp and:<br />
<ul>
<li>Speak to Kerkko the stable master to get the stable route.</li>
<li>Speak to Santtu to accept [44] Daily Defence</li>
<li>Speak to Cenlieg and accept [44] The Raven</li>
<li>Speak to Eija and complete Staying Alive and accept [44] Raw Materials</li>
<li>Continue north through the camp and speak to Valtteri and accept [44] An Audition</li>
</ul>
<br />
<div>
Interact with the nearby Caged Red Fang (45 Signature) and defeat it<br />
<br />
Speak to Valtteri to turn in An Audition and accept [44] The Hunt is Afoot<br />
<br />
Follow the path west out of the camp and then bear north-west to find Hammastus-pesa (4.1,59.9). Speak to Urho to finish Daily Defence and accept [4] Wolves at the Door.<br />
<br />
Head south until you reach Taur Orthon lake and kill any Silent-Paw wolves and Frost-Antler Moose you see.<br />
<br />
Work along the shore and collect 10 Driftwood-Branches (3.1,60.0). Continue to kill wolves & moose and also kill Drift Wolverines.<br />
<br />
Once all the wood is collected head away from the lake to the south-east until you reach the mountains then look for the pass into Metsasta-sija (1.2,60.6):<br />
<br />
<ul>
<li>Head into the pass and kill Red-Fang wargs until you have 10 warg fat.</li>
<li>Find the missing raven (1.6,60.9) and speak to it to continue the quest. Escort the raven out of the valley until "Cenlieg's raven is now safe".</li>
</ul>
<div>
Head south back to the camp ensuring that you:</div>
<div>
<ul>
<li>Kill 14 Silent Paw Wolves</li>
<li>Kill Frost-Antler Moose for 10 Antlers</li>
<li>Kill Drift Wolverine for 10 Sinew</li>
</ul>
</div>
<br />
At the camp:<br />
<br />
<ul>
<li>Speak to Cenlieg and turn in The Raven. Accept [44] Hungry Bear-Friend</li>
<li>Speak to Eija and turn in Raw Materials and accept [44] Building the Snow-Sled</li>
</ul>
Exit the camp and head south to the Mammoths by the roadside:<br />
<br />
<ul>
<li>Speak to Ofrathto continue Building the Snow Sled</li>
<li>Speak to Manio to accept [44] A Miniscule Menace</li>
</ul>
<div>
Return to the camp:</div>
<ul>
<li>Use the Curing Barrel by Eija</li>
<li>Speak to Eija and finish Building the Snow-Sled. Accept [45] Venturying Forth</li>
<li>Speak to Veltteri to turn in The Hunt is Afoot and decline [45] Driving the Beasts Out (45 Elite + 2 45 adds)</li>
<li>Speak to Mirja and accept [45] A Stare from the Wild</li>
</ul>
<div>
Exit the camp to the east and kill Moose on sight until you have 6 meat. Return to Hamastus-pesea and speak to Urho to turn in Wolves at the Door and accept [45] The Den-Mother.</div>
<div>
<br /></div>
<div>
Run south to find the Snarling Wolverine (45 signature upon a snowy rise overlooking the lake (3.2,59.8). Kill the sleeping Drift Wolverines next to it then the Snarling Wolverine itself (otherwise the Drifts will aggro when you attack the Snarler).</div>
<div>
<br /></div>
<div>
Ride south-west to find the wolf den (2.8,60.5), pick off and kill the 3 Silent-Paw wolves and then and kill the Den Mother (again, she will aggro the 3 silent-paws if you don't kill them first).</div>
<div>
<br /></div>
<div>
Continue along the lake shore to find and defeat Blokk (lvl 45 signature at 2.7,59.7)</div>
<div>
<br /></div>
<div>
Return to the camp:</div>
<div>
<br /></div>
<div>
<ul>
<li>Speak to Cenleigh to turn in Hungry Bear-Friend and accept [45] The Choicest Cut</li>
<li>Speak to Santtu to turn in The Den Mother</li>
<li>Speak to Mirja to turn in A Stare from the Wild</li>
</ul>
</div>
<div>
Ride south to the Mammoths and speak to Manio to turn in A Minuscule Menace.</div>
<div>
<br /></div>
<div>
Continue south to find the Silvan Thirty-Point (45 signature at 0.8,60.0) and kill it.</div>
<div>
<br /></div>
<div>
Return to Kauppa-Kohta and speak to Cenlieg to turn in The Choicest Cut</div>
<div>
<br /></div>
<h3>
Pynti-Peldot(44-45)</h3>
<div>
Exit Kauppa-Kohta to the east and follow the path north, through the Ja-kura canyon and the ice caves of Ja-Reitti. When you emerge on a snowfield follow the path until it splits then take the right-hand fork to find the encampment of Pynti-Peldot</div>
<div>
<br /></div>
<div>
At the camp:</div>
<div>
<ul>
<li>Speak to Iri to get the stable-route</li>
<li>Speak to Ora to turn in Venturing Forth and accept [45] Grudgingly-Earned</li>
<ul>
<li>Speak to Kaj to accept [45] A Respectable Ritual</li>
<li>Speak to Lauri to accept [45] Smoke on the Horizon</li>
<li>Speak to Deornyd to accept [45] My Sister;s Sword</li>
</ul>
<li>Speak to Kimmo to accept [46] Ice at the Water's Edge</li>
<li>Speak to Heikki to accept [46] Gauradan Incursions</li>
</ul>
</div>
<div>
Exit the camp and ride north-west along the lake shore Ride straight though the ruins of The Lonesome Stones and avoid the high-levelled mobs there. Exit out the other side and descend to the lakeshore to find Shrine Pedestal on which you should place the Ice Statue<br />
<br />
Return to the camp and speak to Kimmo to turn in Ice at the Water's Edge and accept [46] Cat-Tusk Scrimshaw<br />
<br />
<div>
From now on kill Kalpa-Kita until you have 15 thick furs (moose work too but you need tusks from the sabretooths so they're more worth the effort!)</div>
<br /></div>
<div>
Exit the camp and ride south towards the caves you entered from and destroy Gauradan Fetishes (on either side of the path). Kill Gauradan until you recover Granug<br />
<br />
Return along the path towards camp and speak to Ida (10.0,69.6) to turn in Smoke on the Horizon and accept [46] Reclaiming the Homestead. Also collect the Coil of Rope she is standing next to.<br />
<br />
Head west to Voi-Telta and kill Feoc (lvl 46 signature w/ lvl 45 wolf). Be aware that Feoc will heal himself, and his wolf, and that if you kill the wolf first he will revive it again!<br />
<br />
Continue west along the path untilyou reach Janis-leiri:<br />
<ul>
<li>Speak to Altti to continue A Respectable Ritual</li>
<li>Speak to Burgthryth to accept [47] Three Sheets to the Wind </li>
<li>Speak to Niko to accept [44] Silent Feet</li>
</ul>
<div>
Return to Ida and continue Reclaiming the Homestead</div>
<div>
<br /></div>
<div>
Return to Pynti-Peldot ensuring you collect any remaining furs on your way. At the camp:</div>
<div>
<ul>
<li>Speak to Lauri to turn in Reclaiming the Homestead</li>
<li>Speak to Deornyd to turn in My Sisters Sword and accept [47] A Sword Shivered</li>
<li>Speak to Heikki and turn in Gauradan Incursions</li>
<li>Speak to Kaj to turn in A Respectable Ritual and accept [46] The Ties that Bind. Speak to him again to travel to the instance. Speak to Pinja twice to complete the quest and accept [46] A Midwinter's Thaw</li>
</ul>
<div>
Head north-west into the snowfields near the mountains (10.4,74.8) and disable the 6 Gauradan traps It hopefully goes without saying that you shouldn't attack the Snow-Mantle Cows.</div>
</div>
<br />
Head south to find find the remaining traps (5.9,75.9) .<br />
<br />
Return to Janis-leiri and speak to Niko to turn in Silent Feet and and accept [45] Another Thin Winter<br />
<br />
Leave the camp and kill Frost Antlers in the surrounding area until you collect 10 meat & 10 antlers.<br />
<br />
Return to Niko and turn in Another Thin Winter. Accept [46] The Longest Fangs<br />
<br />
Exit the camp and ride south-east to the valley of Leijona-kotin (6.8,73.3):<br />
<ul>
<li>Kill at least 12 Kalpa-Kita and continue to kill them until you have 20 Tusks and 10 White Furs. </li>
<li>Collect 10 snow-drops</li>
<li>Kill Pitka-Hammas (46 Signature @ 6.4,73.0)</li>
</ul>
<div>
Ride east to Pynti-Peldot<br />
<ul>
<li>Speak to Ella to continue A Midwinter's Thaw</li>
<li>Speak to Kimmo to turn in Cat-Tusk Scrimshaw</li>
</ul>
</div>
<div>
Follow the path back out west until you reach Pinja's house. Speak to Pinja to turn in A Midwinter's Thaw</div>
<div>
<br /></div>
<div>
Continue west to Janis-leire and speak to Niko to turn in The Longest Fangs.</div>
<div>
<br /></div>
<div>
Return east to Pynti-Peldot and speak to Chief Ora to turn in Grudgingly Earned. Accept [46] Dwarves and Mammoths</div>
<div>
<br /></div>
<h3>
Zigilgund (45-46)</h3>
<br />
Ride West, past the hunters camp and ride west along the pathway until you find Mika (7.5,80.5). Accept [47] Undisturbed Rest and kill Tundra Bears until you recover the first sheet. After you have found the sheet just kill bears as you see them until 20 are dead<br />
<div>
<br /></div>
<div>
Continue west until you reach Zigilgund. Enter the city (from the east):</div>
<div>
<ul>
<li>Speak to Eindrith to discover the Stable-route</li>
<li>Speak to Tero to accept [46] Wayward Hunter</li>
<li>Speak to Warstang to accept [47] Lost My Marbles</li>
<li>Speak to Sigrik to accept [47] Where Norsu Die</li>
<li>Speak to Thorth to turn in Dwarves and Mammoths and accept [47] Scattered in the Graveyard</li>
<li>Speak to Riki to accept [47] Feeding the Need</li>
<li>Speak to Weth to accept [47] Not in Hot Water</li>
<li>Speak to Keli to accept [47] Beastly Things</li>
</ul>
<div>
From now on kill Steppe-Elk on Sight until you collect 20 Elk-Haunches</div>
<div>
<br /></div>
<div>
Exit the city and ride east toenter the Peikko Cave (9.5,79.9). Kill 15 Peikko and collect the Second Sheet (keep killing Peikko until you get it)<br />
<br />
From now on kill any Gauradan you see until you collect the Third Sheet.<br />
<br />
Head west from the cave until you reach the Dwarf Channels and kill 3 Great Winter-Worms (one in each of the 4th, 7th & 10th Channels)<br />
<div>
Head south of hte city and collect 10 Dwarf-Picks from the plains oustide the city walls. Be sure to avoid the Terrible Winter-Tusk (lvl 48 elite)<br />
<br />
Continue South to the corpse of a Mammoth at 7.8,81.1. Clear the bears form the surrouding area and inteact with the Mamoth to retrieve the spear<br />
<br />
<br />
<div>
Return to the Hunters camp (make sure you have got the Thrird Sheet, kill more Thiefs if you still haven't found it) and speak to Burgthryth to turn in Three Sheets to the Wind and accept [48] All Strung Out</div>
<div>
<br /></div>
<div>
Ride south-west from the camp until you reach the river then follow this north-west until you see a ford across to an island of Kissa-sariin the center of the stream.</div>
<div>
<ul>
<li>Head north up the island until you find Laulu-vihaja and kill him</li>
<li>Find Juhani atop a nearby hill and Wayward Hunter will autocomplete. Speak to Juhani to accept Of Great Aid and escort him off the island (he will pull everything in sight, just go with it and be careful not to let him die!)</li>
</ul>
<div>
Return to the Hunters camp and speak to Burgthryth to turn in All Strung Out</div>
</div>
<div>
<br /></div>
</div>
<div>
Return to Zigilgund, ensuring you kill any remaining Elks for your 20 elk-haunches and:</div>
<div>
<ul>
<li>Speak to Tero to turn in Of Great Aid</li>
<li>Speak to Warstang and turn in Lost My Marbles and [47] Who Burgles The Buglar</li>
<li>Speak to Sigrik to turn in Where Norsu Die and accept [47] Mika Might Know</li>
<li>Speak Keli to turn in Beastly Things and accept [47] Mother of Beasts</li>
<li>Speak to Thorth to turn in Scattered in the Graveyard. Decline [50] The Key to Their Greed (too high level, we'll pick it up later).</li>
<li>Speak to Weth and turn in Not in Hot Water and OPTIONAL: accept [47] The Root of the Problem (requires killing lvl 47 elite)</li>
<li>Speak to Riki to turn in Feeding the Need</li>
</ul>
<div>
Ride south from the city killing Gauradan Thiefs until you find the burglars bag.</div>
</div>
<div>
<br /></div>
<div>
Find Mika (7.5,80.5) and turn in Mika Might Know and Undisturbed Rest. Accept [47] Keeping the Norsu Pure.</div>
<div>
<br /></div>
<div>
Head slightly north to find the Guaradan Seer (8.2,81.4) and defeat him (lvl 47 signature, interrupt the heals and kill the wolf last) to free the mammoth.</div>
<div>
<br /></div>
<div>
Return to Mika and turn in Keeping the Norsu Pure and accept [47] Angmarim Sorcery.</div>
<div>
<br /></div>
<div>
Ride north-east to find the Angmarim Sorcerer (lvl 47 signature @ 8.0,79.3) and kill it. Note that although there is a Gauradan Pack-Leader standing right next to the sorcerer if you pull the sorcerer from a distance the Pack-Leader will not aggro.</div>
<div>
<br /></div>
<div>
Return to Mika and turn in Angmarim Sorcery</div>
<div>
<br /></div>
<div>
Continue north and return to the Peikko cave and kill the Snow Matron (top right corner of the cave, lvl 47 signature)</div>
<div>
<br /></div>
<div>
Optional: Head back into the hot springs and defeat Ringdagnir (lvl 47 elite, 8600 HP)</div>
<div>
<br /></div>
<div>
Return to Zigiligund and:</div>
<div>
<ul>
<li>Speak to Warstang to turn in Who Burgles the Burglar</li>
<li>OPTIONAL: Speak to Weth to turn in The Root of the Problem</li>
<li>Speak to Keli to turn in Mother of Beasts</li>
<li>Speak to Fotri to accept [47] The City in the Ice</li>
</ul>
<div>
