Thursday 21 May 2020

Moria: Zelem-Melek (55-56)

Warning - this guide is incomplete.

The quests in Zelem-Melek start at Twenty First Hall with Mogr (who sits just south of the Stable Master).  If you have been following my guide, Mogr will definitely have a quest available for you - if you've come from elsewhere and find that he's not offering quests then you need to take the quest Aguti's Advice from Simbi and travel to the Rotting Cellar in the Waterworks to turn this in (see guide for route, note that you only need to complete Aguti's Advice to open up Zelem Melek, you can skip the rest of the Waterworks and just go straight back to 21st Hall).

Twenty First Hall Quests

Speak to Mogr and accept [55] A Well-Earned Celebration. Pick up a Barrel of Ale from next to him.
  • Deliver the Ale to 6 Guards / Builders (1 to the south of Mogr, 5 in the east-west corridor just to his north)
  • Take the Ale to Reinn (standing by Mogr)
  • Speak to Mogr to turn in the quest
Accept [55] A Wide, Empty Hall from Mogr. Take the main path to the west west of the hall and accept the Auto-Bestowal quest [55] Questions of Stability (5.8,106.4). Examine the Rubble to the north of the path. Finish the quest (remotely).

Ride South to the southern-wall then east towards the center (6.4,105.7) and accept the Auto-Bestowal quest [55] A Chill Draft. Light 8 Blow-out Torches (just to the north) and turn in the quest (remotely)

Ride East to the eastern-wall then turn north (5.9,104.5) and accept the Auto-Bestowal quest [55] The Footsteps of Foes. Collect 6 Orc-Arrows (scattered on the path).

Return west to Mogr and turn in The Footsteps of Foes and continue A Wide, Empty Hall.

Speak to Reinn and turn in A Wide, Empty Hall

Speak to Mogr again to accept [55] Fixing a Squeaky Wheel and speak to Reinn to continue the quest.  Use the Summoning Horn directly in front of you to confirm you are ready to leave.

Head east a few paces onto the main path and take the road to the south, towards the glowing crystal. Take the eastern path then take the first turning to the south and make your way down the long staircase into Zelem-melek. 

 Continue south until you discover the Great Hall of Durin. Speak to Reinn to continue Fixing a Squeaky Wheel.  Work your way down the stairs and into the hall. When you get about half way down "Rein wishes to speak with you" so talk to him to continue Fixing A Squeaky Wheel.

Keep heading downwards until you reach the lowest level then bear east and up 2 flights to find Domarr. Speak to him to continue the quest. Speak to Reinn to turn it in.

Speak to Reinn again to accept [55] The Great Hall of Durin and speak to him again to travel to the instance then listen to Domarr's story. When the instance is completed speak to Domarr to turn in The Great Hall of Durin and accept [55] A Multitude of Durub and [55] Offence at Dark Worship.

Climb up the stairs to the south and keep climbing until you reach the top level. Head north, then west, to find Rokur (when you see him head out along the struts over the main hall, there is a staircase down to where he is standing) and speak to him to continue B3C1.  Defend Rokur from the Uruk-Hai Scout then return to the upper level and cross to the eastern side of the hall.

Head to the south-east corner of the hall (near the exit to Nud-Melek on the map) and go out through the exit then loop around to the south to find Gazat-ru.  Accept the Auto-Bestowal quest [55] Giving the Durub a Good Drubbing and enter the camp:
  • Defeat 4 Durub Captains (found near campfires & shrines)
  • Burn 2 Durub Shrines (8.0,105.4) and (8.1,105.2)
  • Kill 10 Durub Orcs
Exit by climbing the stairs just beyond the second shrine (7.9,105.0)  and jumping off the ledge then climb back down the staircases and return to Domarr. Turn in Offence at Dark Worship, Giving the Durub a Good Drubbing and A Multitude of Durub. Accept [55] An Accurate Account.

Use the Goat to the Twenty First Hall to to return to said hall and then speak to Mogr to turn in An Accurate Account. Accept [55] Backtracking.

Head south and enter the Chamber of Leadership (6.5,105.4). Speak to Brogur and turn in B3C1. Accept [56] B3C2: A Long Way from Home.

Exit the chamber and head west a few paces then take the tunnel to the south. Turn west again and head down the long passageway until you find Reinn (6.7,106.1). Inspect his corpse and defeat the lurking (signature) orc then continue south through the archway and down the stairs into Zelem Melek.