Now is a good time to exchange the frozen wastes of Forochel for sunny <a href="http://lotrolevelling.blogspot.co.uk/2013/04/book-7-hidden-hope-eastern-angmar-46-47.html">Angmar to work on Book 7</a></div>
</div>
<br />
Note: You will still have A Sword Shivered and City in the Ice in your quest log; we will be back to finish these later.<br />
<br />
<br /></div>
</div>
<div>
<br /></div>
<div>
<br /></div>
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<div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-47429444484247892202013-04-05T21:10:00.004+01:002013-04-07T20:55:47.815+01:00Book 6: Fires in the North & Western Angmar (42-44)<br />
Book 6 begins in Rivendell, if you followed<a href="http://lotrolevelling.blogspot.co.uk/p/book-5_27.html"> my guide to Book 5</a> you are there already, if you haven't been before<a href="http://lotrolevelling.blogspot.co.uk/2012/03/the-road-to-rivendell.html"> read my guide to getting to Rivendell</a>.<br />
<br />
This guide includes quests in Western Angmar which require the Angmar quest pack (795TP from the LOTRO Store) or a VIP subscription. It is based around playing solo so whilst I include a few small-fellowship quests which can be soloed I skip over several fellowship quests which are impractical to do on your own (I will mention these when you could pick them up, if you happen to have a friend around then feel free to complete them)<br />
<br />
1. Visit Elrond at The Last Homely House and accept [44]B6:FW: Turning to the North<br />
<br />
2. Exit the study, and the Last Homely House and go to the Guest Rooms, speak to Aragorn to finish B6:FW and accept [44]B6C1:Of Golodir and Angmar<br />
<br />
3. Travel to Esteldin in the North Downs. VIPs can swift travel directly from Rivendell. For free/premium players this is not a particularly easy route and I would suggest using Travel to Personal House to get to Bree and then taking stables from West Bree -> Trestlebridge -> Esteldin. Note that Wardens can use Muster in Esteldin and Hunters can use Guide to Esteldin.<br />
<br />
4.Once in Esteldin speak to Daervunn who is standing by the Reflecting Pool (9.5,41.3) to turn in B6C1 and accept B6C2: Against his Lord<br />
<br />
5. Exit Esteldin via the rear exit to the east and ride north through the hills to Angmar.<br />
<br />
<h3>
Lema-Koti (42)</h3>
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<div>
<br /></div>
<div>
1. As you enter Angmar you will arrive in the village of Lehma-koti:</div>
<div>
<ul>
<li>Speak to Reko and accept [40] Claws of the Earth</li>
<li>Speak to Chief Tuokki and turn in The Earth-Kin of Kehma-Koti (if you have it, from Evendim) and accept [40] Orcs in the Ram Duath and [42] In the Dark Clefts</li>
<li>Speak to Eetu and accept [41] Fruits of the Earth</li>
<li>Speak to Aarnikka and accept [40] Silken Strands</li>
<li>Speak to Santtu to accept [42] Stolen Skulls (he is in a smaller tent at 2.6,39.4)</li>
</ul>
<div>
Note: Do not take [43] The Golin's Treasure from Aslak, this is a small-fellowship quest which can be soloed but as none of the other quests in the area are soloable it's not worth the time to get there.</div>
<div>
<br /></div>
<div>
2. Exit the camp down the slope to the east and follow the valley south killing blade-beaks and spiders</div>
<div>
<br /></div>
<div>
3. When you reach the Blogmal camp of Skathmur:</div>
<div>
<ul>
<li>Kill 5 Blogmal Fighters</li>
<li>Kill 5 Blogmal Skirmishers</li>
<li>Retrieve the Aurochs Skull (in the center of the camp at 5.0,36.5)</li>
</ul>
</div>
<div>
4. Return north along the valley and continue killing spiders & blade-beaks until you have:</div>
</div>
<div>
<ul>
<li>10 Silken-strands</li>
<li>10 Ravenger-beaks</li>
</ul>
<div>
5. Return to Lehma Koti:</div>
</div>
<div>
<ul>
<li>Speak to Reko and turn in Claws of the Earth</li>
<li>Speak to Santtu and turn in Stolen Skulls</li>
<li>Speak to Aaarnikka and turn in Silken Strands</li>
<li>Speak to Chief Tuokki and turn in Orcs in the Ram Duath and accept [41] Strength of Stone </li>
</ul>
</div>
<div>
6. Exit the camp and return to Skathmur and destroy the catapult & siege-tower outside the camp.</div>
<div>
<br /></div>
<div>
7. Stay on the path and continue east until you see a clearing with more siege engines in - do not enter but climb the bank on the left to find the Earth-kin scout (entrance at 4.2,36.4). Speak to him to finish In the Dark Clefts and accept [42] Wings of Darkness and Death.</div>
<div>
<br /></div>
<div>
8. Descend into the clearing and destroy another catapult and siege-tower (4.2,36.2)</div>
<div>
<br /></div>
<div>
9. Continue to follow the path north through the clearing and keep to the left to find the Duvaire cleft filled with Morroval (lvl 41 signature):</div>
<div>
<ul>
<li>Collect 10 Root Vegetables</li>
<li>Kill 8 Morrroval</li>
</ul>
<div>
10. Exit the valley and return to the Earth-kin Scout (up on the hill above the war machines), speak to him to turn in Wings of Darkness and Death. Do not accept [42] Mistress of Shadows as this requires a group (elite boss with 2 signature adds).</div>
<div>
<br /></div>
<div>
11. Exit the canyon to the south and retrace your steps to return to Lehma Koti:</div>
</div>
<div>
<ul>
<li>Speak to Chief Tuokki to turn in Strength of Stone but do not accept [42] The Far Reaching Hand (needs group, elite + 2 signature)</li>
<li>Speak to Eetu to turn in Fruits of the Earth</li>
</ul>
<div>
12. Exit Lehmar Koti to the north and continue until you reach Aughaire</div>
</div>
<div>
<br /></div>
<h3>
Aughaire (42-43)</h3>
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<div>
<br /></div>
<div>
1. Speak to Tavas, the stable master, to get the stable route then bind your milestone to Aughaire</div>
<div>
<br /></div>
<div>
2. Continue over the little bridge and speak to the wandering Clan Hunter to accept [43] Present Yourself to the Chieftain</div>
<div>
<br /></div>
<div>
3. Bear left to find Crannog and his companions (0.1S,40.1W)</div>
<div>
<ul>
<li>Speak to Crannog to turn in Present Yourself to the Chieftain and accept [43] Crannog's Challenge</li>
<li>Speak to Raith and accept [43] Trophies of War</li>
<li>Speak to Torquil and accept [43] Dark Raiders</li>
<li>Speak to Osbail and accept [43] Predators in the Foothills</li>
</ul>
<div>
4. Head north-east to find Corunir inside the walled crafting camp (0.7N, 39.9W) and speak to him to complete B6C2 and accept [44]B6C3: Secrets of the Stones<br />
<br />
5. Exit Aughaire to the north and follow the mountains around to the east. Kill any Scara Wargs you see.<br />
<br />
6. Continue east until you see a campfire surrounded by Ongburz at Morfil (0.4N, 36.7W):, pass behind the fire and into the instanced area inside the cleft. The dungeon is massive so just stay until you have killed all the Ongburz you need and then exit the way you came in.<br />
<ul>
<li>Kill 4 Warriors</li>
<li>Kill 4 Skirmishers</li>
<li>Kill the Ongburz Captain</li>
</ul>
<div>
7. Ride north from Morfil to the fortress of Tor Gailvin (3.1N, 35.8W) and take a rubbing of the Lesser Watching Stone at the entrance.</div>
<div>
<br /></div>
<div>
8. Enter the fortress and run left until you are past the palisade then double back right into an area with tents and fires. Kill Duvardain until you;</div>
<div>
<ul>
<li>Collect 6 Skull-amulets</li>
<li>Collect 4 Bloodstone-amulets</li>
</ul>
<div>
Note: Do not kill Duvardain near the entrance, they will not drop the items you need! You can check if you are killing the right ones by hovering the mouse over them</div>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKZ8t6-Q0P8iyoIwNfOsowiU-55_FJV8aHVzYvty9ghwbjJOIaxpR6zJIzaDLSg5qkzPcjTZtw3hoO7j4MXbewJAg8AWVbGtyfrfmmyRfuxGSJgfRlG9CwwXDt2Sct6IFb_eww-W52bYOh/s1600/ScreenShot00125.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKZ8t6-Q0P8iyoIwNfOsowiU-55_FJV8aHVzYvty9ghwbjJOIaxpR6zJIzaDLSg5qkzPcjTZtw3hoO7j4MXbewJAg8AWVbGtyfrfmmyRfuxGSJgfRlG9CwwXDt2Sct6IFb_eww-W52bYOh/s200/ScreenShot00125.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 13px;">Kill This One</td></tr>
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</td><td><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxFlbEXvtur6h0dXh1_d53j1bIXj0OwzdjVQsPyLIw1ZslibQb6aHzcKmM6L3zzDIY8ks6vjZ9BRggFp6Bd16AWhUXwI-FSq5PuzclgJ3DkSd26_WkoZaWIghU3tJBhkzpyvgcr8dhYf-L/s1600/ScreenShot00126.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxFlbEXvtur6h0dXh1_d53j1bIXj0OwzdjVQsPyLIw1ZslibQb6aHzcKmM6L3zzDIY8ks6vjZ9BRggFp6Bd16AWhUXwI-FSq5PuzclgJ3DkSd26_WkoZaWIghU3tJBhkzpyvgcr8dhYf-L/s200/ScreenShot00126.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 13px;">Not This One!</td></tr>
</tbody></table>
</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
9. Exit the fortress and return to Crannog in Aughaire, ensuring you have killed 8 Wargs, then:<br />
<ul>
<li>Speak to Osbail to turn in Predators in the Foothills</li>
<li>Speak to Torquil to turn in Dark Raiders</li>
<li>Speak to Raith to turn in Trophies of War</li>
<li>Speak to Crannog to turn in Crannog's Challenge and accept [43] Crannog's Second Challenge</li>
</ul>
<div>
10. Run east to the central island and:</div>
<div>
<ul>
<li>Speak to Lakhina to accept [43] Bloodstones</li>
<li>Speak to Camran to accept [43] Dark Standards</li>
<li>Speak to Rona to accept [43] Rona's Concern</li>
<li>Speak to Finnan to accept [44] Dark Hunters</li>
</ul>
<div>
11. Head north to the crafting compound and speak to Corunir to turn in B6C3 and accept [45] B6C4 Heart of Stone</div>
<div>
<br /></div>
<div>
12. Exit Aughaire to the north and find Tasgall standing by a tall tree in the center of a small lake (2.5,38.4). Speak to him to turn in Rona's Concern and accept [43] Strange Beasts.</div>
<div>
<br /></div>
<div>
13. Head just east of the tree to find the entrance to Nad Nathair (2.8,38.7W) where you will find a good concentration of hill beasts:</div>
</div>
<div>
<ul>
<li>Kill 10 Hill-Beasts</li>
<li>Collect 8 Dull Bloodstones</li>
</ul>
<div>
14. Exit the canyons and return to Tasgall to turn in Strange Beasts. Accept [43] Treacherous Hunter</div>
<div>
<br /></div>
<div>
15. Kill Ash-crawlers (found all over the surrounding hills) until you have collected 6 crawler remains</div>
<div>
<br /></div>
<div>
16. Return to Tasgall and turn in Treacherous Hunter and accept [43] The Matron and the Master. Speak to Tasgall again to travel to the instance. Once you have finished the instance speak to Tasgall to exit and then again to continue The Matron and the Master.</div>
<div>
<br /></div>
<div>
17.Ride east to Tor Galivan and burn 5 Banners</div>
<div>
<br /></div>
<div>
18. Return to Aughaire and head to the central island:</div>
<div>
<ul>
<li>Speak to Lakhina to turn in Bloodstones</li>
<li>Speak to Camran to turn in Dark Standards</li>
<li>Speak to Rona to turn in The Matron and the Master</li>
</ul>
<div>
19. Ride west and speak to Crannog to turn in Crannog's Second Challenge and accept [43] Crannog's Third Challenge</div>
</div>
<div>
<br /></div>
<div>
20. Speak to Raith to continue Crannog's Third Challenge</div>
<div>
<br /></div>
<div>
21. Exit Aughaire and follow the path north (a long way) until you see a line of torches to your left (starting at 4.2N, 36.0W). Follow the torches up the hill to find the Cairn of Honour (4.8N,36.8W) and collect the Stone of Clucath (jump your way up the rock formation until you can reach it)</div>
<div>
<br /></div>
<div>
22. Return to Aughaire and speak to Crannog to turn in Crannog's Third Challenge and accept [43] Crannog's Fourth Challenge</div>
<div>
<br /></div>
<div>
23. Head south to the Clan Hunter tent:</div>
<div>
<ul>
<li>Speak to Feradakh and defeat him</li>
<li>Speak to Guirman and accept The Ongburuz and the Iron Crown</li>
<li>Speak to Sorkha and accept [44] Dread in the Falllne City</li>
<li>Speak to Eilig and accept [44] Dark Vengeance</li>
</ul>
<div>
24. Head north fo dind MOridac in a pen of Aurochs and defeat him</div>
</div>
<div>
<br /></div>
<div>
21. Ride east to the clan tent (0.1N, 39.2W) and:</div>
<div>
<ul>
<li>Speak to Fonghala and defeat her </li>
<li>Speak to Latharna to accept [44] The Bloodstone Trove</li>
<li>Speak to Machar to accept [44] Buried Treasure</li>
</ul>
<div>
Do not take Bloodwing from Cuinthorn as this requires slaying an Elite Master Drake and is not soloable.</div>
<div>
22. Return to Crannog and turn in Crannog's Fourth Challenge. Accept [43] Crannog's Fifth Challenge</div>
</div>
<div>
<br /></div>
<div>
23. Exit Aughaire and ride north-east to find Nekhtan standing by a tall tree (1.6N, 37.7W). Talk to him and defeat him.</div>
<div>
<br /></div>
<div>
24. Return to Aughaire and speak to Crannog to turn in Crannog's Fifth Challenge. Accept [44] The Rite of Clucath:</div>
<div>
<ul>
<li>Speak to Osbail (next to you)</li>
<li>Speak to Camran (on the central island)</li>
</ul>
<div>
25. Exit Aughaire and ride north-east to Tasgall and speak to him (standing by the tree in the small pool). </div>
<div>
<br /></div>
<div>
26. Return to Aughaire and speak to Crannog to continue The Rite of Clucath. Speak to him again to travel to the instance and defeat the Trev Duvardain warriors in the Clucath. Speak to Crannog again to exit the instance.</div>
</div>
<div>
<br /></div>
<div>
27. Speak to Crannog to turn in The Rite of Clucath. Accept [43] Fail-A-Khro Retaken</div>
<div>
<br /></div>
<div>
28. Speak to Taraghlan to accept [43] The Brimstone Swamp</div>
<div>
<br /></div>
<h3>
Fail-A-Khro (43)</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfYPXhZEW_gBYXct3CgP-bmpajGbr3nJ_2WoPt-kVI3xcLcm5I4Zx_eQjfJoRQQCIyUfL9wTMc3_J5fP2TQsWnzfMItyjeqL35jGRwPGA6Dpd3CSaELcacRYVOmm34xD935oiKpLnhXFcR/s1600/ScreenShot00130.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfYPXhZEW_gBYXct3CgP-bmpajGbr3nJ_2WoPt-kVI3xcLcm5I4Zx_eQjfJoRQQCIyUfL9wTMc3_J5fP2TQsWnzfMItyjeqL35jGRwPGA6Dpd3CSaELcacRYVOmm34xD935oiKpLnhXFcR/s400/ScreenShot00130.jpg" width="237" /></a></div>
<div>
<br /></div>
<div>
1. Exit Aughaire and follow the path north until you reach Fail-A-Khro:</div>
<div>
<ul>
<li>Speak to Cana to turn in Fail-A-Khro Retaken and accept [44] A Poultice for our Hurts</li>
<li>Speak to Ekhagan to accept [44] Stealing Stores</li>
<li>Speak to Soltakh to accept [44] False Orders</li>
<li>Speak to Budan to accept [43] Opression's Yoke</li>
</ul>
<div>
2. Head north checking around any walls until you collect 3 Silverbell (2.7,37.5), (3.4,37.6) (4.2,37.3)</div>
</div>
<div>
<br /></div>
<div>
3. Bear north-west and enter the ruined city of Dun Covad, follow the path through the city and:</div>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpkc5FsZRqzxu7EX4RmLFm2KkkyuPATn1Ffs5l5SUfooRh7oV0GE_HplSNhElx6QbWq7yMz_ZJTsLKjV5fc-uk5EPr1xp4GF2J6-JJk243M3Zj4I0i9KvLhhVLC2UlCA-oEtU5s3ZY4cWm/s1600/dun+covad+blank+temp.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpkc5FsZRqzxu7EX4RmLFm2KkkyuPATn1Ffs5l5SUfooRh7oV0GE_HplSNhElx6QbWq7yMz_ZJTsLKjV5fc-uk5EPr1xp4GF2J6-JJk243M3Zj4I0i9KvLhhVLC2UlCA-oEtU5s3ZY4cWm/s400/dun+covad+blank+temp.png" width="235" /></a></div>
<div>
<br /></div>
<div>
<ul>
<li>Kill 6 Ongburz Orcs until you collect 8 Silver Nuggets</li>
<li>Plant orders in 4 Sub-Commander's Strongbox (see map)</li>
<li>Locate 3 lesser watching stones (see map)</li>
<li>Kill Chieftain Nulthauk (lvl 45 signature, see map)</li>
</ul>
<div>
4. Exit the city and ride East towards Donnvail stopping to kill 4 Angmarim on the way (Iron Crown Fighters/Scouts, camp is around 6.2,35.8). </div>
</div>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl93QbCIPPPBsXGHIph1Dwdo-pJiTmS9L7mQeAkTODdfBaIytMEAXPXr4OKsI3Vg-897gafQZ6QuoIWjraSDm7aOYzWOSBGoNItoAzcw4F88wcqYup8FOlV8z85-mQgvTmWY00mwrHYp_v/s1600/Donnvail.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl93QbCIPPPBsXGHIph1Dwdo-pJiTmS9L7mQeAkTODdfBaIytMEAXPXr4OKsI3Vg-897gafQZ6QuoIWjraSDm7aOYzWOSBGoNItoAzcw4F88wcqYup8FOlV8z85-mQgvTmWY00mwrHYp_v/s400/Donnvail.png" width="356" /></a></div>
<div>
<br /></div>
<div>
<ul>
<li>Collect Food Stores (crates scattered throughout city)</li>
<li>Speak to Branan just inside the gates, on the left (6.3,34.5) to finish Oppression's Yoke and accept [44] The Light of Hope</li>
<li>Continue up the hill and speak to Garvan to continue The Light of Hope</li>
<li>Continue along the path and speak to Morven</li>
<li>Continue along the path and speak to Uthagan. Fight and defeat him</li>
<li>Continue along the path and speak to Una to turn in The Light of Hope and accept [44] A Call for Allies. Do not take the quests from Una's 3 companions (Muirathakh the Silent Judge / Minions of Muirathakh / Fushath the Beast) as these are fellowship quests require you to go into the eastern area of the city which is filled with elite warriors.</li>
<li>Retrace your steps back through the city and speak to Branan to continue A Call for Allies</li>
</ul>
</div>
<div>
5. Exit the city and ride south a little way to the farm fields outside Donnvail. Collect 4 Red-Lovage<br />
<br />
6. Continue south to the Tarkrip encampment of Burzum Pushdug, kill the 2 warriors & 2 skirmishers outside and enter the instanced area (4.2,35.0) to find the rest<br />
<br />
<ul>
<li>Kill 6 Tarkrip Warriors</li>
<li>Kill 4 Tarkrip Skirmishers</li>
</ul>
<div>
Note: The instanced area is large and filled with dense packs of mobs, just kill what you need in the first room or two then leave.</div>
<div>
<br /></div>
<div>
7. Exit the instance and ride south to Tor Gavilan. Enter the fortress and proceed up the hill to find the Bloodstone Trove outside a large tent (3.3,35.2)</div>
<div>
<br /></div>
<div>
8. Exit the fortress and head west to the pools just south of the entrance to Nad Nathair and collect 3 Spiky Mugwort</div>
<div>
<br /></div>
<div>
9.Return to Fail-A-Khro:</div>
<div>
<ul>
<li>Speak to Ekhagan to turn in Stealing Stones and accept [44] Fuel for the Forge</li>
<li>Speak to Cana and turn in A Poultice for our Hurts and accept [44] Restoring the Peas</li>
<li>Speak to Soltakh and turn in False Orders. Decline The Lord of the Western Marches (requires killing an Elite Master + 2 Elite adds)</li>
</ul>
<div>
10. Exit the city and ride north to return to the fields outside Donnvail. Collect 10 Pea-plants.</div>
</div>
<div>
<br /></div>
<div>
11. Continue north, past Donnvail and collect 8 Angmar Coal (7.9,35.5)</div>
<div>
<br /></div>
<div>
12. Return south to Fail-a-Khro:</div>
<div>
<ul>
<li>Speak to Ekhagan to turn in Fuel for the Forge</li>
<li>Speak to Cana to turn in Restoring the Peas</li>
</ul>
<div>
13. Ride south to Aughaire:</div>
</div>
<div>
<ul>
<li>Speak to Crannog to turn in A Call for Allies</li>
<li>At the tent to the south:</li>
<ul>
<li>Speak to Guirman to turn in The Ongburz and the Iron Crown</li>
<li>Speak to Elig to turn in Dark Vengeance</li>
<li>Speak to Sorkha to turnin Dread in the Fallen City</li>
</ul>
<li>On the central island speak to Finnan to turn in Dark Hunters</li>
<li>At the tent to the east:</li>
<ul>
<li>Speak to Latharna to turn in The Bloodstone Trove</li>
<li>Speak to Machar to turn in Burried Treasure</li>
</ul>
</ul>
<h3>
Western Malenhad (43-44)</h3>
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK8S5V2-bZo4dCainVKEH10hZkXLhwKoKYSArSgTnZyqUlE2ofPjqvPWYH00ETWtN5ggJ6jAT0K7eiNNdw7WR0XhB5PP-G_VZr8VJE3MJ3G5PzrGceSrX6FowwXCUxGTGLZfG7B2k9KOjj/s1600/ScreenShot00131.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK8S5V2-bZo4dCainVKEH10hZkXLhwKoKYSArSgTnZyqUlE2ofPjqvPWYH00ETWtN5ggJ6jAT0K7eiNNdw7WR0XhB5PP-G_VZr8VJE3MJ3G5PzrGceSrX6FowwXCUxGTGLZfG7B2k9KOjj/s400/ScreenShot00131.jpg" width="400" /></a></div>
<div>
<br /></div>
<div>
<br /></div>
<div>
1. Exit Aughaire to the north and immediately bear east through the mountains. Hug the mountain walls to discover The Halls of Night (0.4N, 37.6W) for an instant deed completion (and 10TP!)</div>
<div>
<br /></div>
<div>
2. Continue east into the swamps of Western Malenhad. Stay close to the mountain wall and follow the cliffs until you reach the camp of Tyrn Lhiug (1.7,33.5)</div>
<div>
<br /></div>
<div>
2. At Tyrn Lhuig:</div>
<div>
<ul>
<li>Climb the hill at the back of the camp and:</li>
<ul>
<li>Speak to Lorne to accept [44] The Blood-Price</li>
<li>Speak to Rodakhan to accept [43] Worm-hide</li>
<li>Note: Do not accept Ancient Lair from Fonn; this is a fellowship quest requiring you to complete an instance & kill an Elite Master boss.</li>
</ul>
<li>In the tent at the bottom of the hill:</li>
<ul>
<li>Speak to Othran to turn in The Brimstone Swamp and accept [43] Half Shell and [43] THe Value of Vermin</li>
<li>Speak to Murgaigan to accept [43] Water of Life and Death and [43] The Worm-Hunter</li>
</ul>
</ul>
<div>
3. Exit the camp to the north into the marshes, kill the following as you go:</div>
<div>
<ul>
<li>Flame-Worms until you collect 10 hides</li>
<li>Swamp-lurkers until you collect 5 Legs</li>
<li>Swamp-flies until you collect 5 wings</li>
</ul>
<div>
4. Head north to the first pool (1.0,32.6) and:</div>
<ul>
<li>Collect water at the banner</li>
<li>Kill 2 Deadly Ironscales (Signature) and collect 2 turtle meat and 2 turtle shell plates</li>
</ul>
</div>
<div>
5. Continue north-west and enter the camp of Bil Rova (0.3,34.2), run straight ahead from the entrance and you will find the commander standing outside his tent (0.2,34.2). Speak to him then kill him (lvl 44 signature with one lvl 45 add).</div>
</div>
<div>
<br /></div>
<div>
6. Exit the camp and ride east to the second pool. Collect water (0.6,32.7)</div>
<div>
<br /></div>
<div>
7. Continue east to the third pool (0.6,31.7)</div>
<div>
<br /></div>
<div>
8. Head north to the fourth pool (1.4,31.7)</div>
<div>
<br /></div>
<div>
9. Head west to the fifth pool (1.5,32.3)</div>
<div>
<br /></div>
<div>
10. Head south-east to the sixth pool (0.0,31.4)</div>
<div>
<br /></div>
<div>
11. Head east and then work your way south through the pools searching the Lifeless Watching-Stones until you find a heart and can continue B6C4 ( I found mine at 0.7S,30.7W) Under no circumstances attempt to go further east than the line of statues, they will instantly kill you.</div>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI1lodawVO0twmNcLysLoDyocbTBh_KAScn4HIRvaupeilT9m5RjvoUhfKmQnOlhdWJWSq_21Kymz80A5Ph5W88xP_HAimRHdIPri6Um5UZoHL9XoYwuA8tt8tTbDQOpwhAOlYjqKjV91c/s1600/ScreenShot00128.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI1lodawVO0twmNcLysLoDyocbTBh_KAScn4HIRvaupeilT9m5RjvoUhfKmQnOlhdWJWSq_21Kymz80A5Ph5W88xP_HAimRHdIPri6Um5UZoHL9XoYwuA8tt8tTbDQOpwhAOlYjqKjV91c/s400/ScreenShot00128.jpg" width="400" /></a></div>
<div>
<br /></div>
<div>
<br /></div>
<div>
12. Continue south into the valley of Salgaite and find Machan (2.8S,30.8W) to auto-complete The Worm-Hunter. Speak to him to accept [44] Machan's Folly and then escort him from the valley</div>
<div>
<br /></div>
<div>
12. Return to Tyrn Lhiug:</div>
<div>
<ul>
<li>At the tent at the foot of the hill:</li>
<ul>
<li>Speak to Othran to turn in Half-Shell and The Value of Vermin. Decline Swamp-Dweller as it requires you to kill an elite-master mob.</li>
<li>Speak to Murgaigan to turn in Machan's Folly and Water of Life & Death</li>
</ul>
<li>At the tent at the top of the hill:</li>
<ul>
<li>Speak to Rodakhan to turn in Worm-Hide</li>
<li>Speak to Lorne to turn in The Blood-Price. Decline The Blood-Bond (it's out of the way and the follow-up needs a fellowship to complete)</li>
</ul>
</ul>
<h3>
Finishing the Epic Quest (44)</h3>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLTLaGU0BldnpQwRP28o02gohtjsnikZWlAF3-HIlTE5no4ExophgmeANoRj7zJfEC5iHcgfIJ8AKms3Puo6mLkKBMzBbqDoevoCs-qKT4lWefjZp7YbOwpH6shPS4WP7tCcTDCyeT7Yhp/s1600/ScreenShot00129.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="275" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLTLaGU0BldnpQwRP28o02gohtjsnikZWlAF3-HIlTE5no4ExophgmeANoRj7zJfEC5iHcgfIJ8AKms3Puo6mLkKBMzBbqDoevoCs-qKT4lWefjZp7YbOwpH6shPS4WP7tCcTDCyeT7Yhp/s400/ScreenShot00129.jpg" width="400" /></a></div>
<div>
<br /></div>
<div>
1. Exit the camp and return to Aughaire (milestone is best if you have it set). Speak to Corunir, in the crafting camp, to turn in B6C4 and accept B6C5: The Sorcerer's Doom</div>
</div>
<div>
<br /></div>
<div>
2. Exit Aughaire and ride north-east to Tor Gavilan. Enter the camp and ride through the palisades until you find Sorcerer Tath conducting his ritual. Kill his two guards, then the sorcerer himself, then the spirit and retrieve the stone-heart from his corpse.</div>
<div>
<br /></div>
<div>
3. Return to Aughaire and speak to Corunir to turn in B6C5 and accept [46] B6C6: Challenging the Stone</div>
<div>
<br /></div>
<div>
4. Exit Aughaire to the south and head into the valleys. Cut east (left) as soon as you can and follow the path around to the clearing with the siege-engines. There is an Ancient Watchine stone just at the entrance (3.9,36.0). Interact with it to summon an Engraged Fell Spirit and defeat it.</div>
<div>
<br /></div>
<div>
5. Return to Aughaire and speak to Corunir to turn in B6B6 and accept [46] B6C7: Beyond Rammas Deluon.</div>
<div>
<br /></div>
<div>
You have now completed nearly all of Book 6, and finished questing in Western Angmar. The only remaining quest for this book is to ride all the way east to Gabilshathur and speak to Braigiar. The Gabilshathur quest hub is best done around lvl 47 so I would recommend leaving this until later.</div>
<div>
<br /></div>
<div>
For now I suggest <a href="http://lotrolevelling.blogspot.co.uk/2013/04/forochel-44-46.html">a trip to Southern Forochel</a></div>
<div>
<br /></div>
<div>
If you really want to finish the book now then exit Aughaire to the north and ride east, through the mountains, then the swamp and once past the line of statues at Rammas Deluon (which will no longer kill you) skirt the lake to the south then bear south through a cleft in the mountains (2.8,26.3) to find Gabilshathur and speak to Braigiar to turn in B6C7. Make sure you pick up the stable path from Horth which you are here.</div>