Inspect Reinn's Sword (6.9,106.1) partway down the stairs then continue to the bottom of the stairs and head west to find Reinn's Shield (7.0,105.8). Continue due west into the Great Hall and head out to the platform in the centre of the hall. Climb atop it to find Reinn's Satchel. Defeat Khil then speak to Mogr, who is standing right next to you (7.5,105.7) to turn in the quest. Speak to Mogr again to accept [55] Exploring the Wide Halls.

Descend from the platform down the north-west stairs until you reach the lowest level. Place banners on the two Empty Stands (7.6,106.1) then continue west down the crystal-lit tunnels into The Wide Halls.

As you enter the Wide Halls, Exploring the Wide Halls will auto-complete, turn it in.

Head west down the main passageway until you reach a staircase. Climb  the stairs then turn immediately back on yourself and take the path to the north to find an Orc camp (6.4,108.4) filled with White Hand Soldiers:

  • As you enter the camp Masks of Gaping Maws will be offered, accept it. Destroy 5 Crude Masks to complete.
  • Kill any solider to start Clearing Mudmul-Charaf. Kill 8 soldiers in total to complete the quest.
  • Inspect any Orc Tent or Orc Barricade to start [55] No Home for Orcs. Destroy 3 Barricades and 5 Tents to complete.
  • Finally, inspect a Skull Pile to accept Piles of Old Bones

Return to the Broad Ways crossroad (7.6,107.6) and take the southern passageway. Follow the tunnels around to the west to find the Hall of Flowing Water. Speak to Bui to accept [55] Following the Flowing Water.

Gabil - Hul
Use the water flask in one of the pools in the main room then head south and repeat in the pools in the next room. Head east and test the water one more time. Head west until you discover Gabil-hul then return (east then north) to the Hall of Flowing Water. Speak to Bui to turn in Following the Flowing Water and accept [55] Exploring Uzbad-Bakan.


An Epic Diversion

Take the nearby goat back to 21st Hall and head south to the Chamber of Leadership to speak to Brogur and turn in B3C2: A Long Way from Home and accept [56] B3C3: Inside the Chamber of Mazarbul.

Ride north to the Chamber of Mazarbul and speak to Warr to continue the quest. Search the nearby Debris piles until you find a damaged book.

Ride south to the Chamber of Leadership and speak to Brogur to continue the quest. Take the stable route to Chamber of Crossroads and speak to Bosi to turn in B3C3, Accept B3C4: A Grudge against Goblins.

Jump down the well in the centre of the Chamber of Crossroads and you will fall all the way to the Waterworks. (you may die, if this bothers you take a stable route to Dolven View, and onto Deep Descent and The Rotting Cellar).

Head north from the Rotting Cellar, into the Silvertine Lodes, and speak to Sweina (12.6,112.6) to continue the quest and then defend him from the Goblins.

Return to Chamber of the Crossroads (either run south to Rotting Cellar then stable or port to 21st Hall and stable). Speak to Bosi to turn in B3C4 and accept B3C5: Words of Caution.

Return to 21st Hall and speak to Brogur (Chamber of Leadership, south side) to turn in B3C5 and accept B3C6: Honour Enough for Both.

Speak to Bori (standing next to Bosi) and accept B3C6: Dwarves of the Greatest Courage, B3C6: Arms of the Sharpest Bite and B3C6: Planning the Wisest Attack

Speak to the 6 dwarfs:

  • Wili (6.2,105.8)
  • Sigthorn (5.7, 105.6)
  • Skygni (5.7,105.5)
  • Wethur (5.6,105.1)
  • Sebbi (5.9,104.9)
  • Stilling (5.4,104.8)
Exit the 21st hall to the south west then take the stairs down to the lower level and head east. You will start to find Cracked Shields, Dented Armour & Broken Blades - collect them.

Here Endeth the Guide - I intended to come back but never did, and whilst I may revisit Middle Earth in the future I'm unlikely to ever have the same amount of time on my hands to progress this further so I thought I'd post up what remains of my notes.

[Finish some more epic then return to Hall of Flowing waters (immediate goat near stable master) and continue questing]













1 comment:

  1. Thank you for posting your guide, even if it isn't fully complete. It's nice to go through the quests with it :)

    ReplyDelete