<div>
<br /></div>
<div>
<br /></div>
</div>
<div>
</div>
</div>
</div>
</div>
</div>
Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-5885676950778405108.post-37125132117813930142013-04-05T21:10:00.001+01:002013-04-05T21:10:05.893+01:00Book 5: The Last Refuge (without Misty Mountains)<br />
<br />
<h3>
Before we Start</h3>
This guide covers the Book 5 Epic Quest only. You <b>do not need</b> the Misty Mountains Quest Pack to follow this guide. I would recommend being level 42 to do this Book, but it is achievable from level 40 onwards.<br />
<br />
<b><a href="http://lotrolevelling.blogspot.co.uk/p/book-5_27.html">If you want to quest in the Misty Mountains please use this guide instead</a></b><br />
<br />
<div>
You cannot start Book 5 without completing Book 4, Chapter 9. If you haven't done this then please read <a href="http://lotrolevelling.blogspot.co.uk/p/book-4-epic-quest.html">my guide to Book 4</a>.<br />
<br />
Please ensure you have started your three Class Legendary Deeds (bought the books & spoken to the trainers to start them, see my Book 4 guide). The pages will drop at random from mobs in the Misty Mountains and you might as well get as many as you can while you're here.<br />
<br />
Note that you can start Book 6 without doing 4 or 5 so you could choose to skip both of these Books but I would recommend that you do them for the story & for the (eventual) 20TP deed.</div>
<div>
<br /></div>
<div>
Book 5 begins in Rivendell - see <a href="http://lotrolevelling.blogspot.co.uk/2012/03/the-road-to-rivendell.html">my guide to getting to Rivendell</a> if you're not sure how to travel there..<br />
<h3>
The Book 5 Epic Quest</h3>
</div>
<div>
1. Visit Elrond in his Library on the top floor of the Last Homely Home and speak to him to accept [42] Book 5, Chapter 1: Into the Misty Mountains.</div>
<div>
<br /></div>
<div>
2. Leave the Last Homely Home take the path north into the Misty Mountains, at the fork in the road take the eastern (right) path and follow the cliffs around to the north (left) to find Gloin's Camp and speak to Gloin and turn in B5C1 and accept [42]B5C2: Troublesome Goblins<br />
<br /></div>
<div>
3. Exit the camp and follow the path north into the mountains, when you reach a clearing ride north-east through the pass of Nan Gongarg into Eastern Bruinen Source. Make your way south to the entrance to the main camp (22.6,1.3) and then follow the path up into the mountains killing goblins & wargs as you go.</div>
<div>
<br />
4. Eventually you will reach a wooden palisade fort where Gurzmat (lvl 42 signature) is waiting (23.4,2.5). Interrupt his heals whenever you can or the fight will take far longer than it needs to. Also, he will summon a Gabilazan Guard to assist him, I would recommend taking the add out to reduce your incoming damage.<br />
<br />
5. Exit the camp the same way you came in and exit the area through the Whitecleft pass (entrance at 22.7,.07) </div>
<div>
<br /></div>
<div>
6. Ride north and return to Gloin's Camp and speak to Gloin turn in B5C2 and accept [43]B5C3: The High Fortress</div>
<div>
<div>
<br /></div>
<div>
<div>
7. Exit the camp and ride east into High Cleft then bear south when you can and continue south through the entrance to Gabilazan (26.6,0.3).</div>
<div>
<br /></div>
<div>
8. Enter Gabilazan and go through the door on your right (27.3,0.0), kill a couple of guards and search the Gabilazan Cornerstone then exit the vault</div>
<div>
<br /></div>
<div>
9. Return to Gloin's camp speak to Gloin to turn in B5C3 and accept [43] B5C4: The Key-Stone.<br />
<br /></div>
</div>
</div>
<div>
<div>
10 Exit the camp and ride north to Iskeld's Lookout and collect the Key Stone (21.6,4.5)</div>
<div>
<br /></div>
<div>
8. Return to Gloin's Camp and speak to Gloin to turn in B5C4 and accept B5C5: The Last Refuge.</div>
<div>
<br /></div>
<div>
9. Return to Rivendell (stable route) and speak to Gimli at The Guest Rooms to travel to the instance. Follow him through and kill all the mobs he pulls. The final fight is quite long and I would recommend interrupting the bosses heals! Speak to Gimli at the end to complete the instance and return to Rivendell.</div>
<div>
<br /></div>
<div>
11. Return to Gloins camp (stable route) and speak to Gloin and turn in B5C5 and accept [43] B5C6: In the Steps of Evil<br />
<br /></div>
12. Exit the camp and ride north, through the clearing with the bears and into the snow fields full of Snow Beasts. Bear east when you see a ruin on your right (20.0,1.9)to discover the Treasury of Helegrod.<br />
<div>
<br /></div>
<div>
13. Approach the Treasury door and 2 undead will appear. Kill them and recover the Sigil of Drugoth, note that there is no need to enter the building.</div>
<div>
<br /></div>
<div>
14. Return to Gloin's Camp and speak to Gloin to turn in B5C6 and accept [43]B5C7: Evil Tidings</div>
<div>
<br /></div>
<div>
15. Return to Rivendell (stable route) and visit Elrond's Library (Top floor of the Last Homely House), speak to Elrond to turn in B5C7 and accept [43]B5C8: Fire & Ice<br />
<br />
16.. Return to Gloin's Camp (stable route) and ride north to the Helgerod Treasury. </div>
<div>
<ul>
<li>Enter the Treasury and take out the first pack of mobs.</li>
<li> Descend the stairs and examine the Obelisk at the base to continue the Instance quest. </li>
<li>At the end of the path take the left fork to find an okelisk at the end of the winding hall</li>
<li>Then go right and ignore the first fork on the left</li>
<li>Take the second fork and clear to the end to find the second obelisk</li>
<li>Take the third fork and clear to the end for the third obelisk</li>
<li>Return to the main chamber and pass through the doors (now opened)</li>
<li>Fight the Nazgul and be aware that he will heal himself to full health once during the fight (from about 60%)</li>
<li>Either run back to the entrance to leave the instance or wait around for a few minutes and you will be teleported there.</li>
</ul>
<div>
17. Return to Rivendell (milestone is preferable here, otherwise run back to Gloin's camp and take the stable route) and speak to Elrond (in his Library) to turn in B5C8 and complete Book 5.</div>
</div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-54623422551580085052013-04-05T21:09:00.006+01:002013-04-05T21:09:53.204+01:00Book 5: The Last Refuge & The Central Misty Mountains (40-42)<br />
<h3>
Before we Start</h3>
This guide covers the Book 5 Epic Quest and the Central area Misty Mountains zone. It does not cover the High-Pass or Goblin-Town areas of the zone as they do not fit in with the Epic Quest and are suitable for higher-levelled characters. Please note that you will need the Misty Mountains Quest Pack (695TP from the LOTRO Store) or a VIP Subscription to obtain the non-epic quests in this area (i.e. you can only do the Book1,ChapterX quests without the quest pack).<br />
<br />
<a href="http://lotrolevelling.blogspot.co.uk/p/book-5.html">If you do not want to buy the quest pack for Misty Mountains please use this guide (which leaves out the extra quests and just explains the Epic Book) instead.</a><br />
<br />
<div>
You cannot start Book 5 without completing Book 4, Chapter 9. If you haven't done this then please read <a href="http://lotrolevelling.blogspot.co.uk/p/book-4-epic-quest.html">my guide to Book 4</a>.<br />
<br />
Please ensure you have started your three Class Legendary Deeds (bought the books & spoken to the trainers to start them, see my Book 4 guide). The pages will drop at random from mobs in the Misty Mountains and you really don't want to miss out on the drops as it takes a lot of kills to get them all.<br />
<br />
Note that you can start Book 6 without doing 4 or 5 so you could choose to skip both of these Books but I would recommend that you do them for the story & for the (eventual) 20TP deed.</div>
<div>
<br /></div>
<div>
Book 5 begins in Rivendell and follows neatly on from Book 4, you should be standing in Elrond's Library, on the top floor of the Last Homely Home - speak to Elrond and accept [42] Book 5, Chapter 1: Into the Misty Mountains<br />
<br />
<h3>
Into the Misty Mountains - The Northern Reaches (40-41)</h3>
</div>
<div>
<br />
<div class="separator" style="clear: both; text-align: center;">
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<br />
<br />
1. Leave the Last Homely Home and speak to Glorenglir (29.4,5.6) to take [39] Unwitting Scavengers then take the path north into the Misty Mountains</div>
<div>
<br /></div>
<div>
2. At the fork in the road:</div>
<div>
<ul>
<li>Speak to Mathenor and take [41] Rampaging Beasts</li>
<li>[Optional - requires killing of lvl 43/44 elites] Speak to Golhador and take [43] The Masters of the Mammoth</li>
</ul>
<div>
3. Continue up the eastern (right) path and follow the cliffs around to the north (left) to find Gloin's Camp:</div>
</div>
<div>
<ul>
<li>Speak to Vighar Roadwalker and take [41] Warning: Evil Men</li>
<li>Speak to Larus Sharshard and accept [43] Old Treasures</li>
<li>Speak to Leiknir to get the stable route</li>
<li>Speak to Tralli Gemfinder and take [43] Arctic Hunters</li>
<li>Speak to Gloin and turn in B5C1 and accept [42]B5C2: Troublesome Goblins and [41] Bears of the North</li>
</ul>
<div>
4. Exit the camp and follow the path north into the mountains killing Snow Lurkers on sight.</div>
<div>
<br /></div>
<div>
5. When you reach a clearing head north through the Snow Beasts (kill any in your way) to find the Damaged Dwarf-Chest at Iskeld's Lookout (21.7,4.4). Return south and exit to the east then and continue north killing Snow Beasts (these ones are lower level than the few you may have seen earlier). Don't worry about killing enough for the quests yet, you'll be coming back the same way and can finish them off then.</div>
</div>
<div>
<br /></div>
<div>
5. Continue north until you reach The Bitter Stair and hang the sign on the Sign Post (18.5,2.4)</div>
<div>
<br /></div>
<div>
6. Return south to Gloin's Camp continuing to kill Snow Beasts and Snow Lurkers until you:</div>
<div>
<ul>
<li>Collect 7 Relic-fragments from Snow Lurkers</li>
<li>Kill 18 Snow Beasts</li>
</ul>
<div>
7. At Gloin's Camp:</div>
<div>
<ul>
<li> speak to Vighar Roadwalker and turn in Warning: Evil Men. Accept [43] Warning: Evil Dwarves</li>
<li>Speak to Larus Sharpshard and turn in Old Treasures and accept [43] Every Last Ingot</li>
</ul>
</div>
</div>
<div>
<br /></div>
<div>
8. Ride south down the pass to Rivendell and speak to Mathenor and turn in Rampaging Beasts and accept [44] Hidden by Fur & Snow.</div>
<div>
<br /></div>
<div>
9. Continue onto Rivendell and turn in Unwitting Scavengers and accept [39] Deluros of Rivendell</div>
<div>
<br /></div>
<div>
10. Ride to the Last Homely House and visit Deluros in Elrond's Library (top floor, right side) to turn in Deluros of Rivendell. Accept [41] The Missing Fragments</div>
<div>
<br /></div>
<div>
11. Return to Gloin's Camp (either run or take a ride from the Rivendell stable-master) and ride north to the clearing:<br />
<br />
<ul>
<li> Search snowdrifts or kill Snow Lurkers until you have 4 Jagged Relic-fragments</li>
<li>Kill 7 bears.</li>
</ul>
</div>
<div>
<h3>
The Eastern Reaches (41)</h3>
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp8TrpvjTcejP_BBGXrdDxes8k6EcTf4p2L5NHxYpoTx30E_bBpPS0mlVc4-frRah_oYpTWLYnWOO-2WksfwZLUZekH215nV1Ci6TCdcleBB-J8p1dxn3NqEFtZgPPL2wLSCS9TVK0yObv/s1600/ScreenShot00119.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="181" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp8TrpvjTcejP_BBGXrdDxes8k6EcTf4p2L5NHxYpoTx30E_bBpPS0mlVc4-frRah_oYpTWLYnWOO-2WksfwZLUZekH215nV1Ci6TCdcleBB-J8p1dxn3NqEFtZgPPL2wLSCS9TVK0yObv/s320/ScreenShot00119.jpg" width="320" /></a></div>
<div>
<br /></div>
<div>
1. From the clearing ride north-east through the pass of Nan Gongarg into Eastern Bruinen Source. Make your way south to the entrance to the main camp (22.6,1.3) and then follow the path up into the mountains killing goblins & wargs as you go.<br />
<br />
2. Eventually you will reach a wooden palisade fort where Gurzmat (lvl 42 signature) is waiting (23.4,2.5). Interrupt his heals whenever you can or the fight will take far longer than it needs to. Also, he will summon a Gabilazan Guard to assist him, I would recommend taking the add out to reduce your incoming damage.<br />
<br />
3. Exit the camp the same way you came in and ensure that you:</div>
<div>
<ul>
<li>Kill Snowreap goblins until you collect 24 ingots of Dwarf-gold</li>
<li>Kill 12 Wargs (if you're a few short there's a nice pack of them at Caldwell's Pond 22.9,1.1)</li>
</ul>
<div>
4. Exit the area through the Whitecleft pass (entrance at 22.7,.07) </div>
</div>
<div>
<br /></div>
<div>
6. Ride north and return to Gloin's Camp:</div>
<div>
<ul>
<li>Speak to Larus Sharpshard and turn in Every Last Ingot and accept [43] The Other Chest</li>
<li>Speak to Tralli Gemfinder and turn in Arctic Hunters</li>
<li>Speak to Gloin and turn in B5C2 and accept [43]B5C3: The High Fortress</li>
</ul>
<div>
<b>The High Fortress (41)</b></div>
<div class="separator" style="clear: both; text-align: center;">
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<div>
<br /></div>
<div>
<div>
1. Exit the camp and ride east into High Cleft then bear south when you can and kill 7 Huge Snow Bears. Hopefully you will now have 12 Northern bear-hides, if not kill a few more bears until you do.</div>
<div>
<br /></div>
<div>
2. [Optional] There are 3 Snowy Mammoths (42-44 Elite 6.5-7.5k HP) in Eikhall Dale (25.6,2.3) and one in the hills above Gabilazan (25.5,0.2). If you think you can kill them then do so until you have 3 silver tusk-rings for the quest The Masters of the Mammoth. Their attack is very slow and my lvl 41 Warden had no problems (ended every fight will full health due to self healing!) a squishier character might have a harder time.</div>
<div>
<br /></div>
<div>
3. Continue south until you see the entrance to Gabilazan and post the sign on the Signpost (26.6,0.3) outside.</div>
<div>
<br /></div>
<div>
4. Continue into Gabilazan and enter the door on your right (27.3,0.0), kill a couple of guards and search the Gabilazan Cornerstone then exit the vault</div>
<div>
<br /></div>
<div>
5. Continue along the passageway and exit the building then take the left fork at the crossroads and enter the doorway (28.3,0.2) then speak to Halmur Stoneshaper to complete The Other Chest and accept [45] The Last Ingot. Exit the room</div>
<div>
<br /></div>
<div>
6. Return to Gloin's camp and:</div>
</div>
</div>
<div>
<ul>
<li>Speak to Vighar Roadwalker and turn in Warning: Evil Dwarves and accept [44] Warning: Evil Giants</li>
<li>Speak to Gloin to turn in B5C3 and accept [43] B5C4: The Key-Stone. Also turn in Bears of the North</li>
</ul>
<div>
7 Exit the camp and ride north to Iskeld's Lookout and collect the Key Stone (21.6,4.5)</div>
<div>
<br /></div>
<div>
8. Return to Gloin's Camp and speak to Gloin to turn in B5C4 and accept B5C5: The Last Refuge.</div>
<div>
<br /></div>
<div>
9. Return to Rivendell (stable route / milestone) and speak to Gimli at The Guest Rooms to travel to the instance. Follow him through and kill all the mobs he pulls. The final fight is quite long and I would recommend interrupting the bosses heals! Speak to Gimli at the end to complete the instance and return to Rivendell.</div>
<div>
<br /></div>
<div>
10. [Optional]If you decided to complete the Mammoth quest then ride north towards the Misty Mountains and speak to Golhador in the pass to turn in The Masters of the Mammoth and accept [43] Few Who Dare</div>
<div>
<br /></div>
<div>
11. Return to Gloins camp (run the rest of the way if you turned in the Mammoth quest, otherwise take the stable route from Rivendell):</div>
<ul>
<li>Speak to Gloin and turn in B5C5 and accept [43] B5C6: In the Steps of Evil</li>
</ul>
<h3>
Helgrod (41-42)</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIVMYTl_BLrOX-hjWCwyhbvUFizNcr6jpQ2jTR8XOvS5ePXZylqRvFkKZtqKJ2fm6IkO2-iD5owQHcw2TvJIySxTUCrzbLSVDWJBOrImdSKZvg7rgbwauk0P3aXA9rnY89hGwLGsQk6AcO/s1600/ScreenShot00121.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIVMYTl_BLrOX-hjWCwyhbvUFizNcr6jpQ2jTR8XOvS5ePXZylqRvFkKZtqKJ2fm6IkO2-iD5owQHcw2TvJIySxTUCrzbLSVDWJBOrImdSKZvg7rgbwauk0P3aXA9rnY89hGwLGsQk6AcO/s320/ScreenShot00121.jpg" width="287" /></a></div>
<div>
<br /></div>
<div>
1. Exit the camp and ride north, through the clearing with the bears and into the snow fields full of Snow Beasts. Bear east when you see a ruin on your right (20.0,1.9)to discover the Treasury of Helegrod.</div>
<div>
<br /></div>
<div>
2. Approach the Treasury door and 2 undead will appear. Kill them and recover the Sigil of Drugoth, note that there is no need to enter the building.</div>
<div>
<br /></div>
<div>
3. Return to Gloin's Camp and speak to Gloin to turn in B5C6 and accept [43]B5C7</div>
<div>
<br /></div>
<div>
4. Return to Rivendell (stable route / milestone) and visit Elrond's Library (Top floor of the Last Homely House):</div>
<ul>
<li>Speak to Elrond to turn in B5C7 and accept [43]B5C8.</li>
<li>Speak to Deluros to turn in The Missing Fragments and accept [41] A Scholar's Lesson</li>
</ul>
<div>
5. Visit Glorenglir (just south of the Rivendell Marketplace, 29.4,5.6) and use the nearby Display Table</div>
<div>
<br /></div>
<div>
6. Return to Deluros in Elrond's Library and speak to him to turn in A Scholar's Lesson</div>
<div>
<br /></div>
<div>
7. Return to Gloin's Camp (stable route / run) and ride north to the Helgerod Treasury. </div>
<div>
<ul>
<li>Enter the Treasury and take out the first pack of mobs.</li>
<li> Descend the stairs and examine the Obelisk at the base to continue the Instance quest. </li>
<li>At the end of the path take the left fork to find an okelisk at the end of the winding hall</li>
<li>Then go right and ignore the first fork on the left</li>
<li>Take the second fork and clear to the end to find the second obelisk</li>
<li>Take the third fork and clear to the end for the third obelisk</li>
<li>Return to the main chamber and pass through the doors (now opened)</li>
<li>Fight the Nazgul and be aware that he will heal himself to full health once during the fight (from about 60%)</li>
<li>Either run back to the entrance to leave the instance or wait around for a few minutes and you will be teleported there.</li>
</ul>
<div>
8. Return to Rivendell (milestone is preferable here, otherwise run back to Gloin's camp and take the stable route) and speak to Elrond (in his Library) to turn in B5C8 and complete Book 5.</div>
</div>
</div>
<div>
<br /></div>
<h3>
Final Word</h3>
<div>
You should now have reached level 42. You will still have a few quests active in your log as we have only done part of the Misty Mountains. The next quest hub, High Pass, is best done around level 46 so we will come back and finish the quests off later.</div>
<div>
<ul>
<li>Hidden by Fur and Snow - still 8 bears to kill, we will finish this later when we return</li>
<li>Warning: Evil Giants - to be finished later</li>
<li>The Last Ingot - to be finished later</li>
<li>Few Who Dare - this requires a trip to Celondim, go there the next time you drop by your personal house (take the swift-travel to get there) and turn in the quest and pick up [43] Towering Champions which we will complete later.</li>
</ul>
<div>
Moving onwards - lets head onto<a href="http://lotrolevelling.blogspot.co.uk/p/book-6.html"> Book 6 and Western Angmar</a></div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-23297983251753639822013-04-05T21:09:00.004+01:002013-04-07T20:55:21.030+01:00Book 4: Chasing Shadows (40)<br />
<h3>
Before we Start</h3>
<h4>
<span style="font-weight: normal;">This guide covers only the Book 4 Epic Quest and does not cover the Trollshaws quests. Trollshaws is not an area I quested in as there is heavy overlap in level ranges (30-40) with Evendim which I find offers a better levelling experience.</span></h4>
<div>
Note that your Class Legendary quests become available at level 39. I highly recommend visiting your trainer in Bree and purchasing the Legendary books from them (there are 3, one for each path - buy them all and each will open a new deed) before you head to Rivendell</div>
<div>
<br /></div>
<div>
This quest starts in Rivendell, if you haven't been there before then read my <a href="http://lotrolevelling.blogspot.co.uk/2012/03/the-road-to-rivendell.html">guide to getting to Rivendell</a></div>
<div>
<br />
<h3>
The Epic Quest</h3>
<div>
This is the quest of endless running backwards and forwards. Bind your hearthstone to Rivendell and prepare for a lot of time on stable routes / horseback. You might even like to consider paying some TP for Mithril coins to jump straight to quest givers. </div>
<div>
<br /></div>
1.Once in Rivendell go to the Guest Rooms (30.7,6.2). Speak to Aragorn and:<br />
<ul>
<li>If you followed my Evendim guide you will still have Book 3:Chapter 7 active in your quest log and also A Dangerous Road turn these in.</li>
<li>Accept Book 4, Foreword: The Troubles of Rivendell</li>
</ul>
2. Exit the Guest Rooms and follow the path west then north across the river then north-west up the hill to The Last Homely House (29.6,3.3). Elrond is found in his library on the top floor (up the stairs in front of ou when you enter, around to the right and up again then on your left)<br />
<br />
3. Speak to Elrond and complete B4:FW. Accept [37]B4:C1: Where is the Horse and the Rider?<br />
<br />
3a.. If you followed my Evendim guide you can turn in Refuge of the Elves to Elrond, if not don't worry it doesn't block any other quests.<br />
<br />
3b. If you followed my earlier advice you should visit your class-specific NPC and accept the 3 quests that let you start collecting pages for your Legendary Books. Reading the deed text will tell you who to visit, alternatively see the list below:<br />
<ul>
<li>Burglar: Bilbo</li>
<li>Captain: Boromir</li>
<li>Champion: Gimli</li>
<li>Guardian: Samwise Gamgee</li>
<li>Hunter: Legolas (in the Guest Rooms)</li>
<li>Lore-Master: Elrond (in the Last Homely House Library) / Gandalf</li>
<li>Minstrel: Lindir</li>
<li>Rune-Keeper: Elrond (in the Last Homely House Library)</li>
<li>Warden: Aragorn (in the Guest Rooms)</li>
</ul>
4. Exit the Last Homely House and visit the stable master and purchase a ride to Thorenhad. Speak to Elladan (31.6,15.2) and complete B4C1. Accept [38]B4C2: The Missing Rider.<br />
<br />
5. Exit the camp to the south then follow the main road west until it opens into a large clearing (34.1,18.1) and leave the road to head south through the mountain pass (34.8,18.1).<br />
<br />
6. Assuming you are not in a full fellowship you will reach a point in the pass (35.6,18.1) where "Strength swells within your chest". Look in your bag and use the Elf Stone there to receive the Inspiration buff.<br />
<br />
7. Continue along the path (the Inspiration buff makes the elite 34 trolls easy prey) until you reach a doorway on your left guarded by Corcur (36.4,18.5). Enter the courtyard and work your way to the Black Horse Corpse (36.6,18.4). Investigate the corpse being careful not to pull the patrolling Cargul Searchers (purple, level 75 signature mobs!)<br />
<br />
8.Return to Elladan and complete B4C2. Accept [38]B4C3: The Wisdom of Lord Glorifindel and purchase a ride back to Rivendell from Breglobor<br />
<br />
9. Once at Rivendell ride to the Last Homely House and cross the small bridge outside the entrance then ride along the grassy hill to the east to find Glorfindel (30.1,3.1). Speak to Glorfindel and continue B4C3.<br />
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10. To progress the quest you need to go to the Ford of Bruinen. You can either ride out of the city to the south and make your way down the mountain to the ford or visit the stable-master and purchase a ride to Thorenhad then jump off when you reach the ford.<br />
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11. Return to Glorifindel (just ride back) and turn in B4C3. Accept [38]B4C4: Regaining the Trail. Go visit stable master Ladrochan again and buy a ride to Thorenhad.<br />
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12.Speak to Elladan and turn in B4C4. Accept [39]B4C5: Hiding in the Dark.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjilUZNo0Xjk5_UDaN0IrA0DtecvDXp1b0GX3VBpGMJ2RcaoyGGoYjW2VcD25Gstodm7jup5_l83fRpwnZRluxnIMqMJ3T4jOhZ7FS7zJFQchxjQNEoH8Psi6Yo875VcRazxEvX8fCx4geO/s1600/Book+4+-+Nurath.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="243" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjilUZNo0Xjk5_UDaN0IrA0DtecvDXp1b0GX3VBpGMJ2RcaoyGGoYjW2VcD25Gstodm7jup5_l83fRpwnZRluxnIMqMJ3T4jOhZ7FS7zJFQchxjQNEoH8Psi6Yo875VcRazxEvX8fCx4geO/s320/Book+4+-+Nurath.png" width="320" /></a></div>
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13. Exit Thorenhad and ride east-south-east until you reach a portal at the mouth of the cave of Nurath (32.2,13.4). Walk forward a few paces and you will be informed that you can "use the Shimmering Elf-stone here to draw upon inspiration"; look in your bag, find the Elf-stone and use it. Work your way through the cave system until you have "reached the deeped chamber of Nurath". Use Glorifinde's Beryl then leave the cave.<br />
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14. Ride south to the main path and then head west until you see Rochwen standing beside the road (33.2,2.2). Leave the path and head into the shallow valley to the north until you find the cave of Torogrod. Note that there are elite trolls outside but you can run straight past them into the instanced cave and they won't follow. Again you can use the Elf Stone just inside the cave to gain inspiration (note that there is a 10 min debuff when Inspiration expires, you may need to wait a few minutes for this to wear off before you get started). Head into the cave until you reach the deepest chamber, use Glorifindel's Beryl and then exit the cave.<br />
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15. Ride through the stone gateway just north of Torogrod (29.5,20.1) and follow the valley west to Thingroth; again there are elite mobs roaming outside the caves and it is easiest to just run straight past them. Enter the cave, apply Inspiration, go to the deepest chamber, use Glorifindel's Beryl and exit the cave.<br />
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16. Exit the valley to the south (just retrace your steps), return to the main road and ride back to Thorenhad. Speak to Elladan to complete B4C5 and accept [39]B4C6: The Knowledge of the Ondodrim.<br />
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17. Exit Thorenhad, ride south to the main road, ride west until you find Rochwen standing by the road then leave the path and head south until you see a path leading into the mountain (33.9,20.1). Follow the path to Barachen's Camp and speak to Barachen to continue B4C6.<br />
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18. Exit the camp, return to the main road and ride east to the Ford of Bruinen. Cross the Ford and head up into the mountains; keep climbing until you reach the campfire (33.9,8.1) then enter the valley just past it to the east and ride south into Giant Valley. You will find Onodrim just inside the valley by the north wall (34.7,7.4). Speak to him to continue B4C6 and when he turns on you kill him (lvl 41 signature).<br />
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19. Ride out of the valley, down the mountain, across the Ford of Bruinen and return to Thorenhad. Speak to Elladan to turnin B4C6 and accept [40]B4C7: The Aid of Mirkwood.<br />
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20. Buy a ride back to Rivendell and visit the Last Homely House to speak to Elrond and continue B4C7<br />
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21. Ride to the Guest Rooms and speak to Legolas to finish B4C7. Accept [40]B4C8: The unmarked trail and speak to him again to travel to the instance.<br />
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22. Follow Legolas through the instance (enjoy the automatic inspiration buff). It's a pretty straightforward instance, just kill everything in sight! If you notice you're experiencing dread stay closer to Legolas - he has a hope aura which negates it.. When you're done speak to Legolas again to exit the instance.<br />
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23. Speak to Legolas in the Guest Rooms to complete B4C8 and accept [42]B4C9: Hasten Their Departure.<br />
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24. Ride to the Last Homely Home and speak to Elrond to turn in B4C9. You have now completed Book 4.<br />
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Time to move onto Book 5 -<a href="http://lotrolevelling.blogspot.co.uk/2013/04/book-5-last-refuge-central-misty.html"> read the guide here</a></div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5885676950778405108.post-48760302176734812322013-04-05T21:09:00.001+01:002013-04-07T20:55:10.478+01:00Annuminas (39-40)This is a pictorial guide to Annuminas which will take you around the area completing all of Orchalwe's missions. I have written this guide from a solo-perspective however if you can find a friend to group up with then I highly recommend that you do as it will make things considerably easier. I have tested this guide to confirm that it is achievable with a level 39 character, I would not recommend you start here at a lower level unless you are an experienced player who is very familiar with their class.<br />
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Please note that you will need the Evendim Quest Pack, or a VIP subscription, to obtain the quests in this area.<br />
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You should already have Eye of the Storm if you followed my <a href="http://lotrolevelling.blogspot.co.uk/p/evendim-30-36.html">previous guide</a>. If you don't have it then simply skip the turn-in when I mention it, you can still take all the other quests.<br />
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Head to Echad Garthadir in Annuminas - it is possible to run from the Eastern gate (see map below) however at lower levels this is a difficult route and if you are struggling to get through you can jump in the lake and swim out and around to the west, around Tul Annun - it's a bit of a swim but once you land on the western shore you should only need to kill 1 or 2 invaders to clear a path through to Echad Garthadir.<br />
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<tr><td class="tr-caption" style="text-align: center;">Click Image for Larger Version!</td></tr>
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At Echad Gartadir:</div>
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<ul>
<li>Consider binding your milestone (the only graveyard is outside Eastern Gate, you will appreciate an easy way back in!)</li>
<li>Speak to Adadhrond and turn in Eye of the Storm. Accept [38]Orchalwe's Mission </li>
<li>Speak to Dannassel and accept [39]Time of Need</li>
<li>Speak to Eireneil and accept [39]Agarochir, Keeper of Tirband</li>
<li>Use the smoke signal to summon Orchalwe and accept [38] Monuments of Angmar and [38] Untoward Aggression</li>
<li>Head down the stairs to the north and inspect the Plaque of Echad Garthadir (18.9,70.9)</li>
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Note: You can use the Smoke Signal you have been given to summon Orchalwe throughout Annuminas and he will aid you in your battles. He's not very sneaky though so if you're trying to avoid pulling mobs select him then right-click his portrait to open the pet-menu and dismiss him.<br />
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From now on keep an eye out for Hidden Caches and search any you see, most will be empty but eventually you will find 6 that are not!<br />
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Exit the camp to the west and accept [39] Shoring up the Defences from Orchalwe search 6 piles of rubble then speak to Orchalwe to turn in Shoring up the Defences</div>
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Continue up the hill and and round to the south. As you approach a stone staircase speak to Orchalwe and accept [39]Redeeming the Defiled</div>
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Continue up the stairs to the Angmar monument (19.8,70.1) and kill Guldurchir then interact with the monument to hang a ranger flag. Exit the area ensuring you free 6 defiled corpses form their cages. Speak to Orchalwe to complete Redeeming the Defiled<br />
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Head back to the path and go west until you see a large pack of mobs, skirt around them to the right and discover Clorhir. Speak to Orchalwe to accept [39]Wish upon a star. </div>
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Continue straight ahead then jump into the river and collect 6 Ancient Coins. Be careful not to get too close to the left hand side of the river or else you will pull the mobs on the bridge above. Speak to Orchalwe to complete Wish Upon A Star<br />
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Climb out of the river on the far bank and investigate the Plaque of Clorhir (19.0,68.7) (For the Deed Markers of the Sunken City</div>
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Wait for the Gorthorog Warrior to move to the far left of the screen then pull the far left mob and kill it. Dismiss Orchalwe and sneak through the gap you've made and hang the flag on the monument. Hide in the safe spot if you need to wait for the patrolling Warrior then run out to the right</div>
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You have now entered the Tirband control point. If it is hostile be sure to hug the left hand wall then exit through the gap on the left.</div>
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Keep an eye on the patrolling Gorthorog Warrior and skirt around to the right-hand side of the area</div>
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Then skirt to the right again and enter the courtyard to the right of the bridge</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGEsRf-oyQtnQy97l88h04b_kI_01HfUir8BWNOBjwPlmHi_ddNP6Hqb6GlY1osv_MI4qBNYy-MUt4VQuZbl7ziqjVHJ_RonyQvXC72AVXXBy6VHgixwZBVPxg9eI1v-6HWOFlvVTLRu_n/s1600/Annuminas+-+Clohir+31.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGEsRf-oyQtnQy97l88h04b_kI_01HfUir8BWNOBjwPlmHi_ddNP6Hqb6GlY1osv_MI4qBNYy-MUt4VQuZbl7ziqjVHJ_RonyQvXC72AVXXBy6VHgixwZBVPxg9eI1v-6HWOFlvVTLRu_n/s640/Annuminas+-+Clohir+31.png" width="640" /></a></div>
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<span style="text-align: left;">Follow the wall until you see the monument. First pull the Gorthorog Warrior into the clear gap in front of the monument and kill it. Then run straight at the right-hand archer and kill him. Stay on his right-hand side and you will avoid aggroing the invader on the left of the monument. Hang the banner.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGzepcfpplmYKGbPVybElsusILsM5ljnK7g5ona1DhyphenhyphenDc82p-Qjwnp_tv-BG8IL_lLk7X4DuqiL6Vw5JgWwqDvwHeWdLq8lw_GD8IJMzYQOO8EHVSFPM6mqrEJgs7YGczWi7QnqmuqQDhi/s1600/Annuminas+-+Clohir+29.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="412" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGzepcfpplmYKGbPVybElsusILsM5ljnK7g5ona1DhyphenhyphenDc82p-Qjwnp_tv-BG8IL_lLk7X4DuqiL6Vw5JgWwqDvwHeWdLq8lw_GD8IJMzYQOO8EHVSFPM6mqrEJgs7YGczWi7QnqmuqQDhi/s640/Annuminas+-+Clohir+29.png" width="640" /></a></div>
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Now return to the previous courtyard and cross to the left-hand side facing the bridge. The next bit is the hardest in the area. Firstly, note the patrolling sorceress (far-side) and Gorthorog (near-side). Wait until they arrive at the bridge at about the same time and have both walked away.</div>
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Next clear the 3 elite mobs before the patrols return. Start by pulling the brawler on the left and ignore the archer when it aggros. Burn the first Brawler then take out the Archer (at which point the Brawler on the right will aggro). Kill the Archer then drag the Brawler up onto the ramp and pick up the Sorceress as she returns (this is necessary to avoid also picking up the patrolling Gorthorog).</div>
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This method means you are only ever fighting 2 signature mobs at a time and, whilst it's not great, it is definitely survivable if you use all your class skills (i.e. mez stuff if you can). Try and keep Orchalwe alive as he will heal you and you are unlikely to make it through all the mobs without him.</div>
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Now that the worst is over move up onto the bridge itself. Dismiss Orchalwe (to avoid pulling all 4 mobs together) and wait until you have seen the two patrolling Gorthorogs come & go. Pull one pack of guards back along the bridge and kill them. Then return and kill the second pack. </div>
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Wait for the Gorthorog patrols to return and note that one is slightly behind the other. Let the first one go and pull the second one as it turns. Pursue the second Gorthorog down the bridge and kill it. When you reach the center of the bridge stop and inspect the Plaque of Ariant on the left hand side.</div>
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Continue along to the end of the bridge and climb the stairs on the far side. Speak to Orchalwe and accept [39] Honouring the Dead and [39] Respecting the Rulers from Orchalwe. Continue straight down the bridge and light 6 torches. The mobs here walk a zig-zag pattern and if you time it right you should be able to pull nearly all of them individually. When the 6th torch is lit speak to Orchalwe to turn in Respecting the Rulers</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXWYYp3YvjEJwGCUUNog2g3oUAbj79FOKpNmfJa2WUOstsZTYbNfIR7NHwAcyeqQ0WVALItq3ll8PikThwEL_nqrSthw3P-powmVjRghea-H7cJ4FN0l18PS7HP0gukKFxi6SeodaDQTos/s1600/Annuminas+-+Clohir+12.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="342" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXWYYp3YvjEJwGCUUNog2g3oUAbj79FOKpNmfJa2WUOstsZTYbNfIR7NHwAcyeqQ0WVALItq3ll8PikThwEL_nqrSthw3P-powmVjRghea-H7cJ4FN0l18PS7HP0gukKFxi6SeodaDQTos/s640/Annuminas+-+Clohir+12.png" width="640" /></a></div>
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Continue to the end of the path and and accept [39] Titan of Ty Annun. Kill the Titan (direcly ahead of you) and speak to Orchalwe again to complete the quest</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn7JpOApKQs1e21gNQu6wVpInJnQ-GuvxOo8hX3jQxPMIPCB92PsEGQG-xLPmWLNHgyKUojYLx6Z5LQ43khmxQpkb4T8EahQMiv9f4qqTjGzWISQ-54of2OMrLAx7OdDbyE0RdkwnTnTUH/s1600/Annuminas+-+Clohir+13.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="478" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn7JpOApKQs1e21gNQu6wVpInJnQ-GuvxOo8hX3jQxPMIPCB92PsEGQG-xLPmWLNHgyKUojYLx6Z5LQ43khmxQpkb4T8EahQMiv9f4qqTjGzWISQ-54of2OMrLAx7OdDbyE0RdkwnTnTUH/s640/Annuminas+-+Clohir+13.png" width="640" /></a></div>
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Return along the bridge until you reach a set of stairs on your right. Dismiss Orchalwe (to avoid him pathing through a mob-pack) then descend the stairs, hugging the left wall, until you reach the platform in the middle of the staircase. Cross over to the right-hand side and leap down to the right to land directly on top of a you will land on a sleeping Gorthorog. Kill it. Re-summon Orchalwe and explore the right-hand side of the room and collect whichever five strongboxes require the least effort to obtain then <b>dismiss Orchalwe</b></div>
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Make sure Orchalwe is dismissed then head back towards the staircase and skirt around the pack at the foot of the stairs then get over to the wall on your left. Run directly to the left-hand corner of the wall and collect the final strongbox. From this point run in a straight line to the High Priest and kill it where it stands. Hang the flag on the monument then leap into the water behind. If for any reason this goes wrong and you aggro the insane number of mobs surrounding the monument run back up the stairs you came down and back along the bridge you entered on - there's about a 50/50 change that the patrolling Gorthorogs are far enough away for you to drop aggro before you run into them.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGM6EhiFulvD5qQJttpXatflN3VonB_TvuUGQsCLBey5WeXP55r7B_XnL3DPDLR6BM0iaLedzckaZV5oz9sH4ww6j0ucCtV2CYt0ouxZAMbWEL_IHeBld8cQuWbpcjiLxKsqFbK1snh4hD/s1600/Annuminas+-+Clohir+15.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGM6EhiFulvD5qQJttpXatflN3VonB_TvuUGQsCLBey5WeXP55r7B_XnL3DPDLR6BM0iaLedzckaZV5oz9sH4ww6j0ucCtV2CYt0ouxZAMbWEL_IHeBld8cQuWbpcjiLxKsqFbK1snh4hD/s640/Annuminas+-+Clohir+15.png" width="640" /></a><br />
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Swim west through the ruins until you emerge into the Port of Annuminas. Re-summon Orchalwe and turn in Honouring the Dead and accept [39] Open Channels. Kill four of the lookouts perched on the rocks in the water and speak to Orchalwe again to complete the quest.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6YonEtlxpYqDJeP9T3cMvmr40c9L8eb3be7GjFYwBqWB0ZSoMf5kU5mw4gz2gsa0EY4AF20xBB0r1T5jUrCXHtUW2NpkE3IYKgcJZX1DHGl_NeUFmyxN3SnHoBAHk2luE9tt-drxhmGce/s1600/Annuminas+-+Clohir+16.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6YonEtlxpYqDJeP9T3cMvmr40c9L8eb3be7GjFYwBqWB0ZSoMf5kU5mw4gz2gsa0EY4AF20xBB0r1T5jUrCXHtUW2NpkE3IYKgcJZX1DHGl_NeUFmyxN3SnHoBAHk2luE9tt-drxhmGce/s640/Annuminas+-+Clohir+16.png" width="640" /></a></div>
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Climb out onto the eastern end of the docks at the Port of Annuminas (on your right / to the north) and speak to Orchalwe to accept [39]Fire and Water then head along the "friendly" pier where Gwonil is standing and burn 4 of the Angmarim Boats moored at the end. Speak to Orchalwe again to complete Fire and Water</div>
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Continue west along the docks and interact with the Monument to Angmar (17.1,71.1) to display a Ranger Flag<br />
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Speak to Orchalwe to accept [39] Drowning at the Docks then head out onto the docks and aid 3 downing prisoners (kill the 3 guards tormenting them then speak to them to free them. Speak to Orchalwe again to complete Drowning at the Docks.<br />
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Run back to the eastern end of the docs and swim back south to Annuminas proper. Climb the stairs to emerge by the Gwaelband control point (do so carefully if under enemy control!)</div>
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Keep an eye out for Archivist Anraig, a level 49 elite who patrols around here and avoid him at all costs.</div>
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Cross the bridge to the east and skirt carefully past the mobs until you can accept [39] Lament of the Fallen from Orchalwe.<br />
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<br />
Clear the pack of 3 (normal) mobs then burn the 5 Fallen Rangers and speak to Orchalwe again to complete the quest.<br />
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<br />
Continue east into the Angmarim encampment and accept [39] Fire in the Sky. Burn the two large tents (one right by entrance, one just east) and speak to Orchalwe again to complete the quest.<br />
<br />
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<br />
Return across the bridges to Gwaelband and take the path south up the hill.<br />
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<br />
Skirt around the pack of Angmarim and pass through the stone doorway. Speak to Orchalwe to accept [39]Banners of the Iron Crown.<br />
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<br />
Start by clearing the two patrolling <span style="text-align: center;">Gorthorog, the</span>n clear the mobs on the stairs on your the right (pull from right to left and you can avoid aggroing all 3 at once) and burn the banner in the center of the lower courtyard<br />
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<br />
Climb the stairs and wait until the two patrolling high priests come close enough for you to pull them individually. Next take out the two archers sitting in the center of the room by the fire. <br />
<br />
Dismiss Orchalwe and work your way over to the left hand side and take out the patrolling mob. Sneak around to the front (i.e. near the courtyard where we started) and burn the banner there. Return to the center of the room and edge closer to the center-left banner until you can just reach to burn it without pulling the pack of mobs sitting behind it.<br />
<br />
Check to see if any of the patrols on the right have re-spawned and kill them if they have. Sneak up the right hand stair case, hugging the left-hand wall, and double-back on yourself to burn the banner at the top of the stairs. Jump off the wall and repeat the same move on the left hand side of the room but do not jump down.<br />
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<br />
Now - check if you have revive available. If you do not be aware that the next step goes from a Sure-Thing to a Hail-Mary... you may want to come back later!<br />
<br />
Summon Orchalwe and walk around the back of the structure in the middle of the stairs. You will arrive in the middle of a pack of 3 High Priests. Kill them where they stand (again this is a difficult fight, keep Orchalwe alive for his healing and mez whatever you can / chug a few potions).<br />
<br />
Finally, we come to the worst monument of them all. If you think you can take two lvl 40 signature mobs solo then dismiss Orchalwe for a slightly better chance of not pulling extra mobs, if not leave him up and pray! Run straight at Valtair, hit him once and run directly behind the monument. If you are lucky only 1 add will come with you and you will be able kill them both. If you are unlucky then you could get up to 5 mobs following you and you will almost certainly die where you stand. If this happens do not return to the graveyard but revive where you are. Provided you do not move you will not aggro the mobs and you will be able to hang your flag on the monument.<br />
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<br /></div>
Mount up and run like hell through all of the re-spawned mobs in the courtyards and don't stop until you reach the main camp.<br />
<br />
Check you logs and you should have finished Monuments of Angmar and Untoward Aggression. If you haven't yet killed 10 Gorthorog's then return to the courtyard from the previous step and pull the two patrolling the lower courtyard ones until you are done.<br />
<br />
Return to Echad Garthadir and speak to Orchalwe and turn in Monuments of Angmar and Untoward Aggression then continue Orchalwe's Mission.<br />
<br />
Speak to Adadhrond to turn in Orchalwe's Mission and accept [40]Reclamation.<br />
<br />
Ride to Tinnudir and speak to Orchalwe there to turn in Reclamation (either take fast travel from the stable master or ride through Annuminas to High Kings Crossing and take the stable route from there - if you don't mind the repair cost then dying to the first mob you see will deposit you at the graveyard outside Eastern Gate).<br />
<br />
And your done! Now would be a good time to do the Epic Quests in Book 4 -<a href="http://lotrolevelling.blogspot.co.uk/2013/04/book-4-chasing-shadows-40.html"> read my guide here</a></div>
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Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-5885676950778405108.post-26473279604744791962013-04-05T21:08:00.003+01:002013-04-07T20:54:56.912+01:00Evendim Part Two (36-40)<br />
<h3>
A Quick Note</h3>
This guide follows on from my guides to the <a href="http://lotrolevelling.blogspot.co.uk/p/evendim-30-36_25.html">first half of Evendim</a> and <a href="http://lotrolevelling.blogspot.co.uk/p/book-3-epic-quest-36.html">Book 3 of the Epic Quest</a>, if you found this from a search engine you might want to check them out first!<br />
<br />
Also, please note you will need to have either purchased the Evendim Quest Pack or be a VIP subscriber to quest in Evendim.<br />
<br />
<h3>
The Eavespires - Guaradan in the North (36-37)</h3>
1. Our path begins in Tinnudir - Speak to Orchalwe and accept [36] Friends at the Eavespires then travel to the Eavespires; subscribers may take a boat, otherwise run north along the shore, swim out west to the island of Rantos and ride across it then and continue swimming west until you reach land and the Eavespires (6.1,72.0)<br />
2. Ride south from the camp until you see a Stone Marker (9.4,73.0). Don't go straight up to it but head slightly west to the shore and find the Treasure Hunter Captain. Speak to him and continue One More Marker and he and his men will help you kill the Tomb-Robbers surrounding the marker. Once they are dead read the maker complete One More Marker and accept [38] Beyond the Gloaming Falls.<br />
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3. Speak to Longbough and turn in Friends at the Eavespires. Accept [36] Threat from the North and [36]Roiling the Rills<br />
<ul>
<li>Speak to Lithuifin and accept [36]Shaman From the North</li>
<li>Speak to Erchiel and accept [36]Tears of Purity, [36]Gauradan Relics and [36]Hunting the Hunters</li>
<li>Speak to Remmenylf and accept [36]Pouches of Poison and [36]Wards of the Gauredain</li>
</ul>
<br />
4. Exit the camp across the river to the north and follow the path nearest the shore until you reach the Even-rills:<br />
<ul>
<li>Collect 4 Gauradan Shaman Pouches</li>
<li>Fill your vial from the pool at 2.9,68.6 (protected by a Gauradan Soothsayer & Fierce Wolf)</li>
<li>Ensure you kill 8 Gauradan (of any type)</li>
</ul>
<br />
5. Return to the camp and:<br />
<ul>
<li>Speak to Remmenylf to turn in Pouches of Poison</li>
<li>Speak to Erchiel to turn in Tears of Purity</li>
<li>Speak to Lithuifin to turn in Shaman from the North</li>
<li>Speak to Longbough to turn in Roiling the rills</li>
</ul>
<br />
6. Exit the camp, cross the river and this time bear north-west and follow the path up into the hills beside the river to the Gauradan Camp collecting any Gauradan Wards you see along the way<br />
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<br />
<ul>
<li>Head north into the camp to find a Gauradan Soothsayer (5.0,73.8) guarding a Stone Marker. Kill her and use the Marker to complete Beyond the Gloaming Falls. Accept [38]There and Back Again.</li>
<li>Head slightly north-east to find the Gauradan Basket (4.5,73.6) & collect the nearby ward </li>
<li>Work your way north to find the Gauradan Spear (3.6,72.7) & collect the nearby ward</li>
<li>Ensure you have collected 5 wards. There are more than 5 in the camp but if you can't find enough check (4.3,73.3) (4.1,72.0) (4.4,72.2)</li>
</ul>
<br />
7. Ensure you have killed enough Gauradan for Hunting the Hunters then return to the Eavespires<br />
<br />
8. At the Eavespire:<br />
<ul>
<li>Speak to Erchiel and turn in Gauradan-Relics and Hunting the Hunters</li>
<li>Speak to Remmenylf and turn in Wards of the Gauredain</li>
<li>Speak to Erchiel and turn in Threat From the North. Accept [36]False Wards</li>
</ul>
<br />
9. Work your way back up the north-west path by the river placing wards at the indicated spots 5.4,72.5. When the river widens to a mountain lake run out to the island in the centre with 3 trees on to discover Eve-mere (for the deed Wilds of Evendim) then continue following the shore and place the third marker (6.1,73.1). Keep following the river up hill and place the fourth marker (6.6,73.7). To find the final marker follow the river until you find a fallen tree bridging it - head north away from the river and find the marker a few paces away by a tree.<br />
<br />
10. Return to The Eavespires:<br />
<ul>
<li>Speak to Erchiel to turn in False Wards. </li>
</ul>
<h4>
The Eavespires - Giants to the West (37)</h4>
1. At The Eavespires<br />
<ul>
<li>Speak to Longbough and accept [37] Befuddled Titans</li>
<li>Speak to Lithuifin and accept [37]Fruits of the Forest</li>
<li>Speak to Erchiel and accept [37]Knocking Heads</li>
<li>Speak to Remmenylf and accept [37] Fool's Crown</li>
</ul>
<br />
2. Exit the camp to the south and collect 6 Colourful Berries from woods along the shore<br />
<br />
3. Ride west into the forest to the entrance to the Stone Giants camp at Amon Moth (7.6,74.4). Use the small stone cairn three times to incite a fight between the giants on guard so that you can stroll behind them and steal the lucky stone.<br />
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4. Do not enter the camp (it's full of signature mobs) but search the surrounding hills to find and kill the Stone-giant Chieftain (he patrols between 8.0,75.0, 8.9,74.3 8.3,74.4).<br />
<br />
5. Return to the Eavespires:<br />
<ul>
<li>Speak to Erchiel and turn in Knocking Heads</li>
<li>Speak to Remmenylf and turn in Fool's Crown</li>
<li>Speak to Lithuifin and turn in Fruits of the Forest and then Befuddled Titans. Accept [37]An Unpleasant Meal</li>
</ul>
6. Return to the stone-giants camp at Amon Moth and circle around so you approach from the south to find the stew pot (9.2,74.7). If you are careful it is possible to sneak in without aggroing any giants, if you are less careful try to only pull one at a time! Stick around to watch an amusing scene with the giants who eat the stew.<br />
<br />
7. Return to The Eavespires:<br />
<ul>
<li>Speak to Lithuifin and turn in An Unpleasant Meal.</li>
</ul>
<h4>
The Eavespires - Tainted Trees in the South (37-38)</h4>
1. At the Eavespires<br />
<ul>
<li>Speak to Longbough and accept [37]Twisted Forest</li>
<li>Speak to Lithuifin and accept [37]Seeking Answers</li>
<li>Speak to Erchiel and accept [37]Hewing the Wood</li>
<li>Speak to Remmenylf and accept [37]Something in the Water</li>
</ul>
2.[Optional - Exploration Deed] Run south along the shoreline and keep going until the hills turn into mountains, swim a little further south until you can climb out on a rocky shore and discover Rushingdale (13.9,75.6 - needed for the deed Wilds of Evendim). Pause a minute to admire the view.<br />
<br />
3. Return north (or continue south if you skipped 15!) along the shore until you reach a pass into the mountains (11.2,74.0). Head up into the hills to the west to find The Twisted Grove. Bear left until you find a small pool (11.0,75.1).<br />
<ul>
<li>Go through the gap in the rocks and descend down the spiral path to the pool at the very bottom. </li>
<li>Fight Heart-Rot</li>
<li>Use the Vial of Ent Tears in the pool.</li>
</ul>
4. Exit the pool and return up the ramp. You should have killed plenty of wood trolls and collected enough rotted limbs - if you are missing any you can find both in the clearing at the top of the ramp (you can pick up rotted limbs from the floor or get them as drops from the trolls)<br />
<br />
5. Return to the Eavespire:<br />
<ul>
<li>Speak to Remmenylf to turn in Something in the Water</li>
<li>Speak to Erchiel to turn in Hewing the Wood</li>
<li>Speak to Lithuifin to turn in Seeking Answers</li>
</ul>
6. Speak to Longbough to turn in Twisted Forest then accept [37]The Twisted Heart. Speak to Longbough again to travel to the instance<br />
<br />
Follow Longbough through the instance - be careful to let him take the aggro because you will be fighting packs of signature mobs and he has 15.6k HP. When you reach the bottom of the pool help Longbough clear the mobs then when he says to leave him there wait a minute. Heart-rot will appear on the stairs - let Longbough get aggro on him and leave him there.<br />
<br />
Run up the ramp to find The Twisted heart, attack it and remove 1/3 of it's HP - it will then become "friendly". Go down the ramp, kill the 3 roots and then go back up the ramp. Kill the tree some more. Repeat the root killing and it will finally die. By the time you get back down the ramp Longbough should have despatched Heart Rot. Speak to Longbough again to complete and leave the instance then once back at Eavespire speak to him once more to complete The Twisted Heart and accept [37] All Quiet on the Western Front.<br />
<br />
7 .Return to Ost Forod by milestone and run south to the crossroads (10.7,64.8)and use the Stone Marker to continue There and Back Again. Follow the road west, across the bridge, to Tinnudir:<br />
<div>
<ul>
<li>Speak to Orchalwe and turn in All Quiet on the Western Front. Accept [37]Architects of History</li>
<li>Speak to Cluang and turn in There and Back Again</li>
</ul>
<h4>
Men Erain - Scouting the Hills (38)</h4>
</div>
<div>
1. Take a stable ride south to High King's Crossing, cross the bridge and take the right (west) fork to find the island of Men Erain (15.4,66.1):</div>
<div>
<ul>
<li>Speak to Nimbellas and turn in Architects of History. Accept [37]The Hills have Eyes</li>
<li>Speak to Helechir and accept [38]Breakfast in the Ruins</li>
<li>Speak to Maladan and accept [37] Scouting Arthobel</li>
<li>Speak to Nethrandir and accept [37] Mirrors of Tham Sarch and [37] Robbers of Tham Sarch</li>
<li>Speak to Rodlam and accept [37]Robbers of Tham Laegamon and [37]Longbows of Tham Laegamon</li>
</ul>
<div>
2. Exit the camp and turn left then look for a staircase leading into the nearby ruins (15.0,66.1). Climb the stairs to find Iorthrenar's Journal</div>
<div>
<br /></div>
<div>
3. Continue climbing the stairs until you emerge into the hills and then follow the dirt track up into the mountains to find the ruins of Tham Sarch (16.1,65.4). Kill 10 Tomb Robbers and ensure you collect 8 mirrors</div>
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<br /></div>
<div>
3. Exit the same way you entered the ruin and follow the other branch of the dirt path to the top of the hill and along south to the ruins of Arthobel (18.5,65.6). Have a "/look" around.</div>
<div>
<br /></div>
<div>
4. Drop down onto the lower path and continue south to the ruins of Tham Laegamon and kill 10 Tomb-Robbers, ensure you acquire 8 Longbows (if you can't see 10 robbers run around the area a bit - there are lots of stealthed ones)</div>
</div>
<div>
<br /></div>
<div>
5. Retrace your steps to the Ranger camp:</div>
<div>
<ul>
<li>Speak to Nethrandir and turn in Mirrors of Tham Sarch and Robbers of Tham Sar</li>
<li>Speak to Rodlam and turn in Robbers of Tham Laegamon and Longbows of Tham Laegamon</li>
<li>Speak to Maladan and turn in Scouting Arthobel</li>
<li>Speak to Helechir and turn in Breakfast in the Ruins.</li>
<li>and accept [39]Treasure in the Ruins</li>
<li>Speak to Sid Waring and continue Treasure in the Ruins</li>
<li>Speak to Nimbellas and complete The HIlls Have Eyes. </li>
</ul>
<h4>
<b>Men Erain - The Tombs (38)</b></h4>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguboAKoKt2OnY-3tZX7QsA6vj7YDMK6XFaFa5N4B8ZTJoR1_HCGZCyPUFj4WGNdEEjo3vYtChxUwrwFtjvATgPYlU2FqSc2shOShV_WsYzbStTbCy7NT4IXGXKtcP8BM_aqGGwqa7S4yHz/s1600/Evendim+Ranger+Camp.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguboAKoKt2OnY-3tZX7QsA6vj7YDMK6XFaFa5N4B8ZTJoR1_HCGZCyPUFj4WGNdEEjo3vYtChxUwrwFtjvATgPYlU2FqSc2shOShV_WsYzbStTbCy7NT4IXGXKtcP8BM_aqGGwqa7S4yHz/s320/Evendim+Ranger+Camp.png" width="267" /></a></div>
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1. At the Ranger Camp:</div>
<ul>
<li>Speak to Nimbellas and accept [38]The Way of Kings and then [38]Eastern Gate of Annuminas</li>
<li>Speak to Maladan and accept [38]Gateways to the Past and [38]Keys to the Crypts</li>
<li>Speak to Nethrandir and accept [38]Plunderers of History</li>
<li>Speak to Rodlam and accept [38]Foulness from the Deep</li>
</ul>
<div>
2. Head south along the road visiting the islands to either side to investigate doorways (just approach them , don't go inside) and recover Stolen Relics (see map above). Kill Kergrim and Tomb-Robbers (which drop the Keys to the Crypts you need).</div>
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3. Continue south along the path until you see a group of Angmarim outside the Eastern Gate. Leave the path and stay close to the hill on your left to avoid pulling the Angmarim and continue until you learn that "Angmar's forces here are numerous and strongly encamped".<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdxdrIayPqV01TVG5yT_D_j3AtRavm4keZD5SqCO023VQzcXHDz9LkyJQD_ULI3mvKR1dnooYnnSpZcSK_jV0J9wU8DFSO8eHZjmw28BDgrs0lfg3xR5qamxaQKz9B6sTiPhVDbPWgYXl_/s1600/Eastern+Gate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdxdrIayPqV01TVG5yT_D_j3AtRavm4keZD5SqCO023VQzcXHDz9LkyJQD_ULI3mvKR1dnooYnnSpZcSK_jV0J9wU8DFSO8eHZjmw28BDgrs0lfg3xR5qamxaQKz9B6sTiPhVDbPWgYXl_/s320/Eastern+Gate.png" width="320" /></a></div>
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3. Return to the Ranger Camp:</div>
<div>
<ul>
<li>Speak to Nethrandir and turn in Plunderers of History</li>
<li>Speak to Rodlam and turn in Foulness from the Deep</li>
<li>Speak to Maladan and turn in Gateways to the Past and Keys to the Crypts</li>
<li>Speak to Helechir and turn in Treasure in the Ruins. Accept [39]Murder in the Ruins</li>
<li>Speak to Nimbellas and turn in Easter Gate of Annuminas then The Way of Kings. Accept [38] [38]Sancitity of the Soverigns and then [38]Entombed of Haudh Earendur and [38]Robbers of Haudh Earnedur</li>
<li>Speak to Nethrandir and accept [38]Arantar's Ring and Ransackers of Haudh Arantar</li>
<li>Speak to Rodlam and accept [38]Orders of the Iron Crown and [38]Searchers of Haudh Eldacar</li>
<li>Speak to Maladan and accept [38]Kergrim of Haudh Valandur and [38]Valandur's Sceptre</li>
</ul>
<div>
4. You now need to revisit 4 of the tombs you just discovered (see the map). It's worth noting that the mobs inside respawn extremely quickly - once you find what you need it's easiest to just run out and let them follow you because they'll get stuck at the door.</div>
<div>
<ul>
<li>Enter Haudh Earendur and take rubbings of 8 tombs and kill 8 tomb-robbers then exit (to the south)</li>
<li>Enter Haudh Valandur and descend to the bottom to locate and kill Bone-eater for the scepter. Ensure you kill at least 4 Kergrim in total.</li>
<li>Enter Haudh Arantar and work your way down to the end. Of the three tombs at the far end of the last room the ring is in the smaller one on the left. Ensure you kill 8 Tomb Robbers</li>
<li>Enter Haudh Eldacar and klill the Angmarim Commander, ensure you kill 8 Angmarim in total.</li>
</ul>
<div>
5. Return to the Ranger Camp:</div>
</div>
<div>
<ul>
<li>Speak to Maladan and turn in [38]Kergrim of Haudh Valandur and [38]Valandur's Sceptre</li>
<li>Speak to Rodlam and turn in [38]Orders of the Iron Crown and [38]Searchers of Haudh Eldacar</li>
<li>Speak to Nethrandir and turn in [38]Arantar's Ring and Ransackers of Haudh Arantar</li>
<li>Speak to Nimbellas and turn in [38]Entombed of Haudh Earendur and [38]Robbers of Haudh Earnedur and then Sanctity of the Soverigns and accept [38] Eye of the Storm</li>
</ul>
<div>
6. Head up into the hills following the path through the ruins and return to the ruin of Arthobel. Speak to Glirion to continue Murder in the Ruins, defeat 2 waves of 3 tomb-robbers then return to the Ranger Camp. (If Glirion dies you will have to re-accept the quest from Helechir in the Ranger Camp and start over)</div>
<div>
<br /></div>
<div>
7. Return to the Ranger Camp and speak to Helechir to complete Murder in the Ruins. Accept [40]Vengeance in the Ruins</div>
</div>
<div>
<br />
8. Ride north to Ost Forod (you can take a stable route from High Kings Crossing) and speak to Brychan the Bold (8.2,63.8). He will become hostile and you should kill him to continue Vengeance in the Ruins. To complete the quest ride south to the Ranger Camp and speak to Helechir<br />
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<h4>
Moving On </h4>
</div>
</div>
<div>
Now is a good time to visit Annuminas, follow <a href="http://lotrolevelling.blogspot.co.uk/2013/04/annuminas-39-40.html">my in-depth picture guide here</a></div>
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